Magnetism

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Revision as of 19:48, 10 December 2019 by Naleksuh (talk | contribs) (Created page with "Magnetism is the twelfth powerup to be added to Fortress Blast, added in version 3.0. Upon use for 5 seconds, it has two different functions, Repel and Attract. Attract is use...")
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Magnetism is the twelfth powerup to be added to Fortress Blast, added in version 3.0. Upon use for 5 seconds, it has two different functions, Repel and Attract. Attract is used by deploying the Melee weapon, and Repel is used by deploying any other weapon. Attract will draw all enemies closer to the user (with the amount of force varying by their current distance), being barely noticeable from far away but nearly inescapable at close range. Repel will do the opposite, shoving enemies away from the player, making attacks from knives/flamethrowers/etc useless. Repel is 30% stronger than attract as it is deemed too weak otherwise.