Version history

From Fortress Blast
Revision as of 14:35, 28 January 2020 by Naleksuh (talk | contribs)
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This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.

Version 3.1, Jan 28 2020

  • Addition: Added Effect Burst powerup, which upon use will give one of four negative effects to enemies in a large radius.
  • Addition: The Monochrome book.svg player manual now knows whether or not Gift Hunt is enabled.
  • Addition: Players can no longer use powerups if they have lost the round or are in a stalemate.
  • Addition: The collected powerup text now turns red if you're unable to use a powerup.
  • Adjustment: Server tags are now added to the start if they get truncated.
  • Adjustment: Mega Mann stuck-checking now prevents powerup use instead of checking one second into use.
  • Bug fix: Powerup particles are now removed if their owner dies.
  • Bug fix: Fixed being able to use Demoman's shields while using Time Travel.
  • Removal: Entering a Halloween Kart with a powerup no longer removes your powerup.

Version 3.0.4, Jan 18 2020

  • Adjustment: Replaced Fortress Blast's key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.

Due to an oversight, the version number will show as '3.0.3' in-game.

Version 3.0.3, Jan 13 2020

  • Bug fix: Teleportation now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.

Version 3.0.2, Dec 22 2019

Version 3.0.1, Dec 17 2019

  • Addition: Added ConVar sm_fortressblast_gifthunt_countbots which controls whether or not bots are counted as players when calculating the Gift Hunt gift goal.
  • Adjustment: Gift Hunt now disables the King of the Hill timer.
  • Bug fix: Fixed Blast not working if trying to damage a building with debug mode enabled.
  • Bug fix: Fixed Teleportation ocassionally not teleporting the player.
  • Bug fix: Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.

Version 3.0, Dec 10 2019

  • Addition: Added Magnetism powerup, which attracts or repels enemies depending on the user's current weapon slot.
  • Addition: Added ConVar sm_fortressblast_gifthunt which controls whether or not Gift Hunt is enabled, disabled by default.
  • Addition: The tag "fortressblast" is now automatically added to the current server with sv_tags.
  • Adjustment: Players frozen with Frost Touch now have 90% damage resistance.
  • Adjustment: File path checking is now done once per round instead of on map change.
  • Adjustment: Gift Hunt is now powered by .json files instead of custom maps.
  • Adjustment: Frost Touch ice statues no longer move after being created.

Version 2.2.1, Dec 3 2019

  • Addition: Added ConVar sm_fortressblast_event_xmas which controls whether Smissmas features are enabled or not.
  • Addition: Intro message is now festive-coloured during Smissmas.
  • Addition: Blast and Teleportation have extra particles and sounds during Smissmas.
  • Adjustment: Gifts are now only checked every tenth of a second to relieve server stress.
  • Bug fix: Fixed parts of Frost Touch ice statues disappearing depending on the class.

Version 2.2, Nov 26 2019

  • Addition: Added plugin description read by other SourceMod plugins.
  • Addition: Blast now does damage to buildings as well.
  • Addition: Added ConVar sm_fortressblast_blast_buildings to control the damage ratio of players to buildings.
  • Addition: Added command sm_coordsjson which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).
  • Adjustment: Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.
  • Bug fix: Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.

Version 2.1, Nov 25 2019

  • Addition: Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.
  • Adjustment: ConVars are now stored in memory rather than being queried repeatedly.
  • Bug fix: sm_fortressblast_spawnroom_kill is no longer enforced after a round has been won.
  • Bug fix: Players using Mega Mann can no longer use teleporters.

Version 2.0.1, Nov 22 2019

  • Bug fix: Fixed Gift Hunt player count not resetting upon new rounds.
  • Bug fix: Fixed being able to use powerups while frozen with Frost Touch.

Version 2.0, Nov 21 2019

Version 1.1, Nov 16 2019

  • Addition: Added ConVar sm_fortressblast_powerups which allows enabling only certain powerups with a bitfield.
  • Addition: The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.
  • Adjustment: Debug mode text is now printed to the server console as well as to chat.
  • Bug fix: Engineers can no longer place buildings while in Mega Mann before the stuck check has taken place.

Version 1.0, Nov 9 2019

  • Addition: Added Frost Touch powerup, which freezes enemies on touch.
  • Addition: Added Mystery powerup, which takes on the effects of another random powerup.
  • Addition: Powerups now use a custom model courtesy of ChargingTurnip.
  • Addition: sm_setpowerup now supports @bots and @humans.
  • Adjustment: Time Travel now puts you into third person.
  • Adjustment: Super Jump now takes into account your existing velocity.
  • Adjustment: Super Jump only gives you half height if you are using Mega Mann.
  • Bug fix: Fixed an issue where a previous update broke the Mannpower support.

Version 0.4.1, Nov 6 2019

  • Adjustment: Mega Mann stuck checking is now done by a timer instead of tick counting.
  • Bug fix: Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.
  • Removal: Powerups no longer spawn during waiting for players.

Version 0.4, Nov 4 2019

  • Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
  • Addition: New ConVar sm_fortressblast_action_use to allow server owners to set their own powerup.
  • Adjustment: Default death drop rate is now 10% instead of 5%.
  • Adjustment: Time Travel lowered to 3 seconds instead of 5.
  • Adjustment: Changed Blast powerup to remove cloak and Time Travel.
  • Bug fix: Fixed powerup effects carrying over to new rounds.
  • Bug fix: Fixed Blast powerup lagging the server when used in Medieval mode.

Version 0.3, Oct 30 2019

  • Addition: New ConVar sm_fortressblast_debugimplemented.
  • Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
  • Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
  • Addition: sm_setpowerup now supports @all, @red and @blue.
  • Bug fix: Fixed sm_setpowerup taking admin immunity into account.
  • Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.

Version 0.2, Oct 28 2019

  • Addition: Added beta particles system.
  • Addition: More ConVars for controlling powerup drops on death.
  • Adjustment: Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.
  • Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
  • Bug fix: Introductory chat message spam reduced.
  • Bug fix: Fixed players not losing powerups on death.
  • Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
  • Bug fix: Fixed powerups ending early if they are used multiple times.
  • Bug fix: Fixed being able to use the grappling hook during Time Travel.
  • Bug fix: Fixed some Mannpower powerups not being replaced.

Version 0.1, Oct 25 2019

  • Initial release of Fortress Blast