Version history

From Fortress Blast
Revision as of 19:02, 26 November 2019 by Jack5 (talk | contribs) (When will this end?)
Jump to navigationJump to search

This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.

Version 2.2, Nov 26 2019

  • Addition: Added plugin description read by other SourceMod plugins.
  • Addition: Blast now does damage to buildings as well.
  • Addition: Added ConVar sm_fortressblast_blast_buildings to control the damage ratio of players to buildings.
  • Addition: Added command <codesm_coordsjson which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file.)
  • Adjustment: Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.
  • Bug fix: Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.

Version 2.1, Nov 25 2019

  • Addition: Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.
  • Adjustment: ConVars are now stored in memory rather than being queried repeatedly.
  • Bug fix: sm_fortressblast_spawnroom_kill is no longer enforced after a round has been won.
  • Bug fix: Players using Mega Mann can no longer use teleporters.

Version 2.0.1, Nov 22 2019

  • Bug fix: Fixed Gift Hunt player count not resetting upon new rounds.
  • Bug fix: Fixed being able to use powerups while frozen with Frost Touch.

Version 2.0, Nov 21 2019

  • Addition: Added logic for the map gamemode Gift Hunt.
  • Addition: Added command sm_spawnpowerup which spawns a temporary powerup at the crosshair.
  • Addition: Added ConVar sm_fortressblast_gifthunt_rate which controls roughly how many gifts should spawn each respawn.
  • Addition: Added ConVar sm_fortressblast_gifthunt_goal which controls the base gift goal.
  • Addition: Added ConVar sm_fortressblast_gifthunt_players which controls when to increase the gift goal.
  • Addition: Added ConVar sm_fortressblast_gifthunt_increment which controls how much to increase the gift goal by each time.
  • Bug fix: Added ConVar sm_fortressblast_spawnroom_kill which kills players in enemy spawnrooms.
  • Bug fix: Fixed being able to use the Sapper during Time Travel.

Version 1.1, Nov 16 2019

  • Addition: Added ConVar sm_fortressblast_powerups which allows enabling only certain powerups with a bitfield.
  • Addition: The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.
  • Adjustment: Debug mode text is now printed to the server console as well as to chat.
  • Bug fix: Engineers can no longer place buildings while in Mega Mann before the stuck check has taken place.

Version 1.0, Nov 9 2019

  • Addition: Added Frost Touch powerup, which freezes enemies on touch.
  • Addition: Added Mystery powerup, which takes on the effects of another random powerup.
  • Addition: Powerups now use a custom model courtesy of ChargingTurnip.
  • Addition: sm_setpowerup now supports @bots and @humans.
  • Adjustment: Time Travel now puts you into third person.
  • Adjustment: Super Jump now takes into account your existing velocity.
  • Adjustment: Super Jump only gives you half height if you are using Mega Mann.
  • Bug fix: Fixed an issue where a previous update broke the Mannpower support.

Version 0.4.1, Nov 6 2019

  • Adjustment: Mega Mann stuck checking is now done by timer instead of tick counting.
  • Bug fix: Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.
  • Removal: Powerups no longer spawn during waiting for players.

Version 0.4, Nov 4 2019

  • Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
  • Addition: New ConVar sm_fortressblast_action_use to allow server owners to set their own powerup key.
  • Adjustment: Default death drop rate is now 10% instead of 5%.
  • Adjustment: Time Travel lowered to 3 seconds instead of 5.
  • Adjustment: Changed Blast powerup to remove cloak and Time Travel.
  • Bug fix: Fixed powerup effects carrying over to new rounds.
  • Bug fix: Fixed Blast powerup lagging the server when used in Medieval Mode.

Version 0.3, Oct 30 2019

  • Addition: New ConVar sm_fortressblast_debugimplemented.
  • Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
  • Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
  • Addition: sm_setpowerup now supports @all, @red and @blue.
  • Bug fix: Fixed sm_setpowerup taking admin immunity into account.
  • Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.

Version 0.2, Oct 28 2019

  • Addition: Added beta particles system.
  • Addition: More ConVars for controlling powerup drops on death.
  • Adjustment: Powerup HUD moved from top-right to middle-right to avoid conflicting with killfeed.
  • Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
  • Bug fix: Introductory chat message spam reduced.
  • Bug fix: Fixed players not losing powerups on death.
  • Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
  • Bug fix: Fixed powerups ending early if they are used multiple times.
  • Bug fix: Fixed being able to use the grappling hook during Time Travel.
  • Bug fix: Fixed some Mannpower powerups not being replaced.

Version 0.1, Oct 25 2019

  • Initial release of Fortress Blast