Recompiling code

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Revision as of 14:41, 21 November 2019 by Naleksuh (talk | contribs) (Created page with "In order to compile the Fortress Blast code, you will need to: * Download [https://www.doctormckay.com/download/scripting/include/morecolors.inc More Colors] and place the .in...")
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In order to compile the Fortress Blast code, you will need to:

  • Download More Colors and place the .inc file in your tf\addons\sourcemod\scripting\include directory.
  • Download Advanced MOTD and place the .inc file in your tf\addons\sourcemod\scripting\include directory.
  • Find our fortress_blast.sp file, which should be in your tf\addons\sourcemod\scripting directory if you have already installed it, and drag it onto your compile.exe or compile.sh in the same directory.
  • The compiler will create a fortress_blast.smx file in your tf\addons\sourcemod\scripting\compiled directory, which you should move into your tf\addons\sourcemod\plugins directory.

To edit the code, you will need to have a knowledge of SourcePawn (similar to C++). Test out your code changes locally and submit a pull request if it compiled and plays well.