Version history
This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.
Version 2.0.1, Nov 23 2019
Bug fix: Fixed Gift Hunt player count not resetting upon new rounds. Bug fix: Fixed being able to use powerups while frozen with Frost Touch.
Version 2.0, Nov 22 2019
Addition: Added logic for the map gamemode Gift Hunt.
Addition: Added command sm_spawnpowerup
which spawns a temporary powerup at the crosshair.
Addition: Added ConVar sm_fortressblast_gifthunt_rate
which controls roughly how many gifts should spawn each respawn.
Addition: Added ConVar sm_fortressblast_gifthunt_goal
which controls the base gift goal.
Addition: Added ConVar sm_fortressblast_gifthunt_players
which controls when to increase the gift goal.
Addition: Added ConVar sm_fortressblast_gifthunt_increment
which controls how much to increase the gift goal by each time.
Bug fix: Added ConVar sm_fortressblast_spawnroom_kill
which kills players in enemy spawnrooms.
Bug fix: Fixed being able to use the Sapper during Time Travel.
Version 1.1, Nov 17 2019
Addition: Added ConVar sm_fortressblast_powerups
which allows enabling only certain powerups with a bitfield.
Addition: The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.
Adjustment: Debug mode text is now printed to the server console as well as to chat.
Bug fix: Engineers can no longer place buildings while in Mega Mann before the stuck check has taken place.
Version 1.0, Nov 10 2019
- Addition: Added Frost Touch powerup, which freezes enemies on touch.
- Addition: Added Mystery powerup, which takes on the effects of another random powerup.
- Addition: Powerups now use a custom model courtesy of ChargingTurnip.
- Addition:
sm_setpowerup
now supports @bots and @humans. - Adjustment: Time Travel now puts you into third person.
- Adjustment: Super Jump now takes into account your existing velocity.
- Adjustment: Super Jump only gives you half height if you are using Mega Mann.
- Bug fix: Fixed an issue where a previous update broke the Mannpower support.
Version 0.4.1, Nov 7 2019
- Adjustment: Mega Mann stuck checking is now done by timer instead of tick counting.
- Bug fix: Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.
- Removal: Powerups no longer spawn during waiting for players.
Version 0.4, Nov 5 2019
- Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
- Addition: New ConVar
sm_fortressblast_action_use
to allow server owners to set their own powerup key. - Adjustment: Default death drop rate is now 10% instead of 5%.
- Adjustment: Time Travel lowered to 3 seconds instead of 5.
- Adjustment: Changed Blast powerup to remove cloak and Time Travel.
- Bug fix: Fixed powerup effects carrying over to new rounds.
- Bug fix: Fixed Blast powerup lagging the server when used in Medieval Mode.
Version 0.3, Oct 31 2019
- Addition: New ConVar
sm_fortressblast_debug
implemented. - Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
- Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
- Addition:
sm_setpowerup
now supports @all, @red and @blue. - Bug fix: Fixed
sm_setpowerup
taking admin immunity into account. - Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.
Version 0.2, Oct 29 2019
- Addition: Added beta particles system.
- Addition: More ConVars for controlling powerup drops on death.
- Adjustment: Powerup HUD moved from top-right to middle-right to avoid conflicting with killfeed.
- Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
- Bug fix: Introductory chat message spam reduced.
- Bug fix: Fixed players not losing powerups on death.
- Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
- Bug fix: Fixed powerups ending early if they are used multiple times.
- Bug fix: Fixed being able to use the grappling hook during Time Travel.
- Bug fix: Fixed some Mannpower powerups not being replaced.
Version 0.1, Oct 26 2019
- Initial release of Fortress Blast