Version history
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This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.
Version 0.4, Nov 5 2019
- Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
- Addition: New ConVar
sm_fortressblast_action_use
to allow server owners to set their own powerup key. - Adjustment: Default death drop rate is now 10% instead of 5%.
- Adjustment: Time Travel lowered to 3 seconds instead of 5.
- Adjustment: Changed Blast powerup to remove cloak and Time Travel.
- Bug fix: Fixed powerup effects carrying over to new rounds.
- Bug fix: Fixed Blast powerup lagging the server when used in Medieval Mode.
Version 0.3, Oct 31 2019
- Addition: New ConVar
sm_fortressblast_debug
implemented. - Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
- Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
- Addition:
sm_setpowerup
now supports @all, @red and @blue. - Bug fix: Fixed
sm_setpowerup
taking admin immunity into account. - Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.
Version 0.2, Oct 29 2019
- Addition: Added beta particles system.
- Addition: More ConVars for controlling powerup drops on death.
- Adjustment: Powerup HUD moved from top-right to middle-right to avoid conflicting with killfeed.
- Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
- Bug fix: Introductory chat message spam reduced.
- Bug fix: Fixed players not losing powerups on death.
- Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
- Bug fix: Fixed powerups ending early if they are used multiple times.
- Bug fix: Fixed being able to use the grappling hook during Time Travel.
- Bug fix: Fixed some Mannpower powerups not being replaced.
Version 0.1, Oct 26 2019
- Initial release of Fortress Blast