Ghost: Difference between revisions

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[[File:Powerup ghost.png|frameless|right]]
[[File:Powerup ghost.png|frameless|right]]
'''Ghost''' is a powerup in Fortress Blast, added in version 5.0. It is only available when Scream Fortress features are [[sm_fortressblast_event_scream|enabled]]. Upon use, it transforms the player into a ghost for 5 seconds, with players near the ghost being scared for 2.5 seconds. The user can also float and use it to reach unreachable places.


== Demonstration ==
Ghost is the sixteenth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 5.0 and is an entirely original powerup.
 
Ghost is only able to spawn and be used when [[sm_fortressblast_event_scream|Scream Fortress features are enabled]]. Upon use, it transforms the player into a ghost for 5 seconds, with players near the ghost being scared for 2.5 seconds. The user can also float by holding jump to reach normally inaccessible places.
 
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== Developer information ==
Fortress Blast uses condition 77 to turn players into ghosts, which makes them unable to activate <code>trigger_multiple</code> entities. Due to this, the plugin checks whether the player is stuck inside anything after turning normal again, such as moving doors. If so, the player is immediately killed.
[[Category:Powerups]]
[[Category:Powerups]]

Revision as of 18:16, 24 September 2021

Powerup ghost.png

Ghost is the sixteenth powerup in Fortress Blast. It was added to Fortress Blast in version 5.0 and is an entirely original powerup.

Ghost is only able to spawn and be used when Scream Fortress features are enabled. Upon use, it transforms the player into a ghost for 5 seconds, with players near the ghost being scared for 2.5 seconds. The user can also float by holding jump to reach normally inaccessible places.

Developer information

Fortress Blast uses condition 77 to turn players into ghosts, which makes them unable to activate trigger_multiple entities. Due to this, the plugin checks whether the player is stuck inside anything after turning normal again, such as moving doors. If so, the player is immediately killed.