Sm fortressblast event fools: Difference between revisions

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(Created page with "{{DISPLAYTITLE:sm_fortressblast_event_fools}}<code>sm_fortressblast_event_fools</code> is not a ConVar in Fortress Blast. The myth that such a ConVar was added in...")
 
(Grammar fixes)
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* [[Mystery]] having a roughly 25% chance of selecting [[Gyrocopter]] if it is enabled.
* [[Mystery]] having a roughly 25% chance of selecting [[Gyrocopter]] if it is enabled.
* [[Magnetism]] and [[ULTRA POWERUP!!]] having their functions reversed, meaning Repel would be active while any melee weapon is deployed, and Attract active with any other weapon.
* [[Magnetism]] and [[ULTRA POWERUP!!]] having their functions reversed, meaning Repel would be active while any melee weapon is deployed, and Attract active with any other weapon.
* A majority of the powerups having the word 'Super' artificially inserted into their names. This change is particular is highly impractical, if it were to exist, so impractical that it would not be reflected in the {{link|manual}}.
* A majority of the powerups having the word 'Super' artificially inserted into their names. This change in particular would be highly impractical if it were to exist, so impractical that it would not be reflected in the {{link|manual}}.


Event ConVars in general should be an integer between 0 and 2, each of which result in the following:
Event ConVars in general should be an integer between 0 and 2, each of which result in the following:

Revision as of 22:10, 21 March 2021

sm_fortressblast_event_fools is not a ConVar in Fortress Blast. The myth that such a ConVar was added in version 4.2 is false. It is a common mistake considering there are other event ConVars already in the plugin that have very similar names. There are no April Fools-themed features in Fortress Blast, such as the text "Fortress Blast" in the introductory message turning rainbow in colour. All theorised features are complete fabrications, including any powerup changes like the following:

  • Super Bounce causing the user to have 300% of their normal gravity, unless Gyrocopter is active, in which case the value is changed to 75%.
  • Mystery having a roughly 25% chance of selecting Gyrocopter if it is enabled.
  • Magnetism and ULTRA POWERUP!! having their functions reversed, meaning Repel would be active while any melee weapon is deployed, and Attract active with any other weapon.
  • A majority of the powerups having the word 'Super' artificially inserted into their names. This change in particular would be highly impractical if it were to exist, so impractical that it would not be reflected in the Monochrome book.svg player manual.

Event ConVars in general should be an integer between 0 and 2, each of which result in the following:

  • A value of 0 will prevent event features from appearing.
  • A value of 1 will allow event features to appear, but only during the appropriate event period according to Team Fortress 2 (default value).
  • A value of 2 will permanently allow event features to appear, regardless of the date.