Version history: Difference between revisions
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== Version 2.2.1, Dec 3 2019 == | == Version 2.2.1, Dec 3 2019 == | ||
* {{Addition|Added ConVar <code>[[sm_fortressblast_event_xmas]]</code> which controls whether Smissmas features are enabled or not.}} | * {{Addition|Added [[ConVars|ConVar]] <code>[[sm_fortressblast_event_xmas]]</code> which controls whether Smissmas features are enabled or not.}} | ||
* {{Addition|Intro message is now festive-coloured during Smissmas.}} | * {{Addition|Intro message is now festive-coloured during Smissmas.}} | ||
* {{Addition|Blast and Teleportation have extra particles and sounds during Smissmas.}} | * {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}} | ||
* {{Adjustment|Gifts are now only checked every tenth of a second to relieve server stress.}} | * {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}} | ||
* {{BugFix|Fixed parts of Frost Touch ice statues disappearing depending on class.}} | * {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}} | ||
== Version 2.2, Nov 26 2019 == | == Version 2.2, Nov 26 2019 == | ||
* {{Addition|Added plugin description read by other SourceMod plugins.}} | * {{Addition|Added plugin description read by other SourceMod plugins.}} | ||
* {{Addition|Blast now does damage to buildings as well.}} | * {{Addition|[[Blast]] now does damage to buildings as well.}} | ||
* {{Addition|Added ConVar <code>[[sm_fortressblast_blast_buildings]]</code> to control the damage ratio of players to buildings.}} | * {{Addition|Added [[ConVars|ConVar]] <code>[[sm_fortressblast_blast_buildings]]</code> to control the damage ratio of players to buildings.}} | ||
* {{Addition|Added command <code>[[sm_coordsjson]]</code> which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}} | * {{Addition|Added [[Commands|command]] <code>[[sm_coordsjson]]</code> which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}} | ||
* {{Adjustment|Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}} | * {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}} | ||
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}} | * {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}} | ||
== Version 2.1, Nov 25 2019 == | == Version 2.1, Nov 25 2019 == | ||
* {{Addition|Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.}} | * {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}} | ||
* {{Adjustment|ConVars are now stored in memory rather than being queried repeatedly.}} | * {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}} | ||
* {{BugFix|<code>[[sm_fortressblast_spawnroom_kill]]</code> is no longer enforced after a round has been won.}} | * {{BugFix|<code>[[sm_fortressblast_spawnroom_kill]]</code> is no longer enforced after a round has been won.}} | ||
* {{BugFix|Players using Mega Mann can no longer use teleporters.}} | * {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}} | ||
== Version 2.0.1, Nov 22 2019 == | == Version 2.0.1, Nov 22 2019 == | ||
* {{BugFix|Fixed Gift Hunt player count not resetting upon new rounds.}} | * {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}} | ||
* {{BugFix|Fixed being able to use powerups while frozen with Frost Touch.}} | * {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}} | ||
== Version 2.0, Nov 21 2019 == | == Version 2.0, Nov 21 2019 == | ||
* {{Addition|Added logic for the map gamemode Gift Hunt.}} | * {{Addition|Added logic for the map gamemode [[Gift Hunt]].}} | ||
* {{Addition|Added command <code>[[sm_spawnpowerup]]</code> which spawns a temporary powerup at the crosshair.}} | * {{Addition|Added [[Commands|command]] <code>[[sm_spawnpowerup]]</code> which spawns a temporary [[Powerups|powerup]] at the crosshair.}} | ||
* {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_rate]]</code> which controls roughly how many gifts should spawn each respawn.}} | * {{Addition|Added [[ConVars|ConVar]] <code>[[sm_fortressblast_gifthunt_rate]]</code> which controls roughly how many gifts should spawn each respawn.}} | ||
* {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_goal]]</code> which controls the base gift goal.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_goal]]</code> which controls the base gift goal.}} | ||
* {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_players]]</code> which controls when to increase the gift goal.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_players]]</code> which controls when to increase the gift goal.}} | ||
* {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_increment]]</code> which controls how much to increase the gift goal by each time.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_increment]]</code> which controls how much to increase the gift goal by each time.}} | ||
* {{BugFix|Added ConVar <code>[[sm_fortressblast_spawnroom_kill]]</code> which kills players in enemy spawnrooms.}} | * {{BugFix|Added ConVar <code>[[sm_fortressblast_spawnroom_kill]]</code> which kills players in enemy spawnrooms.}} | ||
* {{BugFix|Fixed being able to use the Sapper during Time Travel.}} | * {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}} | ||
== Version 1.1, Nov 16 2019 == | == Version 1.1, Nov 16 2019 == | ||
* {{Addition|Added ConVar <code>[[sm_fortressblast_powerups]]</code> which allows enabling only certain powerups with a bitfield.}} | * {{Addition|Added [[ConVars|ConVar]] <code>[[sm_fortressblast_powerups]]</code> which allows enabling only certain [[powerups]] with a bitfield.}} | ||
* {{Addition|The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.}} | * {{Addition|The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.}} | ||
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}} | * {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}} | ||
* {{BugFix|Engineers can no longer place buildings while in Mega Mann before the stuck check has taken place.}} | * {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}} | ||
== Version 1.0, Nov 9 2019 == | == Version 1.0, Nov 9 2019 == | ||
* {{Addition|Added Frost Touch powerup, which freezes enemies on touch.}} | * {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}} | ||
* {{Addition|Added Mystery powerup, which takes on the effects of another random powerup.}} | * {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}} | ||
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}} | * {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}} | ||
* {{Addition|<code>[[sm_setpowerup]]</code> now supports @bots and @humans.}} | * {{Addition|<code>[[sm_setpowerup]]</code> now supports @bots and @humans.}} | ||
* {{Adjustment|Time Travel now puts you into third person.}} | * {{Adjustment|[[Time Travel]] now puts you into third person.}} | ||
* {{Adjustment|Super Jump now takes into account your existing velocity.}} | * {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}} | ||
* {{Adjustment|Super Jump only gives you half height if you are using Mega Mann.}} | * {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}} | ||
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}} | * {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}} | ||
== Version 0.4.1, Nov 6 2019 == | == Version 0.4.1, Nov 6 2019 == | ||
* {{Adjustment|Mega Mann stuck checking is now done by timer instead of tick counting.}} | * {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}} | ||
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}} | * {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}} | ||
* {{Removal|Powerups no longer spawn during waiting for players.}} | * {{Removal|[[Powerups]] no longer spawn during waiting for players.}} | ||
== Version 0.4, Nov 4 2019 == | == Version 0.4, Nov 4 2019 == | ||
* {{Addition|Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.}} | * {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}} | ||
* {{Addition|New ConVar <code>[[sm_fortressblast_action_use]]</code> to allow server owners to set their own powerup | * {{Addition|New [[ConVars|ConVar]] <code>[[sm_fortressblast_action_use]]</code> to allow server owners to set their own powerup.}} | ||
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}} | * {{Adjustment|Default death drop rate is now 10% instead of 5%.}} | ||
* {{Adjustment|Time Travel lowered to 3 seconds instead of 5.}} | * {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}} | ||
* {{Adjustment|Changed Blast powerup to remove cloak and Time Travel.}} | * {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}} | ||
* {{BugFix|Fixed powerup effects carrying over to new rounds.}} | * {{BugFix|Fixed powerup effects carrying over to new rounds.}} | ||
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval | * {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}} | ||
== Version 0.3, Oct 30 2019 == | == Version 0.3, Oct 30 2019 == | ||
* {{Addition|New ConVar <code>[[sm_fortressblast_debug]]</code>implemented.}} | * {{Addition|New [[ConVars|ConVar]] <code>[[sm_fortressblast_debug]]</code>implemented.}} | ||
* {{Addition|Added new Blast powerup, which creates an explosion that damages any nearby enemies.}} | * {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}} | ||
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}} | * {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}} | ||
* {{Addition|<code>[[sm_setpowerup]]</code> now supports @all, @red and @blue.}} | * {{Addition|<code>[[sm_setpowerup]]</code> now supports @all, @red and @blue.}} | ||
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* {{Addition|Added beta particles system.}} | * {{Addition|Added beta particles system.}} | ||
* {{Addition|More ConVars for controlling powerup drops on death.}} | * {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}} | ||
* {{Adjustment| | * {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}} | ||
* {{Adjustment|Super Speed now takes into account external speed changes like weapons and minigun revving.}} | * {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}} | ||
* {{BugFix|Introductory chat message spam reduced.}} | * {{BugFix|Introductory chat message spam reduced.}} | ||
* {{BugFix|Fixed players not losing powerups on death.}} | * {{BugFix|Fixed players not losing powerups on death.}} | ||
* {{BugFix|Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.}} | * {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}} | ||
* {{BugFix|Fixed powerups ending early if they are used multiple times.}} | * {{BugFix|Fixed powerups ending early if they are used multiple times.}} | ||
* {{BugFix|Fixed being able to use the grappling hook during Time Travel.}} | * {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}} | ||
* {{BugFix|Fixed some Mannpower powerups not being replaced.}} | * {{BugFix|Fixed some Mannpower powerups not being replaced.}} | ||
Revision as of 01:17, 3 December 2019
This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.
Version 2.2.1, Dec 3 2019
- Addition: Added ConVar
sm_fortressblast_event_xmas
which controls whether Smissmas features are enabled or not. - Addition: Intro message is now festive-coloured during Smissmas.
- Addition: Blast and Teleportation have extra particles and sounds during Smissmas.
- Adjustment: Gifts are now only checked every tenth of a second to relieve server stress.
- Bug fix: Fixed parts of Frost Touch ice statues disappearing depending on the class.
Version 2.2, Nov 26 2019
- Addition: Added plugin description read by other SourceMod plugins.
- Addition: Blast now does damage to buildings as well.
- Addition: Added ConVar
sm_fortressblast_blast_buildings
to control the damage ratio of players to buildings. - Addition: Added command
sm_coordsjson
which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file). - Adjustment: Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.
- Bug fix: Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.
Version 2.1, Nov 25 2019
- Addition: Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.
- Adjustment: ConVars are now stored in memory rather than being queried repeatedly.
- Bug fix:
sm_fortressblast_spawnroom_kill
is no longer enforced after a round has been won. - Bug fix: Players using Mega Mann can no longer use teleporters.
Version 2.0.1, Nov 22 2019
- Bug fix: Fixed Gift Hunt player count not resetting upon new rounds.
- Bug fix: Fixed being able to use powerups while frozen with Frost Touch.
Version 2.0, Nov 21 2019
- Addition: Added logic for the map gamemode Gift Hunt.
- Addition: Added command
sm_spawnpowerup
which spawns a temporary powerup at the crosshair. - Addition: Added ConVar
sm_fortressblast_gifthunt_rate
which controls roughly how many gifts should spawn each respawn. - Addition: Added ConVar
sm_fortressblast_gifthunt_goal
which controls the base gift goal. - Addition: Added ConVar
sm_fortressblast_gifthunt_players
which controls when to increase the gift goal. - Addition: Added ConVar
sm_fortressblast_gifthunt_increment
which controls how much to increase the gift goal by each time. - Bug fix: Added ConVar
sm_fortressblast_spawnroom_kill
which kills players in enemy spawnrooms. - Bug fix: Fixed being able to use the Sapper during Time Travel.
Version 1.1, Nov 16 2019
- Addition: Added ConVar
sm_fortressblast_powerups
which allows enabling only certain powerups with a bitfield. - Addition: The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.
- Adjustment: Debug mode text is now printed to the server console as well as to chat.
- Bug fix: Engineers can no longer place buildings while in Mega Mann before the stuck check has taken place.
Version 1.0, Nov 9 2019
- Addition: Added Frost Touch powerup, which freezes enemies on touch.
- Addition: Added Mystery powerup, which takes on the effects of another random powerup.
- Addition: Powerups now use a custom model courtesy of ChargingTurnip.
- Addition:
sm_setpowerup
now supports @bots and @humans. - Adjustment: Time Travel now puts you into third person.
- Adjustment: Super Jump now takes into account your existing velocity.
- Adjustment: Super Jump only gives you half height if you are using Mega Mann.
- Bug fix: Fixed an issue where a previous update broke the Mannpower support.
Version 0.4.1, Nov 6 2019
- Adjustment: Mega Mann stuck checking is now done by a timer instead of tick counting.
- Bug fix: Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.
- Removal: Powerups no longer spawn during waiting for players.
Version 0.4, Nov 4 2019
- Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
- Addition: New ConVar
sm_fortressblast_action_use
to allow server owners to set their own powerup. - Adjustment: Default death drop rate is now 10% instead of 5%.
- Adjustment: Time Travel lowered to 3 seconds instead of 5.
- Adjustment: Changed Blast powerup to remove cloak and Time Travel.
- Bug fix: Fixed powerup effects carrying over to new rounds.
- Bug fix: Fixed Blast powerup lagging the server when used in Medieval mode.
Version 0.3, Oct 30 2019
- Addition: New ConVar
sm_fortressblast_debug
implemented. - Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
- Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
- Addition:
sm_setpowerup
now supports @all, @red and @blue. - Bug fix: Fixed
sm_setpowerup
taking admin immunity into account. - Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.
Version 0.2, Oct 28 2019
- Addition: Added beta particles system.
- Addition: More ConVars for controlling powerup drops on death.
- Adjustment: Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.
- Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
- Bug fix: Introductory chat message spam reduced.
- Bug fix: Fixed players not losing powerups on death.
- Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
- Bug fix: Fixed powerups ending early if they are used multiple times.
- Bug fix: Fixed being able to use the grappling hook during Time Travel.
- Bug fix: Fixed some Mannpower powerups not being replaced.
Version 0.1, Oct 25 2019
- Initial release of Fortress Blast