Version history: Difference between revisions
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* {{Addition|Added plugin description read by other SourceMod plugins.}} | * {{Addition|Added plugin description read by other SourceMod plugins.}} | ||
* {{Addition|Blast now does damage to buildings as well.}} | * {{Addition|Blast now does damage to buildings as well.}} | ||
* {{Addition|Added ConVar <code>sm_fortressblast_blast_buildings</code> to control the damage ratio of players to buildings.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_blast_buildings]]</code> to control the damage ratio of players to buildings.}} | ||
* {{Addition|Added command <code>sm_coordsjson</code> which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}} | * {{Addition|Added command <code>[[sm_coordsjson]]</code> which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}} | ||
* {{Adjustment|Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}} | * {{Adjustment|Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}} | ||
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}} | * {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}} | ||
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* {{Addition|Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.}} | * {{Addition|Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.}} | ||
* {{Adjustment|ConVars are now stored in memory rather than being queried repeatedly.}} | * {{Adjustment|ConVars are now stored in memory rather than being queried repeatedly.}} | ||
* {{BugFix|<code>sm_fortressblast_spawnroom_kill</code> is no longer enforced after a round has been won.}} | * {{BugFix|<code>[[sm_fortressblast_spawnroom_kill]]</code> is no longer enforced after a round has been won.}} | ||
* {{BugFix|Players using Mega Mann can no longer use teleporters.}} | * {{BugFix|Players using Mega Mann can no longer use teleporters.}} | ||
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* {{Addition|Added logic for the map gamemode Gift Hunt.}} | * {{Addition|Added logic for the map gamemode Gift Hunt.}} | ||
* {{Addition|Added command <code>sm_spawnpowerup</code> which spawns a temporary powerup at the crosshair.}} | * {{Addition|Added command <code>[[sm_spawnpowerup]]</code> which spawns a temporary powerup at the crosshair.}} | ||
* {{Addition|Added ConVar <code>sm_fortressblast_gifthunt_rate</code> which controls roughly how many gifts should spawn each respawn.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_rate]]</code> which controls roughly how many gifts should spawn each respawn.}} | ||
* {{Addition|Added ConVar <code>sm_fortressblast_gifthunt_goal</code> which controls the base gift goal.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_goal]]</code> which controls the base gift goal.}} | ||
* {{Addition|Added ConVar <code>sm_fortressblast_gifthunt_players</code> which controls when to increase the gift goal.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_players]]</code> which controls when to increase the gift goal.}} | ||
* {{Addition|Added ConVar <code>sm_fortressblast_gifthunt_increment</code> which controls how much to increase the gift goal by each time.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_increment]]</code> which controls how much to increase the gift goal by each time.}} | ||
* {{BugFix|Added ConVar <code>sm_fortressblast_spawnroom_kill</code> which kills players in enemy spawnrooms.}} | * {{BugFix|Added ConVar <code>[[sm_fortressblast_spawnroom_kill]]</code> which kills players in enemy spawnrooms.}} | ||
* {{BugFix|Fixed being able to use the Sapper during Time Travel.}} | * {{BugFix|Fixed being able to use the Sapper during Time Travel.}} | ||
== Version 1.1, Nov 16 2019 == | == Version 1.1, Nov 16 2019 == | ||
* {{Addition|Added ConVar <code>sm_fortressblast_powerups</code> which allows enabling only certain powerups with a bitfield.}} | * {{Addition|Added ConVar <code>[[sm_fortressblast_powerups]]</code> which allows enabling only certain powerups with a bitfield.}} | ||
* {{Addition|The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.}} | * {{Addition|The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.}} | ||
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}} | * {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}} | ||
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* {{Addition|Added Mystery powerup, which takes on the effects of another random powerup.}} | * {{Addition|Added Mystery powerup, which takes on the effects of another random powerup.}} | ||
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}} | * {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}} | ||
* {{Addition|<code>sm_setpowerup</code> now supports @bots and @humans.}} | * {{Addition|<code>[[sm_setpowerup]]</code> now supports @bots and @humans.}} | ||
* {{Adjustment|Time Travel now puts you into third person.}} | * {{Adjustment|Time Travel now puts you into third person.}} | ||
* {{Adjustment|Super Jump now takes into account your existing velocity.}} | * {{Adjustment|Super Jump now takes into account your existing velocity.}} | ||
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* {{Addition|Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.}} | * {{Addition|Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.}} | ||
* {{Addition|New ConVar <code>sm_fortressblast_action_use</code> to allow server owners to set their own powerup key.}} | * {{Addition|New ConVar <code>[[sm_fortressblast_action_use]]</code> to allow server owners to set their own powerup key.}} | ||
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}} | * {{Adjustment|Default death drop rate is now 10% instead of 5%.}} | ||
* {{Adjustment|Time Travel lowered to 3 seconds instead of 5.}} | * {{Adjustment|Time Travel lowered to 3 seconds instead of 5.}} | ||
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== Version 0.3, Oct 30 2019 == | == Version 0.3, Oct 30 2019 == | ||
* {{Addition|New ConVar <code>sm_fortressblast_debug</code>implemented.}} | * {{Addition|New ConVar <code>[[sm_fortressblast_debug]]</code>implemented.}} | ||
* {{Addition|Added new Blast powerup, which creates an explosion that damages any nearby enemies.}} | * {{Addition|Added new Blast powerup, which creates an explosion that damages any nearby enemies.}} | ||
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}} | * {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}} | ||
* {{Addition|<code>sm_setpowerup</code> now supports @all, @red and @blue.}} | * {{Addition|<code>[[sm_setpowerup]]</code> now supports @all, @red and @blue.}} | ||
* {{BugFix|Fixed <code>sm_setpowerup</code> taking admin immunity into account.}} | * {{BugFix|Fixed <code>[[sm_setpowerup]]</code> taking admin immunity into account.}} | ||
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}} | * {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}} | ||
Revision as of 11:19, 2 December 2019
This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.
Version 2.2, Nov 26 2019
- Addition: Added plugin description read by other SourceMod plugins.
- Addition: Blast now does damage to buildings as well.
- Addition: Added ConVar
sm_fortressblast_blast_buildings
to control the damage ratio of players to buildings. - Addition: Added command
sm_coordsjson
which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file). - Adjustment: Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.
- Bug fix: Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.
Version 2.1, Nov 25 2019
- Addition: Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.
- Adjustment: ConVars are now stored in memory rather than being queried repeatedly.
- Bug fix:
sm_fortressblast_spawnroom_kill
is no longer enforced after a round has been won. - Bug fix: Players using Mega Mann can no longer use teleporters.
Version 2.0.1, Nov 22 2019
- Bug fix: Fixed Gift Hunt player count not resetting upon new rounds.
- Bug fix: Fixed being able to use powerups while frozen with Frost Touch.
Version 2.0, Nov 21 2019
- Addition: Added logic for the map gamemode Gift Hunt.
- Addition: Added command
sm_spawnpowerup
which spawns a temporary powerup at the crosshair. - Addition: Added ConVar
sm_fortressblast_gifthunt_rate
which controls roughly how many gifts should spawn each respawn. - Addition: Added ConVar
sm_fortressblast_gifthunt_goal
which controls the base gift goal. - Addition: Added ConVar
sm_fortressblast_gifthunt_players
which controls when to increase the gift goal. - Addition: Added ConVar
sm_fortressblast_gifthunt_increment
which controls how much to increase the gift goal by each time. - Bug fix: Added ConVar
sm_fortressblast_spawnroom_kill
which kills players in enemy spawnrooms. - Bug fix: Fixed being able to use the Sapper during Time Travel.
Version 1.1, Nov 16 2019
- Addition: Added ConVar
sm_fortressblast_powerups
which allows enabling only certain powerups with a bitfield. - Addition: The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.
- Adjustment: Debug mode text is now printed to the server console as well as to chat.
- Bug fix: Engineers can no longer place buildings while in Mega Mann before the stuck check has taken place.
Version 1.0, Nov 9 2019
- Addition: Added Frost Touch powerup, which freezes enemies on touch.
- Addition: Added Mystery powerup, which takes on the effects of another random powerup.
- Addition: Powerups now use a custom model courtesy of ChargingTurnip.
- Addition:
sm_setpowerup
now supports @bots and @humans. - Adjustment: Time Travel now puts you into third person.
- Adjustment: Super Jump now takes into account your existing velocity.
- Adjustment: Super Jump only gives you half height if you are using Mega Mann.
- Bug fix: Fixed an issue where a previous update broke the Mannpower support.
Version 0.4.1, Nov 6 2019
- Adjustment: Mega Mann stuck checking is now done by timer instead of tick counting.
- Bug fix: Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.
- Removal: Powerups no longer spawn during waiting for players.
Version 0.4, Nov 4 2019
- Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
- Addition: New ConVar
sm_fortressblast_action_use
to allow server owners to set their own powerup key. - Adjustment: Default death drop rate is now 10% instead of 5%.
- Adjustment: Time Travel lowered to 3 seconds instead of 5.
- Adjustment: Changed Blast powerup to remove cloak and Time Travel.
- Bug fix: Fixed powerup effects carrying over to new rounds.
- Bug fix: Fixed Blast powerup lagging the server when used in Medieval Mode.
Version 0.3, Oct 30 2019
- Addition: New ConVar
sm_fortressblast_debug
implemented. - Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
- Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
- Addition:
sm_setpowerup
now supports @all, @red and @blue. - Bug fix: Fixed
sm_setpowerup
taking admin immunity into account. - Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.
Version 0.2, Oct 28 2019
- Addition: Added beta particles system.
- Addition: More ConVars for controlling powerup drops on death.
- Adjustment: Powerup HUD moved from top-right to middle-right to avoid conflicting with killfeed.
- Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
- Bug fix: Introductory chat message spam reduced.
- Bug fix: Fixed players not losing powerups on death.
- Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
- Bug fix: Fixed powerups ending early if they are used multiple times.
- Bug fix: Fixed being able to use the grappling hook during Time Travel.
- Bug fix: Fixed some Mannpower powerups not being replaced.
Version 0.1, Oct 25 2019
- Initial release of Fortress Blast