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* {{Addition|Added plugin description read by other SourceMod plugins.}}
* {{Addition|Added plugin description read by other SourceMod plugins.}}
* {{Addition|Blast now does damage to buildings as well.}}
* {{Addition|Blast now does damage to buildings as well.}}
* {{Addition|Added ConVar <code>sm_fortressblast_blast_buildings</code> to control the damage ratio of players to buildings.}}
* {{Addition|Added ConVar <code>[[sm_fortressblast_blast_buildings]]</code> to control the damage ratio of players to buildings.}}
* {{Addition|Added command <code>sm_coordsjson</code> which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}
* {{Addition|Added command <code>[[sm_coordsjson]]</code> which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}
* {{Adjustment|Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}
* {{Adjustment|Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}
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* {{Addition|Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.}}
* {{Addition|Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.}}
* {{Adjustment|ConVars are now stored in memory rather than being queried repeatedly.}}
* {{Adjustment|ConVars are now stored in memory rather than being queried repeatedly.}}
* {{BugFix|<code>sm_fortressblast_spawnroom_kill</code> is no longer enforced after a round has been won.}}
* {{BugFix|<code>[[sm_fortressblast_spawnroom_kill]]</code> is no longer enforced after a round has been won.}}
* {{BugFix|Players using Mega Mann can no longer use teleporters.}}
* {{BugFix|Players using Mega Mann can no longer use teleporters.}}


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* {{Addition|Added logic for the map gamemode Gift Hunt.}}
* {{Addition|Added logic for the map gamemode Gift Hunt.}}
* {{Addition|Added command <code>sm_spawnpowerup</code> which spawns a temporary powerup at the crosshair.}}
* {{Addition|Added command <code>[[sm_spawnpowerup]]</code> which spawns a temporary powerup at the crosshair.}}
* {{Addition|Added ConVar <code>sm_fortressblast_gifthunt_rate</code> which controls roughly how many gifts should spawn each respawn.}}
* {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_rate]]</code> which controls roughly how many gifts should spawn each respawn.}}
* {{Addition|Added ConVar <code>sm_fortressblast_gifthunt_goal</code> which controls the base gift goal.}}
* {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_goal]]</code> which controls the base gift goal.}}
* {{Addition|Added ConVar <code>sm_fortressblast_gifthunt_players</code> which controls when to increase the gift goal.}}
* {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_players]]</code> which controls when to increase the gift goal.}}
* {{Addition|Added ConVar <code>sm_fortressblast_gifthunt_increment</code> which controls how much to increase the gift goal by each time.}}
* {{Addition|Added ConVar <code>[[sm_fortressblast_gifthunt_increment]]</code> which controls how much to increase the gift goal by each time.}}
* {{BugFix|Added ConVar <code>sm_fortressblast_spawnroom_kill</code> which kills players in enemy spawnrooms.}}
* {{BugFix|Added ConVar <code>[[sm_fortressblast_spawnroom_kill]]</code> which kills players in enemy spawnrooms.}}
* {{BugFix|Fixed being able to use the Sapper during Time Travel.}}
* {{BugFix|Fixed being able to use the Sapper during Time Travel.}}


== Version 1.1, Nov 16 2019 ==
== Version 1.1, Nov 16 2019 ==


* {{Addition|Added ConVar <code>sm_fortressblast_powerups</code> which allows enabling only certain powerups with a bitfield.}}
* {{Addition|Added ConVar <code>[[sm_fortressblast_powerups]]</code> which allows enabling only certain powerups with a bitfield.}}
* {{Addition|The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.}}
* {{Addition|The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.}}
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}
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* {{Addition|Added Mystery powerup, which takes on the effects of another random powerup.}}
* {{Addition|Added Mystery powerup, which takes on the effects of another random powerup.}}
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}
* {{Addition|<code>sm_setpowerup</code> now supports @bots and @humans.}}
* {{Addition|<code>[[sm_setpowerup]]</code> now supports @bots and @humans.}}
* {{Adjustment|Time Travel now puts you into third person.}}
* {{Adjustment|Time Travel now puts you into third person.}}
* {{Adjustment|Super Jump now takes into account your existing velocity.}}
* {{Adjustment|Super Jump now takes into account your existing velocity.}}
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* {{Addition|Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.}}
* {{Addition|Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.}}
* {{Addition|New ConVar <code>sm_fortressblast_action_use</code> to allow server owners to set their own powerup key.}}
* {{Addition|New ConVar <code>[[sm_fortressblast_action_use]]</code> to allow server owners to set their own powerup key.}}
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}
* {{Adjustment|Time Travel lowered to 3 seconds instead of 5.}}
* {{Adjustment|Time Travel lowered to 3 seconds instead of 5.}}
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== Version 0.3, Oct 30 2019 ==
== Version 0.3, Oct 30 2019 ==


* {{Addition|New ConVar <code>sm_fortressblast_debug</code>implemented.}}
* {{Addition|New ConVar <code>[[sm_fortressblast_debug]]</code>implemented.}}
* {{Addition|Added new Blast powerup, which creates an explosion that damages any nearby enemies.}}
* {{Addition|Added new Blast powerup, which creates an explosion that damages any nearby enemies.}}
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}
* {{Addition|<code>sm_setpowerup</code> now supports @all, @red and @blue.}}
* {{Addition|<code>[[sm_setpowerup]]</code> now supports @all, @red and @blue.}}
* {{BugFix|Fixed <code>sm_setpowerup</code> taking admin immunity into account.}}
* {{BugFix|Fixed <code>[[sm_setpowerup]]</code> taking admin immunity into account.}}
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}



Revision as of 11:19, 2 December 2019

This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.

Version 2.2, Nov 26 2019

  • Addition: Added plugin description read by other SourceMod plugins.
  • Addition: Blast now does damage to buildings as well.
  • Addition: Added ConVar sm_fortressblast_blast_buildings to control the damage ratio of players to buildings.
  • Addition: Added command sm_coordsjson which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).
  • Adjustment: Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.
  • Bug fix: Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.

Version 2.1, Nov 25 2019

  • Addition: Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.
  • Adjustment: ConVars are now stored in memory rather than being queried repeatedly.
  • Bug fix: sm_fortressblast_spawnroom_kill is no longer enforced after a round has been won.
  • Bug fix: Players using Mega Mann can no longer use teleporters.

Version 2.0.1, Nov 22 2019

  • Bug fix: Fixed Gift Hunt player count not resetting upon new rounds.
  • Bug fix: Fixed being able to use powerups while frozen with Frost Touch.

Version 2.0, Nov 21 2019

Version 1.1, Nov 16 2019

  • Addition: Added ConVar sm_fortressblast_powerups which allows enabling only certain powerups with a bitfield.
  • Addition: The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.
  • Adjustment: Debug mode text is now printed to the server console as well as to chat.
  • Bug fix: Engineers can no longer place buildings while in Mega Mann before the stuck check has taken place.

Version 1.0, Nov 9 2019

  • Addition: Added Frost Touch powerup, which freezes enemies on touch.
  • Addition: Added Mystery powerup, which takes on the effects of another random powerup.
  • Addition: Powerups now use a custom model courtesy of ChargingTurnip.
  • Addition: sm_setpowerup now supports @bots and @humans.
  • Adjustment: Time Travel now puts you into third person.
  • Adjustment: Super Jump now takes into account your existing velocity.
  • Adjustment: Super Jump only gives you half height if you are using Mega Mann.
  • Bug fix: Fixed an issue where a previous update broke the Mannpower support.

Version 0.4.1, Nov 6 2019

  • Adjustment: Mega Mann stuck checking is now done by timer instead of tick counting.
  • Bug fix: Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.
  • Removal: Powerups no longer spawn during waiting for players.

Version 0.4, Nov 4 2019

  • Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
  • Addition: New ConVar sm_fortressblast_action_use to allow server owners to set their own powerup key.
  • Adjustment: Default death drop rate is now 10% instead of 5%.
  • Adjustment: Time Travel lowered to 3 seconds instead of 5.
  • Adjustment: Changed Blast powerup to remove cloak and Time Travel.
  • Bug fix: Fixed powerup effects carrying over to new rounds.
  • Bug fix: Fixed Blast powerup lagging the server when used in Medieval Mode.

Version 0.3, Oct 30 2019

  • Addition: New ConVar sm_fortressblast_debugimplemented.
  • Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
  • Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
  • Addition: sm_setpowerup now supports @all, @red and @blue.
  • Bug fix: Fixed sm_setpowerup taking admin immunity into account.
  • Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.

Version 0.2, Oct 28 2019

  • Addition: Added beta particles system.
  • Addition: More ConVars for controlling powerup drops on death.
  • Adjustment: Powerup HUD moved from top-right to middle-right to avoid conflicting with killfeed.
  • Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
  • Bug fix: Introductory chat message spam reduced.
  • Bug fix: Fixed players not losing powerups on death.
  • Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
  • Bug fix: Fixed powerups ending early if they are used multiple times.
  • Bug fix: Fixed being able to use the grappling hook during Time Travel.
  • Bug fix: Fixed some Mannpower powerups not being replaced.

Version 0.1, Oct 25 2019

  • Initial release of Fortress Blast