Blast: Difference between revisions

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Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). Blast is also one of the few powerups to not require any callback.
Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). Blast is also one of the few powerups to not require any callback.


[[Category:Powerups]]
[[Category:Powerups with no callback]]
[[Category:Powerups with no callback]]

Revision as of 17:51, 24 November 2019

Powerup blast.png

Blast is the seventh powerup in Fortress Blast. It creates a large explosion at the user's position, damaging every enemy near them. The damage is only enough to kill a full-health Scout at point-blank range. This damage decreases the further away an enemy is. Blast also forcibly uncloaks and undisguises Spies, and prematurely stops the effects of Time Travel.

Development information

Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). Blast is also one of the few powerups to not require any callback.