Super Speed: Difference between revisions
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The speed is changed every 0.1 seconds according to a variable stating how many times left, counting down from 80 to 0 (80 iterations x 0.1 second interval = 8 seconds). The speed is changed by doubling the interval left (i.e. if there are 46 intervals left, their speed will be increased by 92 HU/s). Additionally, the speed will be recorded and compared, in case an external source has changed the speed during the powerup's effects (i.e. holstering the Gloves Of Running Urgently). Speed is changed using the netprop m_flMaxspeed rather than the in-game attribute. | The speed is changed every 0.1 seconds according to a variable stating how many times left, counting down from 80 to 0 (80 iterations x 0.1 second interval = 8 seconds). The speed is changed by doubling the interval left (i.e. if there are 46 intervals left, their speed will be increased by 92 HU/s). Additionally, the speed will be recorded and compared, in case an external source has changed the speed during the powerup's effects (i.e. holstering the Gloves Of Running Urgently). Speed is changed using the netprop m_flMaxspeed rather than the in-game attribute. | ||
[[Category:Powerups]] |
Revision as of 17:52, 24 November 2019
Super Speed is the third powerup in Fortress Blast. The user's speed is greatly increased, but this gained speed slowly decreases over an 8 second period. This powerup is used mainly for rollouts, clearing large gaps, or escaping from danger.
Development information
The speed is changed every 0.1 seconds according to a variable stating how many times left, counting down from 80 to 0 (80 iterations x 0.1 second interval = 8 seconds). The speed is changed by doubling the interval left (i.e. if there are 46 intervals left, their speed will be increased by 92 HU/s). Additionally, the speed will be recorded and compared, in case an external source has changed the speed during the powerup's effects (i.e. holstering the Gloves Of Running Urgently). Speed is changed using the netprop m_flMaxspeed rather than the in-game attribute.