Commands: Difference between revisions
From Fortress Blast
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
| <code>[[sm_coordsjson]]</code> || Prints the map coordinates at the crosshair to chat in a format that can easily be copied into a [[powerup spawns|.json file]]. | | <code>[[sm_coordsjson]]</code> || Prints the map coordinates at the crosshair to chat in a format that can easily be copied into a [[powerup spawns|.json file]]. | ||
|- | |- | ||
| <code>[[sm_respawnpowerups]]</code || Removes all powerups from the map and respawns them at any appropriate powerup spawns. | | <code>[[sm_respawnpowerups]]</code> || Removes all powerups from the map and respawns them at any appropriate powerup spawns. | ||
|- | |- | ||
| <code>[[sm_setpowerup]] <name> <1-{{powerups}}></code> || Sets a player's powerup by ID number. Can only be used by server administrators unless the [[ConVars|ConVar]] <code>[[sm_fortressblast_debug]]</code> is set to 1. The name specified can be all or part of a player's name, or one of the following tags: @me, @aim (player at crosshair), @all, @red, @blue, @humans or @bots. The name of the client can be omitted if self-applying a powerup. | | <code>[[sm_setpowerup]] <name> <1-{{powerups}}></code> || Sets a player's powerup by ID number. Can only be used by server administrators unless the [[ConVars|ConVar]] <code>[[sm_fortressblast_debug]]</code> is set to 1. The name specified can be all or part of a player's name, or one of the following tags: @me, @aim (player at crosshair), @all, @red, @blue, @humans or @bots. The name of the client can be omitted if self-applying a powerup. |
Revision as of 18:25, 4 March 2020
Commands can be executed either in the in-game console, or by replacing sm_
with !
(for all players to see) or /
(hidden from public) and typing the command into chat.
Command | Description |
---|---|
sm_fortressblast |
Opens the ![]() |
sm_coordsjson |
Prints the map coordinates at the crosshair to chat in a format that can easily be copied into a .json file. |
sm_respawnpowerups |
Removes all powerups from the map and respawns them at any appropriate powerup spawns. |
sm_setpowerup <name> <1-17> |
Sets a player's powerup by ID number. Can only be used by server administrators unless the ConVar sm_fortressblast_debug is set to 1. The name specified can be all or part of a player's name, or one of the following tags: @me, @aim (player at crosshair), @all, @red, @blue, @humans or @bots. The name of the client can be omitted if self-applying a powerup.
|
sm_spawnpowerup <1-17> |
Sets a powerup by ID number at your crosshair. Can only be used by server administrators. |