Sm fortressblast spawnroom kill: Difference between revisions

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{{DISPLAYTITLE:sm_fortressblast_spawnroom_kill}}<code>sm_fortressblast_spawnroom_kill</code> is a [[ConVars|ConVar]] in Fortress Blast, added in version 2.0. If the ConVar is set to 1, every player that goes inside the enemy team's spawnroom will be immediately killed. This is necessary to prevent exploits with [[Shock Absorber]] and [[Mega Mann]] that would otherwise allow players to go inside the enemy spawn. The ConVar can be set to 0 to be disabled, for gamemodes such as {{link|tf2wiki|VS Saxton Hale Mode}} or {{link|tf2wiki|Zombie Survival}} in which going inside the enemy's spawnroom is to be expected. The ConVar is set to 1 by default.
{{DISPLAYTITLE:sm_fortressblast_respawnroomkill}}<code>sm_fortressblast_respawnroomkill</code> is a [[ConVars|ConVar]] in Fortress Blast, added in version 2.0, originally named <code>sm_fortressblast_spawnroom_kill</code>. If the ConVar is set to 1, every player that goes inside the enemy team's spawnroom will be immediately killed. This is necessary to prevent exploits with [[Shock Absorber]] and [[Mega Mann]] that would otherwise allow players to go inside the enemy spawn. The ConVar can be set to 0 to be disabled, for gamemodes such as [[Server-specific setup|VS Saxton Hale or zombie game modes]] in which going inside the enemy's spawnroom is to be expected. The ConVar is set to 1 by default.

Revision as of 20:56, 4 March 2020

sm_fortressblast_respawnroomkill is a ConVar in Fortress Blast, added in version 2.0, originally named sm_fortressblast_spawnroom_kill. If the ConVar is set to 1, every player that goes inside the enemy team's spawnroom will be immediately killed. This is necessary to prevent exploits with Shock Absorber and Mega Mann that would otherwise allow players to go inside the enemy spawn. The ConVar can be set to 0 to be disabled, for gamemodes such as VS Saxton Hale or zombie game modes in which going inside the enemy's spawnroom is to be expected. The ConVar is set to 1 by default.