Teleportation: Difference between revisions
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[[File:Powerup teleportation.png|frameless|right]] | [[File:Powerup teleportation.png|frameless|right]] | ||
Teleportation is the eleventh [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 2.1 and is an original powerup based on the sound effect from [https://marbleblast.com/index.php/downloads/pq PlatinumQuest], rather than the powerup's functionality. | Teleportation is the eleventh [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 2.1 and is an original powerup based on the sound effect from [https://marbleblast.com/index.php/downloads/pq PlatinumQuest], rather than the powerup's functionality. | ||
Upon use, the user's screen will turn white, and after a 0.5 second delay, they will be sent to a random Teleporter that is friendly and active. If there is none available, they will instead be sent to spawn. Since the delay is very short, Teleportation can usually be used to escape danger, provided the enemy does not see you pick up the powerup. | Upon use, the user's screen will turn white, and after a 0.5 second delay, they will be sent to a random Teleporter exit that is friendly and active. If there is none available, they will instead be sent to spawn. Since the delay is very short, Teleportation can usually be used to escape danger, provided the enemy does not see you pick up the powerup. Note that the effects of [[Mega Mann]] are removed upon teleport. | ||
<youtube>4gnRDzEoOhU</youtube> | <youtube>4gnRDzEoOhU</youtube> | ||
== Developer information == | |||
During the first 0.5 seconds of the powerup's effects, Teleportation uses the color overlay that [https://forums.alliedmods.net/showthread.php?t=278579 Roll The Dice] uses for its Drugged perk. | |||
If an active, friendly Teleporter exit has been chosen by the plugin, its angles are used to face the user in the direction of the Teleporter. The user is also raised 24 Hammer units off the ground to avoid getting stuck inside the Teleporter. | |||
[[Category:Powerups]] | [[Category:Powerups]] |
Revision as of 17:59, 30 November 2019
Teleportation is the eleventh powerup in Fortress Blast. It was added to Fortress Blast in version 2.1 and is an original powerup based on the sound effect from PlatinumQuest, rather than the powerup's functionality.
Upon use, the user's screen will turn white, and after a 0.5 second delay, they will be sent to a random Teleporter exit that is friendly and active. If there is none available, they will instead be sent to spawn. Since the delay is very short, Teleportation can usually be used to escape danger, provided the enemy does not see you pick up the powerup. Note that the effects of Mega Mann are removed upon teleport.
Developer information
During the first 0.5 seconds of the powerup's effects, Teleportation uses the color overlay that Roll The Dice uses for its Drugged perk.
If an active, friendly Teleporter exit has been chosen by the plugin, its angles are used to face the user in the direction of the Teleporter. The user is also raised 24 Hammer units off the ground to avoid getting stuck inside the Teleporter.