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This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. | This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. | ||
== Version 4.0, Feb 10 2020 == | |||
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}} | |||
* {{Addition|Added [[ConVars]] <code>[[sm_fortressblast_dizzy_states]]</code> and <code>[[sm_fortressblast_dizzy_length]]</code> to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}} | |||
* {{Addition|Added [[Ultra Powerup|ULTRA POWERUP!!]], which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}} | |||
* {{Addition|Added ConVar <code>[[sm_fortressblast_ultra_spawnchance]]</code> to control the spawn chance of ULTRA POWERUP!!.}} | |||
* {{Adjustment|Added ConVar <code>[[sm_fortressblast_gifthunt_multiply]]</code>, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}} | |||
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}} | |||
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won't start until RED reaches their goal, and gifts don't spawn during setup.}} | |||
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}} | |||
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}} | |||
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}} | |||
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}} | |||
== Version 3.1, Jan 28 2020 == | == Version 3.1, Jan 28 2020 == | ||
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}} | * {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}} | ||
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}} | * {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}} | ||
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== Version 3.0.4, Jan 18 2020 == | == Version 3.0.4, Jan 18 2020 == | ||
* {{Adjustment|Replaced Fortress Blast's key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}} | * {{Adjustment|Replaced Fortress Blast's key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}} | ||
Due to an oversight, the version number will show as '3.0.3' in-game. | Due to an oversight, the version number will show as '3.0.3' in-game. |
Revision as of 22:23, 10 February 2020
This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.
Version 4.0, Feb 10 2020
- Addition: Added Dizzy Bomb powerup, which rotates the screens of all enemies within 512 units of the user for 5 seconds.
- Addition: Added ConVars
sm_fortressblast_dizzy_states
andsm_fortressblast_dizzy_length
to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo. - Addition: Added ULTRA POWERUP!!, which gives 75% damage resistance, Super Speed, four times overheal, Frost Touch with no victim damage resistance, Magnetism and full criticals, all for 10 seconds.
- Addition: Added ConVar
sm_fortressblast_ultra_spawnchance
to control the spawn chance of ULTRA POWERUP!!. - Adjustment: Added ConVar
sm_fortressblast_gifthunt_multiply
, which gradually increases the amount each gift is worth for the losing team in Gift Hunt. - Adjustment: Blast and Effect Burst now play sounds for enemies affected depending on the status effect.
- Adjustment: Gift Hunt now supports Attack/Defense, in this mode the timer won't start until RED reaches their goal, and gifts don't spawn during setup.
- Adjustment: Gift Hunt now supports neutral flag maps such as Hold The Flag.
- Adjustment: Gifts no longer spawn if both teams have reached the gift goal.
- Adjustment: The player manual now uses an encrypted connection.
- Bug fix: Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.
Version 3.1, Jan 28 2020
- Addition: Added Effect Burst powerup, which upon use will give one of four negative effects to enemies in a large radius.
- Addition: The player manual now knows whether or not Gift Hunt is enabled.
- Addition: Players can no longer use powerups if they have lost the round or are in a stalemate.
- Addition: The collected powerup text now turns red if you're unable to use a powerup.
- Adjustment: Server tags are now added to the start if they get truncated.
- Adjustment: Mega Mann stuck-checking now prevents powerup use instead of checking one second into use.
- Bug fix: Powerup particles are now removed if their owner dies.
- Bug fix: Fixed being able to use Demoman's shields while using Time Travel.
- Removal: Entering a Halloween Kart with a powerup no longer removes your powerup.
Version 3.0.4, Jan 18 2020
- Adjustment: Replaced Fortress Blast's key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.
Due to an oversight, the version number will show as '3.0.3' in-game.
Version 3.0.3, Jan 13 2020
- Bug fix: Teleportation now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.
Version 3.0.2, Dec 22 2019
- Addition: Added ConVar
sm_fortressblast_admin_flag
which controls the admin flag needed to usesm_setpowerup
andsm_spawnpowerup
while debug mode is off. - Addition: The command
sm_spawnpowerup
can now be used by anyone if debug mode is on. - Bug fix: Fixed Engineers not being able to place buildings or switch weapons after using Time Travel while carrying a building.
- Removal: Using Time Travel while grappling no longer switches your weapon to primary.
Version 3.0.1, Dec 17 2019
- Addition: Added ConVar
sm_fortressblast_gifthunt_countbots
which controls whether or not bots are counted as players when calculating the Gift Hunt gift goal. - Adjustment: Gift Hunt now disables the King of the Hill timer.
- Bug fix: Fixed Blast not working if trying to damage a building with debug mode enabled.
- Bug fix: Fixed Teleportation ocassionally not teleporting the player.
- Bug fix: Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.
Version 3.0, Dec 10 2019
- Addition: Added Magnetism powerup, which attracts or repels enemies depending on the user's current weapon slot.
- Addition: Added ConVar
sm_fortressblast_gifthunt
which controls whether or not Gift Hunt is enabled, disabled by default. - Addition: The tag "fortressblast" is now automatically added to the current server with sv_tags.
- Adjustment: Players frozen with Frost Touch now have 90% damage resistance.
- Adjustment: File path checking is now done once per round instead of on map change.
- Adjustment: Gift Hunt is now powered by .json files instead of custom maps.
- Adjustment: Frost Touch ice statues no longer move after being created.
Version 2.2.1, Dec 3 2019
- Addition: Added ConVar
sm_fortressblast_event_xmas
which controls whether Smissmas features are enabled or not. - Addition: Intro message is now festive-coloured during Smissmas.
- Addition: Blast and Teleportation have extra particles and sounds during Smissmas.
- Adjustment: Gifts are now only checked every tenth of a second to relieve server stress.
- Bug fix: Fixed parts of Frost Touch ice statues disappearing depending on the class.
Version 2.2, Nov 26 2019
- Addition: Added plugin description read by other SourceMod plugins.
- Addition: Blast now does damage to buildings as well.
- Addition: Added ConVar
sm_fortressblast_blast_buildings
to control the damage ratio of players to buildings. - Addition: Added command
sm_coordsjson
which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file). - Adjustment: Mega Mann stuck-check is now done by ray-tracing, which means players may stand still without being respawned.
- Bug fix: Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.
Version 2.1, Nov 25 2019
- Addition: Added Teleportation powerup, which takes the user to an active team Teleporter, or back to their spawn if there are none.
- Adjustment: ConVars are now stored in memory rather than being queried repeatedly.
- Bug fix:
sm_fortressblast_spawnroom_kill
is no longer enforced after a round has been won. - Bug fix: Players using Mega Mann can no longer use teleporters.
Version 2.0.1, Nov 22 2019
- Bug fix: Fixed Gift Hunt player count not resetting upon new rounds.
- Bug fix: Fixed being able to use powerups while frozen with Frost Touch.
Version 2.0, Nov 21 2019
- Addition: Added logic for the map game mode Gift Hunt.
- Addition: Added command
sm_spawnpowerup
which spawns a temporary powerup at the crosshair. - Addition: Added ConVar
sm_fortressblast_gifthunt_rate
which controls roughly how many gifts should spawn each respawn. - Addition: Added ConVar
sm_fortressblast_gifthunt_goal
which controls the base gift goal. - Addition: Added ConVar
sm_fortressblast_gifthunt_players
which controls when to increase the gift goal. - Addition: Added ConVar
sm_fortressblast_gifthunt_increment
which controls how much to increase the gift goal by each time. - Bug fix: Added ConVar
sm_fortressblast_spawnroom_kill
which kills players in enemy spawnrooms. - Bug fix: Fixed being able to use the Sapper during Time Travel.
Version 1.1, Nov 16 2019
- Addition: Added ConVar
sm_fortressblast_powerups
which allows enabling only certain powerups with a bitfield. - Addition: The MOTD is now responsive to the plugin's ConVars, specifically the powerups enabled and action required.
- Adjustment: Debug mode text is now printed to the server console as well as to chat.
- Bug fix: Engineers can no longer place buildings while in Mega Mann before the stuck check has taken place.
Version 1.0, Nov 9 2019
- Addition: Added Frost Touch powerup, which freezes enemies on touch.
- Addition: Added Mystery powerup, which takes on the effects of another random powerup.
- Addition: Powerups now use a custom model courtesy of ChargingTurnip.
- Addition:
sm_setpowerup
now supports @bots and @humans. - Adjustment: Time Travel now puts you into third person.
- Adjustment: Super Jump now takes into account your existing velocity.
- Adjustment: Super Jump only gives you half height if you are using Mega Mann.
- Bug fix: Fixed an issue where a previous update broke the Mannpower support.
Version 0.4.1, Nov 6 2019
- Adjustment: Mega Mann stuck checking is now done by a timer instead of tick counting.
- Bug fix: Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.
- Removal: Powerups no longer spawn during waiting for players.
Version 0.4, Nov 4 2019
- Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
- Addition: New ConVar
sm_fortressblast_action_use
to allow server owners to set their own powerup. - Adjustment: Default death drop rate is now 10% instead of 5%.
- Adjustment: Time Travel lowered to 3 seconds instead of 5.
- Adjustment: Changed Blast powerup to remove cloak and Time Travel.
- Bug fix: Fixed powerup effects carrying over to new rounds.
- Bug fix: Fixed Blast powerup lagging the server when used in Medieval mode.
Version 0.3, Oct 30 2019
- Addition: New ConVar
sm_fortressblast_debug
implemented. - Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
- Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
- Addition:
sm_setpowerup
now supports @all, @red and @blue. - Bug fix: Fixed
sm_setpowerup
taking admin immunity into account. - Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.
Version 0.2, Oct 28 2019
- Addition: Added beta particles system.
- Addition: More ConVars for controlling powerup drops on death.
- Adjustment: Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.
- Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
- Bug fix: Introductory chat message spam reduced.
- Bug fix: Fixed players not losing powerups on death.
- Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
- Bug fix: Fixed powerups ending early if they are used multiple times.
- Bug fix: Fixed being able to use the grappling hook during Time Travel.
- Bug fix: Fixed some Mannpower powerups not being replaced.
Version 0.1, Oct 25 2019
- Initial release of Fortress Blast