Version history: Difference between revisions
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This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. | This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. | ||
== Version 1.0, Nov 10 2019 == | |||
* {{Addition|Added Frost Touch powerup, which freezes enemies on touch.}} | |||
* {{Addition|Added Mystery powerup, which takes on the effects of another random powerup.}} | |||
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}} | |||
* {{Addition|<code>sm_setpowerup</code> now supports @bots and @humans.}} | |||
* {{Adjustment|Time Travel now puts you into third person.}} | |||
* {{Adjustment|Super Jump now takes into account your existing velocity.}} | |||
* {{Adjustment|Super Jump only gives you half height if you are using Mega Mann.}} | |||
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}} | |||
== Version 0.4.1, Nov 7 2019 == | == Version 0.4.1, Nov 7 2019 == |
Revision as of 22:47, 24 November 2019
This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order.
Version 1.0, Nov 10 2019
- Addition: Added Frost Touch powerup, which freezes enemies on touch.
- Addition: Added Mystery powerup, which takes on the effects of another random powerup.
- Addition: Powerups now use a custom model courtesy of ChargingTurnip.
- Addition:
sm_setpowerup
now supports @bots and @humans. - Adjustment: Time Travel now puts you into third person.
- Adjustment: Super Jump now takes into account your existing velocity.
- Adjustment: Super Jump only gives you half height if you are using Mega Mann.
- Bug fix: Fixed an issue where a previous update broke the Mannpower support.
Version 0.4.1, Nov 7 2019
- Adjustment: Mega Mann stuck checking is now done by timer instead of tick counting.
- Bug fix: Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.
- Removal: Powerups no longer spawn during waiting for players.
Version 0.4, Nov 5 2019
- Addition: Added new Mega Mann powerup, which gives the player 1.75x size and 4x health for 10 seconds.
- Addition: New ConVar
sm_fortressblast_action_use
to allow server owners to set their own powerup key. - Adjustment: Default death drop rate is now 10% instead of 5%.
- Adjustment: Time Travel lowered to 3 seconds instead of 5.
- Adjustment: Changed Blast powerup to remove cloak and Time Travel.
- Bug fix: Fixed powerup effects carrying over to new rounds.
- Bug fix: Fixed Blast powerup lagging the server when used in Medieval Mode.
Version 0.3, Oct 31 2019
- Addition: New ConVar
sm_fortressblast_debug
implemented. - Addition: Added new Blast powerup, which creates an explosion that damages any nearby enemies.
- Addition: Fortress Blast menu now uses an MOTD instead of in-game menus.
- Addition:
sm_setpowerup
now supports @all, @red and @blue. - Bug fix: Fixed
sm_setpowerup
taking admin immunity into account. - Bug fix: Plugin now forcibly removes powerups each new round instead of relying on TF2.
Version 0.2, Oct 29 2019
- Addition: Added beta particles system.
- Addition: More ConVars for controlling powerup drops on death.
- Adjustment: Powerup HUD moved from top-right to middle-right to avoid conflicting with killfeed.
- Adjustment: Super Speed now takes into account external speed changes like weapons and minigun revving.
- Bug fix: Introductory chat message spam reduced.
- Bug fix: Fixed players not losing powerups on death.
- Bug fix: Fixed Super Bounce glitching when attempting to jump with a very low stored velocity.
- Bug fix: Fixed powerups ending early if they are used multiple times.
- Bug fix: Fixed being able to use the grappling hook during Time Travel.
- Bug fix: Fixed some Mannpower powerups not being replaced.
Version 0.1, Oct 26 2019
- Initial release of Fortress Blast