Mystery: Difference between revisions
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== Developer Information == | == Developer Information == | ||
Mystery operates by setting the player's powerup to a random powerup that fits all rules defined for spawning, but with an additional rule that prevents the chosen powerup from being Mystery. | Mystery operates by setting the player's powerup to a random powerup that fits all rules defined for spawning according to the [[ConVars|ConVar]] <code>[[sm_fortressblast_powerups]]</code>, but with an additional rule that prevents the chosen powerup from being Mystery. Immediately after this, the selected powerup is automatically used. Mystery is the only powerup to not have a use sound, since it simply plays the use sound of the powerup it picks. | ||
[[Category:Powerups]] | [[Category:Powerups]] | ||
[[Category:Powerups with no callback]] | [[Category:Powerups with no callback]] |
Revision as of 20:29, 4 March 2020
Mystery is the tenth powerup in Fortress Blast. It was added to Fortress Blast in version 1.0 and is a completely original powerup.
Mystery takes on the effects of another random enabled powerup upon use. Unlike other powerups, Mystery cannot be the only powerup enabled.
Developer Information
Mystery operates by setting the player's powerup to a random powerup that fits all rules defined for spawning according to the ConVar sm_fortressblast_powerups
, but with an additional rule that prevents the chosen powerup from being Mystery. Immediately after this, the selected powerup is automatically used. Mystery is the only powerup to not have a use sound, since it simply plays the use sound of the powerup it picks.