Mega Mann: Difference between revisions
From Fortress Blast
Jump to navigationJump to search
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
Mega Mann is the eighth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game {{pq}}. | Mega Mann is the eighth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game {{pq}}. | ||
Mega Mann lasts for 10 seconds. Upon use, the user's model scale is set to 75% larger than normal, and they are overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised by 16 Hammer units to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. | Mega Mann lasts for 10 seconds. Upon use, the user's model scale is set to 75% larger than normal, and they are overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised by 16 Hammer units to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. The powerup cannot be used if using it would make the player stuck (i.e. inside a wall), this will turn the "Collected powerup" text red and make the player unable to use it. | ||
<youtube>pdf9yMuVNWY</youtube> | <youtube>pdf9yMuVNWY</youtube> | ||
[[Category:Powerups]] | [[Category:Powerups]] |
Revision as of 14:18, 28 January 2020
Mega Mann is the eighth powerup in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game PlatinumQuest.
Mega Mann lasts for 10 seconds. Upon use, the user's model scale is set to 75% larger than normal, and they are overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised by 16 Hammer units to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. The powerup cannot be used if using it would make the player stuck (i.e. inside a wall), this will turn the "Collected powerup" text red and make the player unable to use it.