Super Jump: Difference between revisions
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[[File:Powerup super jump.png|frameless|right]] | [[File:Powerup super jump.png|frameless|right]] | ||
Super Jump is the fourth [[Powerups|powerup]] in Fortress Blast. It was included in Fortress Blast's initial release and is taken from the game | Super Jump is the fourth [[Powerups|powerup]] in Fortress Blast. It was included in Fortress Blast's initial release and is taken from the game {{mbg}}. | ||
Super Jump launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause the height gained to be greater, and a similar case if falling. If [[Mega Mann]] is active, Super Jump is only half as effective. | Super Jump launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause the height gained to be greater, and a similar case if falling. If [[Mega Mann]] is active, Super Jump is only half as effective. |
Revision as of 11:29, 20 January 2020
Super Jump is the fourth powerup in Fortress Blast. It was included in Fortress Blast's initial release and is taken from the game Marble Blast Gold.
Super Jump launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause the height gained to be greater, and a similar case if falling. If Mega Mann is active, Super Jump is only half as effective.
Development information
The player's velocity is increased by (not set to) 800 HU/s. If they are using Mega Mann at the time, this value is instead 400 HU/s. Super Jump is also one of the few powerups that does not require a callback.