Super Jump: Difference between revisions

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(Created page with "Super Jump is the fourth powerup in the {{powerups}} powerups in Fortress Blast. It launches the player high into the air (even higher if they gain more velocity beforehand) a...")
 
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Super Jump is the fourth powerup in the {{powerups}} powerups in Fortress Blast. It launches the player high into the air (even higher if they gain more velocity beforehand) allowing players to simulate rocket jumps/etc as heavy or another class that would not be able to normally jump in such a way. It may also be used a surprise mechanic since other players cannot know what powerup you have.
[[File:Powerup super jump.png|frameless|right]]


== Development Information ==
Super Jump is the fourth [[Powerups|powerup]] in Fortress Blast. It launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause thet height gained to be greater, and a similar case if falling. If [[Mega Mann]] is active, Super Jump is only half as effective.
The player's velocity is increased by (not set to) 800 HU/s, but only 400 if they are using Mega Mann at the time of trying to use Super Jump. Super Jump is also one of the few powerups that does not require a callback.
 
<youtube>rCnyE1guj9k</youtube>
 
== Development information ==
 
The player's velocity is increased by (not set to) 800 HU/s. If they are using Mega Mann at the time, this value is instead 400 HU/s. Super Jump is also one of the few powerups that does not require a callback.


[[Category: Powerups with no callback]]
[[Category: Powerups with no callback]]

Revision as of 17:39, 24 November 2019

Powerup super jump.png

Super Jump is the fourth powerup in Fortress Blast. It launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause thet height gained to be greater, and a similar case if falling. If Mega Mann is active, Super Jump is only half as effective.

Development information

The player's velocity is increased by (not set to) 800 HU/s. If they are using Mega Mann at the time, this value is instead 400 HU/s. Super Jump is also one of the few powerups that does not require a callback.