Super Jump: Difference between revisions
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(Created page with "Super Jump is the fourth powerup in the {{powerups}} powerups in Fortress Blast. It launches the player high into the air (even higher if they gain more velocity beforehand) a...") |
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[[File:Powerup super jump.png|frameless|right]] | |||
== Development | Super Jump is the fourth [[Powerups|powerup]] in Fortress Blast. It launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause thet height gained to be greater, and a similar case if falling. If [[Mega Mann]] is active, Super Jump is only half as effective. | ||
The player's velocity is increased by (not set to) 800 HU/s | |||
<youtube>rCnyE1guj9k</youtube> | |||
== Development information == | |||
The player's velocity is increased by (not set to) 800 HU/s. If they are using Mega Mann at the time, this value is instead 400 HU/s. Super Jump is also one of the few powerups that does not require a callback. | |||
[[Category: Powerups with no callback]] | [[Category: Powerups with no callback]] |
Revision as of 17:39, 24 November 2019
Super Jump is the fourth powerup in Fortress Blast. It launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause thet height gained to be greater, and a similar case if falling. If Mega Mann is active, Super Jump is only half as effective.
Development information
The player's velocity is increased by (not set to) 800 HU/s. If they are using Mega Mann at the time, this value is instead 400 HU/s. Super Jump is also one of the few powerups that does not require a callback.