Sm fortressblast spawnroom kill: Difference between revisions

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{{DISPLAYTITLE:sm_fortressblast_spawnroom_kill}}<code>sm_fortressblast_spawnroom_kill</code> is a [[ConVars|ConVar]] in Fortress Blast, added in version 2.0. If the ConVar is set to 1, every player that goes inside the enemy team's spawnroom will be immediately killed. This is necessary to prevent exploits with [[Shock Absorber]] and [[Mega Mann]] that would otherwise allow players to go inside the enemy spawn. The ConVar can be set to 0 to be disabled, for gamemodes such as {{link|tf2wiki|VS Saxton Hale Mode}} or {{link|tf2wiki|Zombie Survival}} in which going inside the enemy's spawnroom is to be expected. The ConVar is set to 1 by default.
{{DISPLAYTITLE:sm_fortressblast_spawnroom_kill}}<code>sm_fortressblast_spawnroom_kill</code> was a [[ConVars|ConVar]] in Fortress Blast. It was added to Fortress Blast in version 2.0 and removed in version 5.0.
 
If the ConVar was set to 1, every player that went inside the enemy team's spawnroom would be immediately killed. This was necessary to prevent exploits with [[Shock Absorber]] and [[Mega Mann]] that would otherwise allow players to go inside the enemy spawn. The ConVar could be set to 0 to be disabled, for gamemodes such as [[Server-specific setup|VS Saxton Hale or zombie game modes]] in which going inside the enemy's spawnroom was to be expected. The ConVar was set to 1 by default from 2.0, before being changed to 0 in 4.3.2 and being removed entirely in version 5.0.
 
This ConVar was removed in version 5.0 due to it not being necessary anymore and duplicating functionality in other plugins. If you want to slay players who enter enemy spawnrooms, consider [https://forums.alliedmods.net/showthread.php?p=1847458 No Enemies In Spawn]

Latest revision as of 21:22, 6 June 2023

sm_fortressblast_spawnroom_kill was a ConVar in Fortress Blast. It was added to Fortress Blast in version 2.0 and removed in version 5.0.

If the ConVar was set to 1, every player that went inside the enemy team's spawnroom would be immediately killed. This was necessary to prevent exploits with Shock Absorber and Mega Mann that would otherwise allow players to go inside the enemy spawn. The ConVar could be set to 0 to be disabled, for gamemodes such as VS Saxton Hale or zombie game modes in which going inside the enemy's spawnroom was to be expected. The ConVar was set to 1 by default from 2.0, before being changed to 0 in 4.3.2 and being removed entirely in version 5.0.

This ConVar was removed in version 5.0 due to it not being necessary anymore and duplicating functionality in other plugins. If you want to slay players who enter enemy spawnrooms, consider No Enemies In Spawn