Super Jump: Difference between revisions

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[[File:Powerup super jump.png|frameless|right]]
[[File:Powerup super jump.png|frameless|right]]


Super Jump is the fourth [[Powerups|powerup]] in Fortress Blast. It launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause thet height gained to be greater, and a similar case if falling. If [[Mega Mann]] is active, Super Jump is only half as effective.
Super Jump is the fourth [[Powerups|powerup]] in Fortress Blast. It was included in Fortress Blast's initial release and is taken from the game {{mbg}}.
 
Super Jump launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause the height gained to be greater, and a similar case if falling. If [[Mega Mann]] is active, Super Jump is only half as effective.


<youtube>rCnyE1guj9k</youtube>
<youtube>rCnyE1guj9k</youtube>


== Development information ==
== Developer information ==


The player's velocity is increased by (not set to) 800 HU/s. If they are using Mega Mann at the time, this value is instead 400 HU/s. Super Jump is also one of the few powerups that does not require a callback.
The player's velocity is increased by (not set to) 800 Hammer units per second. If they are using Mega Mann at the time, this value is instead 600 Hu/s. Super Jump is also one of the few powerups that does not require a callback.


[[Category: Powerups with no callback]]
[[Category:Powerups]]
[[Category:Powerups with no callback]]

Latest revision as of 21:22, 6 June 2023

Powerup super jump.png

Super Jump is the fourth powerup in Fortress Blast. It was included in Fortress Blast's initial release and is taken from the game Marble blast gold icon.png Marble Blast Gold.

Super Jump launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause the height gained to be greater, and a similar case if falling. If Mega Mann is active, Super Jump is only half as effective.

Developer information

The player's velocity is increased by (not set to) 800 Hammer units per second. If they are using Mega Mann at the time, this value is instead 600 Hu/s. Super Jump is also one of the few powerups that does not require a callback.