Super Jump: Difference between revisions

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Super Jump is the fourth powerup in the {{powerups}} powerups in Fortress Blast. It launches the player high into the air (even higher if they gain more velocity beforehand) allowing players to simulate rocket jumps/etc as heavy or another class that would not be able to normally jump in such a way. It may also be used a surprise mechanic since other players cannot know what powerup you have.
[[File:Powerup super jump.png|frameless|right]]


== Development Information ==
Super Jump is the fourth [[Powerups|powerup]] in Fortress Blast. It was included in Fortress Blast's initial release and is taken from the game {{mbg}}.
The player's velocity is increased by (not set to) 800 HU/s, but only 400 if they are using Mega Mann at the time of trying to use Super Jump. Super Jump is also one of the few powerups that does not require a callback.


[[Category: Powerups with no callback]]
Super Jump launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause the height gained to be greater, and a similar case if falling. If [[Mega Mann]] is active, Super Jump is only half as effective.
 
<youtube>rCnyE1guj9k</youtube>
 
== Developer information ==
 
The player's velocity is increased by (not set to) 800 Hammer units per second. If they are using Mega Mann at the time, this value is instead 600 Hu/s. Super Jump is also one of the few powerups that does not require a callback.
 
[[Category:Powerups]]
[[Category:Powerups with no callback]]

Latest revision as of 21:22, 6 June 2023

Powerup super jump.png

Super Jump is the fourth powerup in Fortress Blast. It was included in Fortress Blast's initial release and is taken from the game Marble blast gold icon.png Marble Blast Gold.

Super Jump launches the user high into the air, allowing players to simulate a rocket or sticky jump without using ammo, or to reach areas normally inaccessible to them. Jumping before using this powerup will cause the height gained to be greater, and a similar case if falling. If Mega Mann is active, Super Jump is only half as effective.

Developer information

The player's velocity is increased by (not set to) 800 Hammer units per second. If they are using Mega Mann at the time, this value is instead 600 Hu/s. Super Jump is also one of the few powerups that does not require a callback.