Sm spawnpowerup: Difference between revisions

From Fortress Blast
Jump to navigationJump to search
(Created page with "{{DISPLAYTITLE:sm_spawnpowerup}}<code>sm_spawnpowerup <1-{{powerups}}></code> is a command which spawns the specified powerup at the player's crossha...")
 
m (8 revisions imported: Importing pages from old wiki)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:sm_spawnpowerup}}<code>sm_spawnpowerup <1-{{powerups}}></code> is a [[Commands|command]] which spawns the specified [[Powerups|powerup]] at the player's crosshair. The powerup will not respawn once collected, but does not disappear after 15 seconds. This command is typically used for stuff that requires having a powerup entity visible (especially at a certain desired position). It can only be used by players with the flag defined in <code>[[sm_fortressblast_admin_flag]]</code>, or any player if [[Debug mode]] is on.
{{DISPLAYTITLE:sm_spawnpowerup}}<code>sm_spawnpowerup <-2 thru {{powerups}}></code> is a [[Commands|command]] in Fortress Blast. It was added to Fortress Blast in version 2.0.
 
This is an admin command that can only be used by the server console or accounts with the appropriate [[sm_fortressblast_admin_flag|admin flag]] unless [[sm_fortressblast_debug|debug mode]] is on. Upon use, the [[Powerups|powerup ID]] specified as a parameter is spawned at the player's crosshair. The powerup will not respawn once collected, but it does not disappear after 15 seconds unlike [[sm_fortressblast_drop|dropped powerups]]. If an invalid or no parameter is given, a random powerup will be spawned instead.
 
[[Category:Commands]]

Latest revision as of 21:22, 6 June 2023

sm_spawnpowerup <-2 thru 17> is a command in Fortress Blast. It was added to Fortress Blast in version 2.0.

This is an admin command that can only be used by the server console or accounts with the appropriate admin flag unless debug mode is on. Upon use, the powerup ID specified as a parameter is spawned at the player's crosshair. The powerup will not respawn once collected, but it does not disappear after 15 seconds unlike dropped powerups. If an invalid or no parameter is given, a random powerup will be spawned instead.