Magnetism: Difference between revisions

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(Created page with "Magnetism is the twelfth powerup to be added to Fortress Blast, added in version 3.0. Upon use for 5 seconds, it has two different functions, Repel and Attract. Attract is use...")
 
(Added Magnetism.)
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Magnetism is the twelfth powerup to be added to Fortress Blast, added in version 3.0. Upon use for 5 seconds, it has two different functions, Repel and Attract. Attract is used by deploying the Melee weapon, and Repel is used by deploying any other weapon. Attract will draw all enemies closer to the user (with the amount of force varying by their current distance), being barely noticeable from far away but nearly inescapable at close range. Repel will do the opposite, shoving enemies away from the player, making attacks from knives/flamethrowers/etc useless. Repel is 30% stronger than attract as it is deemed too weak otherwise.
[[File:Powerup magnetism.png|frameless|right]]
 
Magnetism is the twelfth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 3.0 and is an original powerup that uses an unrelated sound effect from [https://marbleblast.com/index.php/downloads/pq PlatinumQuest]. Magnetism lasts for 5 seconds, during which it has two different functions: Attract and Repel. Attract is active while any melee weapon is deployed, and Repel is activated with any other weapon. While Magnetism is active, a trail of green circles appears underneath
 
Attract draws all enemies closer to the user at an exponential rate, being barely noticeable from far away but incredibly powerful at close range. Repel does the opposite, pushing enemies away from the player, making attacks from flamethrowers and other short-range weapons difficult. Repel is 25% stronger than Attract.


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== Developer information ==
Magnetism's effective range is 1024 Hammer units. If an enemy is within this range, the pull force of Magnetism is equal to 1024 - the enemy's distance away from the user, divided by 1024, multiplied by 4 and squared. It is further multiplied by -1.25 if Repel is active.
[[Category:Powerups]]

Revision as of 23:00, 10 December 2019

Powerup magnetism.png

Magnetism is the twelfth powerup in Fortress Blast. It was added to Fortress Blast in version 3.0 and is an original powerup that uses an unrelated sound effect from PlatinumQuest. Magnetism lasts for 5 seconds, during which it has two different functions: Attract and Repel. Attract is active while any melee weapon is deployed, and Repel is activated with any other weapon. While Magnetism is active, a trail of green circles appears underneath

Attract draws all enemies closer to the user at an exponential rate, being barely noticeable from far away but incredibly powerful at close range. Repel does the opposite, pushing enemies away from the player, making attacks from flamethrowers and other short-range weapons difficult. Repel is 25% stronger than Attract.

Developer information

Magnetism's effective range is 1024 Hammer units. If an enemy is within this range, the pull force of Magnetism is equal to 1024 - the enemy's distance away from the user, divided by 1024, multiplied by 4 and squared. It is further multiplied by -1.25 if Repel is active.