Teleportation: Difference between revisions

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Teleportation is the eleventh [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 2.1 and is an original powerup based on the sound effect from {{pq}}, rather than the powerup's functionality.
Teleportation is the eleventh [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 2.1 and is an original powerup based on the sound effect from {{pq}}, rather than the powerup's functionality.


Upon use, the user's screen will turn white, and after a 0.5 second delay, they will be sent to a random Teleporter exit that is friendly and active. If there is none available, they will instead be sent to spawn. Since the delay is very short, Teleportation can usually be used to escape danger, provided the enemy does not see you pick up the powerup. Note that the effects of [[Mega Mann]] are removed upon teleport.
Upon use, the user's screen will turn white, and after a 0.5 second delay, they will be sent to a random Teleporter exit that is friendly and active. If there are none available, they will instead be sent to spawn. Since the delay is very short, Teleportation can easily be used to escape danger. The effects of [[Mega Mann]] are removed upon teleport to avoid getting stuck. During Smissmas, successfully teleporting with this powerup will spawn snowflakes and produce the sound of sleigh bells.
 
During Smissmas, successfully teleporting with this powerup will spawn snowflakes and produce the sound of sleigh bells.


<youtube>4gnRDzEoOhU</youtube>
<youtube>4gnRDzEoOhU</youtube>
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== Developer information ==
== Developer information ==


During the first 0.5 seconds of the powerup used, Teleportation uses the color overlay to cover the screen in white over 0.5 seconds. After the 0.5 seconds, the following will happen:
During the first 0.5 seconds of the powerup used, Teleportation uses a color overlay to cover the screen in white over 0.5 seconds. After this, an active and friendly teleporter exit is chosen by the plugin (if possible) and its angles are used to face the user in the direction of the Teleporter. The user is also raised 24 Hammer units off the ground to avoid getting stuck inside the Teleporter. If no such teleporter is available, a similar function will happen, but with <code>info_player_teamspawn</code> entities instead. Teleportation's Smissmas features are controllable with the [[ConVars|ConVar]] <code>[[sm_fortressblast_event_xmas]]</code>.
 
If an active, friendly Teleporter exit has been chosen by the plugin, its angles are used to face the user in the direction of the Teleporter. The user is also raised 24 Hammer units off the ground to avoid getting stuck inside the Teleporter. If no such teleporter is available, a similar function will happen, but with the func_respawn_room entity instead.
 
Teleportation's Smissmas features (which simplying releases snow particles once finished teleporting) are controllable with the [[ConVars|ConVar]] <code>[[sm_fortressblast_event_xmas]]</code>.


[[Category:Powerups]]
[[Category:Powerups]]

Revision as of 20:33, 4 March 2020

Powerup teleportation.png

Teleportation is the eleventh powerup in Fortress Blast. It was added to Fortress Blast in version 2.1 and is an original powerup based on the sound effect from Marble blast gold icon.png PlatinumQuest, rather than the powerup's functionality.

Upon use, the user's screen will turn white, and after a 0.5 second delay, they will be sent to a random Teleporter exit that is friendly and active. If there are none available, they will instead be sent to spawn. Since the delay is very short, Teleportation can easily be used to escape danger. The effects of Mega Mann are removed upon teleport to avoid getting stuck. During Smissmas, successfully teleporting with this powerup will spawn snowflakes and produce the sound of sleigh bells.

Developer information

During the first 0.5 seconds of the powerup used, Teleportation uses a color overlay to cover the screen in white over 0.5 seconds. After this, an active and friendly teleporter exit is chosen by the plugin (if possible) and its angles are used to face the user in the direction of the Teleporter. The user is also raised 24 Hammer units off the ground to avoid getting stuck inside the Teleporter. If no such teleporter is available, a similar function will happen, but with info_player_teamspawn entities instead. Teleportation's Smissmas features are controllable with the ConVar sm_fortressblast_event_xmas.