Sm fortressblast powerups: Difference between revisions

From Fortress Blast
Jump to navigationJump to search
(Fixed bad spacing at the top)
No edit summary
Line 28: Line 28:
|-
|-
| [[Teleportation]] || 1024
| [[Teleportation]] || 1024
|-
| [[Magnetism]] || 2048
|}
|}
<!--- when updating this table, remember to update the part below about mystery as well -->
 
Here are some example values for this ConVar:
Here are some example values for this ConVar:


* Enable Blast and Gyrocopter: 64 + 16 = 80
* Enable Blast and Gyrocopter: 64 + 16 = 80
* Enable Frost Touch and Super Bounce: 256 + 1 = 257
* Enable Magnetism, Frost Touch and Super Bounce: 2048 + 256 + 1 = 2305
* Enable Mega Mann, Shock Absorber, Super Jump, and Mystery: 128 + 2 + 8 + 512 = 650
* Enable Mega Mann, Shock Absorber, Super Jump, and Mystery: 128 + 2 + 8 + 512 = 650
* Enable Time Travel only: 32 = 32
* Enable Time Travel only: 32 = 32


Keep in mind that Mystery cannot be the only powerup enabled, because it requires at least one other powerup enabled. If this happens to be the case, all powerups will forcibly be enabled. This will also happen if you attempt to set a number bigger than 2047, as that is the highest value that can be obtained with this bits.  
Keep in mind that Mystery cannot be the only powerup enabled, because it requires at least one other powerup enabled. If this happens to be the case, all powerups will forcibly be enabled. This will also happen if you attempt to set a number bigger than 2047, as that is the highest value that can be obtained with this bits.


[[Category:ConVars]]
[[Category:ConVars]]
[[Category:Pages to update with new powerups]]
[[Category:Pages to update with new powerups]]

Revision as of 00:01, 11 December 2019

sm_fortressblast_powerups is a ConVar in Fortress Blast that was added in version 1.1. It controls the powerups that are placed at the start of a round, dropped on death, and used by Mystery. It does not affect powerups that are set with sm_setpowerup or spawned with sm_spawnpowerup.

To enable all powerups, use a value of -1 to avoid having to update the ConVar every time new powerups are added. Otherwise, the value of the ConVar should be a integer which is the sum of the needed powerups' bits, which are defined as below:

Powerup Bit
Super Bounce 1
Shock Absorber 2
Super Speed 4
Super Jump 8
Gyrocopter 16
Time Travel 32
Blast 64
Mega Mann 128
Frost Touch 256
Mystery 512
Teleportation 1024
Magnetism 2048

Here are some example values for this ConVar:

  • Enable Blast and Gyrocopter: 64 + 16 = 80
  • Enable Magnetism, Frost Touch and Super Bounce: 2048 + 256 + 1 = 2305
  • Enable Mega Mann, Shock Absorber, Super Jump, and Mystery: 128 + 2 + 8 + 512 = 650
  • Enable Time Travel only: 32 = 32

Keep in mind that Mystery cannot be the only powerup enabled, because it requires at least one other powerup enabled. If this happens to be the case, all powerups will forcibly be enabled. This will also happen if you attempt to set a number bigger than 2047, as that is the highest value that can be obtained with this bits.