Sm fortressblast powerups: Difference between revisions
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{{DISPLAYTITLE:sm_fortressblast_powerups}} | {{DISPLAYTITLE:sm_fortressblast_powerups}} | ||
<code>sm_fortressblast_powerups</code> is a [[ConVars|ConVar]] in Fortress Blast which defines the [[powerups]] allowed. | <code>sm_fortressblast_powerups</code> is a [[ConVars|ConVar]] in Fortress Blast which defines the [[powerups]] allowed. It controls the powerups that are placed at the start of a round, dropped on death, and used by other powerups. It does not affect powerups that are set with <code>[[sm_setpowerup]]</code> or spawned with <code>[[sm_spawnpowerup]]</code>. | ||
To enable all powerups, use -1 to avoid having to update the ConVar every time new powerups are added. Otherwise, the value of the ConVar should be a integer which is the sum of the needed powerups' bits, which are defined as below: | To enable all powerups, use a value of -1 to avoid having to update the ConVar every time new powerups are added. Otherwise, the value of the ConVar should be a integer which is the sum of the needed powerups' bits, which are defined as below: | ||
{| class="wikitable" | {| class="wikitable" | ||
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* Enable Time Travel only: 32 = 32 | * Enable Time Travel only: 32 = 32 | ||
Keep in mind that Mystery cannot be the only powerup enabled, because it requires at least one other powerup enabled. If this happens to be the case, all powerups will forcibly be enabled, and this is true for any value outside of the possible range. | Keep in mind that Mystery cannot be the only powerup enabled, because it requires at least one other powerup enabled. If this happens to be the case, all powerups will forcibly be enabled, and this is true for any value outside of the possible range. | ||
[[Category:ConVars]] | [[Category:ConVars]] | ||
[[Category:Pages to update with new powerups]] | [[Category:Pages to update with new powerups]] |
Revision as of 13:40, 25 November 2019
sm_fortressblast_powerups
is a ConVar in Fortress Blast which defines the powerups allowed. It controls the powerups that are placed at the start of a round, dropped on death, and used by other powerups. It does not affect powerups that are set with sm_setpowerup
or spawned with sm_spawnpowerup
.
To enable all powerups, use a value of -1 to avoid having to update the ConVar every time new powerups are added. Otherwise, the value of the ConVar should be a integer which is the sum of the needed powerups' bits, which are defined as below:
Powerup | Bit |
---|---|
Super Bounce | 1 |
Shock Absorber | 2 |
Super Speed | 4 |
Super Jump | 8 |
Gyrocopter | 16 |
Time Travel | 32 |
Blast | 64 |
Mega Mann | 128 |
Frost Touch | 256 |
Mystery | 512 |
Here are some example values for this ConVar:
- Enable Blast and Gyrocopter: 64 + 16 = 80
- Enable Frost Touch and Super Bounce: 256 + 1 = 257
- Enable Mega Mann, Shock Absorber, Super Jump, and Mystery: 128 + 2 + 8 + 512 = 650
- Enable Time Travel only: 32 = 32
Keep in mind that Mystery cannot be the only powerup enabled, because it requires at least one other powerup enabled. If this happens to be the case, all powerups will forcibly be enabled, and this is true for any value outside of the possible range.