Frost Touch: Difference between revisions

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{{Stub|Basic description is too vague. Also missing developer information on how Frost Touch behaves.}}
[[File:Powerup frost touch.png|frameless|right]]
[[File:Powerup frost touch.png|frameless|right]]


Frost Touch is the ninth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 1.0 and is inspired by the game [https://marbleblast.com/index.php/downloads/pq PlatinumQuest].
Frost Touch is the ninth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 1.0 and is inspired by the game {{pq}}.


Frost Touch lasts for 8 seconds, during which a trail of slow-moving smoke is visible behind the user. If the user touches an enemy while Frost Touch is active, the enemy is frozen for 3 seconds.
Frost Touch lasts for 8 seconds, during which a trail of slow-moving smoke is visible behind the user. If the user touches an enemy while Frost Touch is active, the enemy is frozen for 3 seconds.


<youtube>5dC1oFwl00U</youtube>
<youtube>5dC1oFwl00U</youtube>
== Developer Information ==
An ice statue is spawned with a <code>tf_ragdoll</code> entity while forcing the client to look at that position in third person. Unlike most powerups, Frost Touch has two callbacks, one for the freezing of players and one for the powerup use itself. Most of the code for Frost Touch is re-used from the Roll the Dice effect 'Frozen'.


[[Category:Powerups]]
[[Category:Powerups]]

Latest revision as of 21:22, 6 June 2023

Powerup frost touch.png

Frost Touch is the ninth powerup in Fortress Blast. It was added to Fortress Blast in version 1.0 and is inspired by the game Marble blast gold icon.png PlatinumQuest.

Frost Touch lasts for 8 seconds, during which a trail of slow-moving smoke is visible behind the user. If the user touches an enemy while Frost Touch is active, the enemy is frozen for 3 seconds.

Developer Information

An ice statue is spawned with a tf_ragdoll entity while forcing the client to look at that position in third person. Unlike most powerups, Frost Touch has two callbacks, one for the freezing of players and one for the powerup use itself. Most of the code for Frost Touch is re-used from the Roll the Dice effect 'Frozen'.