Frost Touch: Difference between revisions
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[[File:Powerup frost touch.png|frameless|right]] | [[File:Powerup frost touch.png|frameless|right]] | ||
Frost Touch is the ninth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 1.0 and is inspired by the game | Frost Touch is the ninth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 1.0 and is inspired by the game {{pq}}. | ||
Frost Touch lasts for 8 seconds, during which a trail of slow-moving smoke is visible behind the user. If the user touches an enemy while Frost Touch is active, the enemy is frozen for 3 seconds. | Frost Touch lasts for 8 seconds, during which a trail of slow-moving smoke is visible behind the user. If the user touches an enemy while Frost Touch is active, the enemy is frozen for 3 seconds. |
Revision as of 11:17, 20 January 2020
Frost Touch is the ninth powerup in Fortress Blast. It was added to Fortress Blast in version 1.0 and is inspired by the game PlatinumQuest.
Frost Touch lasts for 8 seconds, during which a trail of slow-moving smoke is visible behind the user. If the user touches an enemy while Frost Touch is active, the enemy is frozen for 3 seconds.
Developer Information
Ice Statue is spawned with the tf_ragdoll while pointing the client to look there. Unlike most powerups, Frost Touch actually has *two* callbacks -- one for the freezing of players and one for the powerup use itself.
Most of the code for Frost Touch is from the RTD effect "Frozen".