Mega Mann: Difference between revisions

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[[File:Powerup mega mann.png|frameless|right]]
[[File:Powerup mega mann.png|frameless|right]]


Mega Mann is the eighth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game [https://marbleblast.com/index.php/downloads/pq PlatinumQuest].
Mega Mann is the eighth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game {{pq}}.


Mega Mann lasts for 10 seconds. Upon use, the user's model scale is set to 75% larger than normal, and they are overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised by 16 Hammer units to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. A second into the powerup's use, the user is checked to see if they are stuck. Stuck players are respawned at this time.
Mega Mann lasts for 10 seconds. Upon use, the user's model scale is set to 75% larger than normal, and they are overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised by 16 Hammer units to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. A second into the powerup's use, the user is checked to see if they are stuck. Stuck players are respawned at this time.

Revision as of 11:20, 20 January 2020

Powerup mega mann.png

Mega Mann is the eighth powerup in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game Marble blast gold icon.png PlatinumQuest.

Mega Mann lasts for 10 seconds. Upon use, the user's model scale is set to 75% larger than normal, and they are overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised by 16 Hammer units to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. A second into the powerup's use, the user is checked to see if they are stuck. Stuck players are respawned at this time.