Mega Mann: Difference between revisions

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{{Stub|Missing developer information on how Mega Mann behaves.}}
[[File:Powerup mega mann.png|frameless|right]]
[[File:Powerup mega mann.png|frameless|right]]


Mega Mann is the eighth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game [https://marbleblast.com/index.php/downloads/pq PlatinumQuest].
Mega Mann is the eighth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game [https://marbleblast.com/index.php/downloads/pq PlatinumQuest].


Mega Mann lasts for 10 seconds. Upon use, the user becomes 75% larger than normal and is overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised slightly to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. Half a second into the powerup's use, the user's position is recorded. If they are still in this position after another second, the plugin assumes they are stuck and respawns them.
Mega Mann lasts for 10 seconds. Upon use, the user's model scale is set to 75% larger than normal, and they are overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised by 16 Hammer units to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. A second into the powerup's use, the user is checked to see if they are stuck. Stuck players are respawned at this time.


<youtube>pdf9yMuVNWY</youtube>
<youtube>pdf9yMuVNWY</youtube>


[[Category:Powerups]]
[[Category:Powerups]]

Revision as of 23:14, 10 December 2019

Powerup mega mann.png

Mega Mann is the eighth powerup in Fortress Blast. It was added to Fortress Blast in version 0.4 and is inspired by the game PlatinumQuest.

Mega Mann lasts for 10 seconds. Upon use, the user's model scale is set to 75% larger than normal, and they are overhealed to 4 times their current health. This overheal is capped at 4 times the user's maximum health. The user is also raised by 16 Hammer units to avoid getting stuck on slopes. When the powerup expires, the user is returned to normal size and all overheal is removed. A second into the powerup's use, the user is checked to see if they are stuck. Stuck players are respawned at this time.