Blast: Difference between revisions

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Blast is the seventh [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 0.3 and is taken from the game [https://marbleblast.com/index.php/downloads/pq PlatinumQuest].
Blast is the seventh [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 0.3 and is taken from the game [https://marbleblast.com/index.php/downloads/pq PlatinumQuest].


Blast creates a large explosion at the user's position, damaging every enemy player near them. The damage is only enough to kill a full-health Scout at point-blank range (roughly 130 points of damage). This damage decreases the further away an enemy is. Blast also forcibly uncloaks and undisguises Spies, and prematurely stops the effects of [[Time Travel]].
Blast creates a large explosion at the user's position, damaging every enemy player and building near them. The damage is only enough to kill a full-health Scout at point-blank range (roughly 130 points of damage). This damage decreases the further away an enemy is. Blast also forcibly uncloaks and undisguises Spies, and prematurely stops the effects of [[Time Travel]].


In Fortress Blast version 2.2, Blast's explosion damage was expanded to include enemy buildings as well.
During Smissmas, using Blast will spawn snowflakes and produce the sound of sleigh bells.


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Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). Blast is also one of the few powerups to not require any callback.
Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). Blast is also one of the few powerups to not require any callback.


The amount of damage dealt to enemy buildings compared to players can be controlled with the [[ConVars|ConVar]] <code>[[sm_fortressblast_blast_buildings]]</code>.
The amount of damage dealt to enemy buildings compared to players can be controlled with the [[ConVars|ConVar]] <code>[[sm_fortressblast_blast_buildings]]</code>. Blast's Smissmas features are also controllable with <code>[[sm_fortressblast_event_xmas]]</code>.


[[Category:Powerups]]
[[Category:Powerups]]
[[Category:Powerups with no callback]]
[[Category:Powerups with no callback]]

Revision as of 01:11, 3 December 2019

Powerup blast.png

Blast is the seventh powerup in Fortress Blast. It was added to Fortress Blast in version 0.3 and is taken from the game PlatinumQuest.

Blast creates a large explosion at the user's position, damaging every enemy player and building near them. The damage is only enough to kill a full-health Scout at point-blank range (roughly 130 points of damage). This damage decreases the further away an enemy is. Blast also forcibly uncloaks and undisguises Spies, and prematurely stops the effects of Time Travel.

During Smissmas, using Blast will spawn snowflakes and produce the sound of sleigh bells.

Development information

Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). Blast is also one of the few powerups to not require any callback.

The amount of damage dealt to enemy buildings compared to players can be controlled with the ConVar sm_fortressblast_blast_buildings. Blast's Smissmas features are also controllable with sm_fortressblast_event_xmas.