Blast: Difference between revisions
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(Created page with "Blast is the seventh powerup in the {{powerups}} powerups in Fortress Blast. It creates a large explosion coming from the user, damage every enemy near them. The damage is tun...") |
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== Development Information == | == Development Information == | ||
Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). | Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). Blast is also one of the few powerups to not require any callback. | ||
[[Category:Powerups with no callback]] |
Revision as of 14:50, 24 November 2019
Blast is the seventh powerup in the 17 powerups in Fortress Blast. It creates a large explosion coming from the user, damage every enemy near them. The damage is tuned to be barely enough to kill a full-health scout at point blank, or other classes injured enough. The damage will be less based on the furthur away they are.
Development Information
Players are only damaged if they are less than 250 units away from the attacker and on a different team. Damage is calculated by subtracting 4/10ths of their distance from 150. (i.e. someone 30 units away, multiplied by 0.4 to 12, and 150 - 12 = 138 total damage dealt). Blast is also one of the few powerups to not require any callback.