Super Speed: Difference between revisions
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[[File:Powerup super speed.png|frameless|right]] | [[File:Powerup super speed.png|frameless|right]] | ||
Super Speed is the third [[Powerups|powerup]] in Fortress Blast. It was included in Fortress Blast's initial release and is inspired by the game | Super Speed is the third [[Powerups|powerup]] in Fortress Blast. It was included in Fortress Blast's initial release and is inspired by the game {{mbg}}. | ||
Super Speed greatly increases the user's speed, but this gained speed slowly decreases over an 8 second period. This powerup is used mainly for rollouts, clearing large gaps, or escaping from danger. | Super Speed greatly increases the user's speed, but this gained speed slowly decreases over an 8 second period. This powerup is used mainly for rollouts, clearing large gaps, or escaping from danger. | ||
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<youtube>6EgVg6kxwi4</youtube> | <youtube>6EgVg6kxwi4</youtube> | ||
== | == Developer information == | ||
The speed is changed every 0.1 seconds according to a variable | The user's speed is changed every 0.1 seconds according to a variable counting down from 80 to 0 (80 iterations x 0.1 second interval = 8 seconds). The speed is adjusted based on the double of the variable's distance from 0. Additionally, the speed is recorded and compared, in case an external source has changed the speed during the powerup's effects (e.g. holstering the {{link|tf2wiki|Gloves of Running Urgently}}). Speed is changed using the netprop m_flMaxspeed rather than the in-game attribute. | ||
[[Category:Powerups]] | [[Category:Powerups]] | ||
[[Category:Powerups with no callback]] |
Latest revision as of 21:22, 6 June 2023
Super Speed is the third powerup in Fortress Blast. It was included in Fortress Blast's initial release and is inspired by the game Marble Blast Gold.
Super Speed greatly increases the user's speed, but this gained speed slowly decreases over an 8 second period. This powerup is used mainly for rollouts, clearing large gaps, or escaping from danger.
Developer information
The user's speed is changed every 0.1 seconds according to a variable counting down from 80 to 0 (80 iterations x 0.1 second interval = 8 seconds). The speed is adjusted based on the double of the variable's distance from 0. Additionally, the speed is recorded and compared, in case an external source has changed the speed during the powerup's effects (e.g. holstering the Gloves of Running Urgently). Speed is changed using the netprop m_flMaxspeed rather than the in-game attribute.