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	<id>https://wiki.fortressblast.naleksuh.com/w/index.php?action=history&amp;feed=atom&amp;title=Gift_spawns</id>
	<title>Gift spawns - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fortressblast.naleksuh.com/w/index.php?action=history&amp;feed=atom&amp;title=Gift_spawns"/>
	<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;action=history"/>
	<updated>2026-04-28T13:54:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=681&amp;oldid=prev</id>
		<title>Naleksuh: 9 revisions imported: Importing pages from old wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=681&amp;oldid=prev"/>
		<updated>2023-06-07T05:22:43Z</updated>

		<summary type="html">&lt;p&gt;9 revisions imported: Importing pages from old wiki&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:22, 6 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Naleksuh</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=680&amp;oldid=prev</id>
		<title>Jack5 at 02:12, 10 April 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=680&amp;oldid=prev"/>
		<updated>2021-04-10T02:12:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:12, 9 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup spawns is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup spawns is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition to the optional attributes powerup spawns have, a gift spawns .json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&amp;quot;attackdefense&amp;quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal. This should be used for map game modes such as Attack/Defense and Payload.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition to the optional attributes powerup spawns have, a gift spawns .json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&amp;quot;attackdefense&amp;quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal. This should be used for map game modes such as Attack/Defense and Payload.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Gift Hunt]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=679&amp;oldid=prev</id>
		<title>Naleksuh at 23:07, 11 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=679&amp;oldid=prev"/>
		<updated>2020-08-11T23:07:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:07, 11 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gift spawns for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup spawns]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/gift_spawns/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup spawns]] apply for gifts as well, but with the following exceptions:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gift spawns for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup spawns]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/gift_spawns/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup spawns]] apply for gifts as well, but with the following exceptions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup spawns is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup spawns is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition to the optional attributes powerup spawns have, a gift spawns .json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&amp;quot;attackdefense&amp;quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal. This should be used for map game modes such as Attack/Defense and Payload.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition to the optional attributes powerup spawns have, a gift spawns .json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&amp;quot;attackdefense&amp;quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal. This should be used for map game modes such as Attack/Defense and Payload.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Naleksuh</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=678&amp;oldid=prev</id>
		<title>Jack5 at 06:28, 5 March 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=678&amp;oldid=prev"/>
		<updated>2020-03-05T06:28:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:28, 4 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gift spawns for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup spawns]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gift_spots&lt;/del&gt;/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup spawns]] apply for gifts as well, but with the following exceptions:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gift spawns for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup spawns]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gift_spawns&lt;/ins&gt;/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup spawns]] apply for gifts as well, but with the following exceptions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=677&amp;oldid=prev</id>
		<title>Jack5 at 22:36, 4 March 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=677&amp;oldid=prev"/>
		<updated>2020-03-04T22:36:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:36, 4 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gift &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations &lt;/del&gt;for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations&lt;/del&gt;]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/gift_spots/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations&lt;/del&gt;]] apply for gifts as well, but with the following exceptions:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gift &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawns &lt;/ins&gt;for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawns&lt;/ins&gt;]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/gift_spots/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawns&lt;/ins&gt;]] apply for gifts as well, but with the following exceptions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &#039;&#039;&#039;basic method&#039;&#039;&#039; described when creating custom powerup &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations &lt;/del&gt;is far more difficult, due to how much measuring and memorisation is required. The &#039;&#039;&#039;advanced method&#039;&#039;&#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &#039;&#039;&#039;basic method&#039;&#039;&#039; described when creating custom powerup &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawns &lt;/ins&gt;is far more difficult, due to how much measuring and memorisation is required. The &#039;&#039;&#039;advanced method&#039;&#039;&#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition to the optional attributes powerup &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations &lt;/del&gt;have, a gift &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations &lt;/del&gt;.json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&quot;attackdefense&quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal. This should be used for map game modes such as Attack/Defense and Payload.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition to the optional attributes powerup &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawns &lt;/ins&gt;have, a gift &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawns &lt;/ins&gt;.json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&quot;attackdefense&quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal. This should be used for map game modes such as Attack/Defense and Payload.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=676&amp;oldid=prev</id>
		<title>Jack5: Jack5 moved page Gift locations to Gift spawns without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=676&amp;oldid=prev"/>
		<updated>2020-03-04T22:33:01Z</updated>

		<summary type="html">&lt;p&gt;Jack5 moved page &lt;a href=&quot;/w/index.php?title=Gift_locations&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Gift locations (page does not exist)&quot;&gt;Gift locations&lt;/a&gt; to &lt;a href=&quot;/wiki/Gift_spawns&quot; title=&quot;Gift spawns&quot;&gt;Gift spawns&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:33, 4 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=675&amp;oldid=prev</id>
		<title>Jack5 at 05:21, 10 February 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=675&amp;oldid=prev"/>
		<updated>2020-02-10T05:21:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:21, 9 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup locations is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup locations is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition to the optional attributes powerup locations have, a gift locations .json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&quot;attackdefense&quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition to the optional attributes powerup locations have, a gift locations .json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&quot;attackdefense&quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This should be used for map game modes such as Attack/Defense and Payload&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=674&amp;oldid=prev</id>
		<title>Jack5 at 05:20, 10 February 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=674&amp;oldid=prev"/>
		<updated>2020-02-10T05:20:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:20, 9 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup locations is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup locations is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* In addition to the optional attributes powerup locations have, a gift locations .json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&quot;attackdefense&quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=673&amp;oldid=prev</id>
		<title>Jack5 at 07:27, 11 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=673&amp;oldid=prev"/>
		<updated>2019-12-11T07:27:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:27, 11 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gift locations for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup locations]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerup_spots&lt;/del&gt;/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup locations]] apply for gifts as well, but with the following exceptions:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gift locations for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup locations]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gift_spots&lt;/ins&gt;/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup locations]] apply for gifts as well, but with the following exceptions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup locations is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup locations is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key naleksuh_fortressblastwiki:diff:1.41:old-672:rev-673:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=672&amp;oldid=prev</id>
		<title>Jack5: Oh boy</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=672&amp;oldid=prev"/>
		<updated>2019-12-11T07:27:26Z</updated>

		<summary type="html">&lt;p&gt;Oh boy&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Gift locations for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup locations]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/powerup_spots/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup locations]] apply for gifts as well, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;br /&gt;
* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;br /&gt;
* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &amp;#039;&amp;#039;&amp;#039;basic method&amp;#039;&amp;#039;&amp;#039; described when creating custom powerup locations is far more difficult, due to how much measuring and memorisation is required. The &amp;#039;&amp;#039;&amp;#039;advanced method&amp;#039;&amp;#039;&amp;#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
</feed>