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	<id>https://wiki.fortressblast.naleksuh.com/w/index.php?action=history&amp;feed=atom&amp;title=Become_Sentry</id>
	<title>Become Sentry - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fortressblast.naleksuh.com/w/index.php?action=history&amp;feed=atom&amp;title=Become_Sentry"/>
	<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;action=history"/>
	<updated>2026-04-07T16:54:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;diff=940&amp;oldid=prev</id>
		<title>Naleksuh: 2 revisions imported: Importing pages from old wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;diff=940&amp;oldid=prev"/>
		<updated>2023-06-07T05:22:48Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported: Importing pages from old wiki&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:22, 6 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Naleksuh</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;diff=939&amp;oldid=prev</id>
		<title>Naleksuh at 06:18, 22 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;diff=939&amp;oldid=prev"/>
		<updated>2021-09-22T06:18:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:18, 21 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Become Sentry is the fifteenth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 4.3 and is an entirely original powerup.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Become Sentry is the fifteenth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 4.3 and is an entirely original powerup.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Become Sentry can only be used while a player is standing on the ground. Once this condition is met and the powerup is used, the user&#039;s model will disappear and be replaced by a Level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;Sentry, freezing the user in place. This Sentry rotates and shoots autonomously as a normal Sentry would. At any time the user may press the jump or primary attack key, which will cause the Sentry to be destroyed and the player will regain control of their model. The only time that a player may not exit a Sentry is while it is being sapped, yet they will automatically exit it when it dies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Become Sentry can only be used while a player is standing on the ground. Once this condition is met and the powerup is used, the user&#039;s model will disappear and be replaced by a Level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;Sentry, freezing the user in place. This Sentry rotates and shoots autonomously as a normal Sentry would. At any time the user may press the jump or primary attack key, which will cause the Sentry to be destroyed and the player will regain control of their model. The only time that a player may not exit a Sentry is while it is being sapped, yet they will automatically exit it when it dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The resulting Sentry&amp;#039;s health is independent of its parent player&amp;#039;s original health. For example, if a player was to become a Sentry at half health the Sentry would spawn at full health, and no matter how much damage the Sentry takes that same player will always exit it at half health.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The resulting Sentry&amp;#039;s health is independent of its parent player&amp;#039;s original health. For example, if a player was to become a Sentry at half health the Sentry would spawn at full health, and no matter how much damage the Sentry takes that same player will always exit it at half health.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Naleksuh</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;diff=938&amp;oldid=prev</id>
		<title>Jack5: Added Become Sentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;diff=938&amp;oldid=prev"/>
		<updated>2021-03-23T21:55:39Z</updated>

		<summary type="html">&lt;p&gt;Added Become Sentry&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Powerup become sentry.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
Become Sentry is the fifteenth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 4.3 and is an entirely original powerup.&lt;br /&gt;
&lt;br /&gt;
Become Sentry can only be used while a player is standing on the ground. Once this condition is met and the powerup is used, the user&amp;#039;s model will disappear and be replaced by a Level 3 Sentry, freezing the user in place. This Sentry rotates and shoots autonomously as a normal Sentry would. At any time the user may press the jump or primary attack key, which will cause the Sentry to be destroyed and the player will regain control of their model. The only time that a player may not exit a Sentry is while it is being sapped, yet they will automatically exit it when it dies.&lt;br /&gt;
&lt;br /&gt;
The resulting Sentry&amp;#039;s health is independent of its parent player&amp;#039;s original health. For example, if a player was to become a Sentry at half health the Sentry would spawn at full health, and no matter how much damage the Sentry takes that same player will always exit it at half health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;exVxW4FxRzM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
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