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	<updated>2026-04-28T14:51:46Z</updated>
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		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=551</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=551"/>
		<updated>2021-11-09T02:50:05Z</updated>

		<summary type="html">&lt;p&gt;Jack5: /* Version 5.0.1, Nov 8 2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. All dates are based on UTC -8 time.&lt;br /&gt;
&lt;br /&gt;
== Version 5.0.1, Nov 8 2021 ==&lt;br /&gt;
* {{BugFix|Fixed entering and exiting [[Become Sentry]] while using [[Mega Mann]] making player normal size instead of large size.}}&lt;br /&gt;
* {{BugFix|Fixed [[Magnetism]] trying to push/pull players who cannot move.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] doing nothing if used on a map with built-in Teleporters.}}&lt;br /&gt;
* {{BugFix|Fixed using Become Sentry during Mega Mann and exiting after Mega Mann expires to keep overheal indefinitely.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/8c/Fortress-Blast-5.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 5.0, Sep 21 2021 ==&lt;br /&gt;
This new major release brings long-needed Scream Fortress support to Fortress Blast in time for October 2021. Thank you to everyone that has used and is using Fortress Blast, please enjoy this update.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_scream]]&amp;lt;/code&amp;gt; which controls whether {{link|tf2wiki|Scream Fortress}} features are enabled or not.}}&lt;br /&gt;
* {{Addition|Added powerup [[Catapult]], which catapults the player along the ground in the direction they are looking.}}&lt;br /&gt;
* {{Addition|Added Halloween-exclusive powerup [[Ghost]], which turns the player into a ghost for 5 seconds that scares nearby players and can float to unreachable places.}}&lt;br /&gt;
* {{Addition|[[Super Jump]] and [[Gyrocopter]] now play a witch laugh and spawn spooky particles during Scream Fortress.}}&lt;br /&gt;
* {{Addition|[[Time Travel]] and [[Blast]] now play a slasher sting during Scream Fortress, on end and on use respectively.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now appears spooky during Scream Fortress.}}&lt;br /&gt;
* {{Addition|Added spooky Fortress Blast intro text for Scream Fortress.}}&lt;br /&gt;
* {{Adjustment|Timer challenge now uses the tick count instead of RNG to reduce edge cases.}}&lt;br /&gt;
* {{Adjustment|Updated [[ULTRA POWERUP!!]] to be rainbow colored.}}&lt;br /&gt;
* {{Adjustment|[[Blast]], [[Frost Touch]], [[Magnetism]], [[Effect Burst]], [[Dizzy Bomb]] and [[Ghost]] can no longer be used during a truce.}}&lt;br /&gt;
* {{Adjustment|ULTRA POWERUP!! no longer uses its Magnetism or Frost Touch effects during a truce.}}&lt;br /&gt;
* {{Adjustment|Sentries spawned with [[Become Sentry]] reduced to Level 2 instead of Level 3.}}&lt;br /&gt;
* {{Adjustment|Backstabs now bypass the resistance of [[Shock Absorber]] and [[Frost Touch]].}}&lt;br /&gt;
* {{BugFix|Fixed players taking teleporters with [[Mega Mann]] by using it while queued to teleport.}}&lt;br /&gt;
* {{BugFix|Fixed players taking teleporters with Mega Mann via the {{link|tf2wiki|Eureka Effect}}.}}&lt;br /&gt;
* {{BugFix|Fixed players being assigned to using powerups when a player leaves and another player takes their slot}}&lt;br /&gt;
* {{BugFix|Fixed ULTRA POWERUP!! ending early if used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed ULTRA POWERUP!! ending Mega Mann prematurely.}}&lt;br /&gt;
* {{BugFix|Mega Mann no longer pushes players up on use if they are already using it to avoid getting stuck in ceilings.}}&lt;br /&gt;
* {{BugFix|Fixed players inside Sentries spawned with Become Sentry being able to take damage and potentially die.}}&lt;br /&gt;
* {{Removal|Pressing attack3 with &amp;lt;code&amp;gt;sm_fortressblast_action_use&amp;lt;/code&amp;gt; set to something else no longer shows a warning.}}&lt;br /&gt;
* {{Removal|1=Removed ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; as it is no longer necessary and duplicates functionality from other plugins. If you want to kill players in enemy spawnroom, consider using [https://forums.alliedmods.net/showthread.php?p=1847458 No Enemies In Spawn] instead.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/5/5c/Fortress-Blast-5.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.3, Apr 9 2021 ==&lt;br /&gt;
* {{Addition|Administrator commands now check flag bits directly instead of loading a blank command.}}&lt;br /&gt;
* {{Adjustment|Text for freeing a particle when all are in use now only shows up when in [[Debug mode|Debug Mode]].}}&lt;br /&gt;
* {{Adjustment|The maximum amount of particles a player can have has been increased to 25.}}&lt;br /&gt;
* {{Adjustment|Debug Mode text now uses the default chat color instead of pure white.}}&lt;br /&gt;
* {{BugFix|Fixed removal of particles and powerups expiring leaking handles.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an exception when used from the server console without enough parameters.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;sm_setpowerup&amp;lt;/code&amp;gt; triggering an exception when used with a pattern that no clients matched.}}&lt;br /&gt;
* {{Removal|[[Teleportation]] teleporting to spawn no longer shows a chat message.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/3e/Fortress-Blast-4.3.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.2, Apr 8 2021 ==&lt;br /&gt;
Note: Due to an error on the developers end, the source code does not match the compiled binary. Do not use this release, use 4.3.3 or the latest version instead.&lt;br /&gt;
* {{Addition|Players can no longer exit sentries within a second of [[Become Sentry|becoming one]] to prevent accidental exits.}}&lt;br /&gt;
* {{Addition|Players can no longer use [[Mystery]] if they cannot use any of the possible powerups Mystery can choose from.}}&lt;br /&gt;
* {{Adjustment|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is now set to 0 by default, it will be removed in a later version.}}&lt;br /&gt;
* {{BugFix|Fixed an &amp;quot;invalid handle&amp;quot; exception when TF2 reuses an entity ID previous used for a powerup for a new powerup.}}&lt;br /&gt;
* {{BugFix|Fixed Fortress Blast leaking handles when using [[Magnetism]] or [[ULTRA POWERUP!!]]}}&lt;br /&gt;
* {{BugFix|Fixed a SourceMod exception when TF2 shuts down with Fortress Blast loaded.}}&lt;br /&gt;
* {{BugFix|Fixed [[Effect Burst]] adding effects to the underlying hidden player when players were using [[Become Sentry]].}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/63/Fortress-Blast-4.3.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.1, Mar 26 2021 ==&lt;br /&gt;
* {{Addition|Random floats now use SourceMod&#039;s random numbers instead of Valve&#039;s in addition to integers.}}&lt;br /&gt;
* {{Adjustment|Mega Mann now caps max health based on the players class being Heavy rather than their max health being 300 or more.}}&lt;br /&gt;
* {{BugFix|Super Speed code will no longer alter players&#039; speed if their Super Speed has ran out.}}&lt;br /&gt;
* {{BugFix|Super Speed no longer caps players speed to 520 HU/s if their previous speed was above 520 HU/s.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; not affecting the welcome message from joining the server or the plugin reloading.}}&lt;br /&gt;
* {{Removal|Removal of bonus speed for Time Travel no longer shows the stunned icon.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a7/Fortress-Blast-4.3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3, Mar 22 2021 ==&lt;br /&gt;
&lt;br /&gt;
Where has Fortress Blast been for over a year? Just fixing bugs no one asked for and adding a powerup for stuff we stole from TF2. Because yes, we are the kind of people to update a random plugin nobody cares about anymore at midnight.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[powerups|powerup]] [[Become Sentry]] which causes the user to immediately turn into a Level 3 Sentry, which can be undone at any time except while being sapped.}}&lt;br /&gt;
* {{Addition|Powerups will now spawn immediately upon late loads.}}&lt;br /&gt;
* {{Addition|Unloading the plugin now deletes unusable powerups.}}&lt;br /&gt;
* {{Adjustment|CollectedPowerup function is now the only means used to set powerups.}}&lt;br /&gt;
* {{Adjustment|Fortress Blast now uses SourceMod&#039;s random numbers instead of Valve&#039;s to ensure numbers are more random.}}&lt;br /&gt;
* {{Adjustment|Player manual now only provides instructions on disabling HTML MOTDs if the user has them disabled.}}&lt;br /&gt;
* {{Adjustment|[[Shock Absorber]] and [[Frost Touch]] no longer provide damage resistance to telefrags.}}&lt;br /&gt;
* {{Adjustment|[[Super Bounce]] now chooses whether or not to mitigate damage based on the source rather than the amount.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now respawns users with full health and ammo when respawning due to no teleporters, instead of preserving their original health and ammo.}}&lt;br /&gt;
* {{Adjustment|The [[commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; no longer runs itself to set multiple players&#039; powerups.}}&lt;br /&gt;
* {{BugFix|Fixed an exploit allowing multiple [[Super Speed]] powerups to be used to gain a permanent speed advantage.}}&lt;br /&gt;
* {{BugFix|Fixed footsteps not playing correctly if too many Super Speeds were used at the same time.}}&lt;br /&gt;
* {{BugFix|Fixed some [[ConVars]] sometimes thinking certain [[powerup spawns|JSON files]] did not exist when in fact they did.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed ending with 2 HU/s speed higher than what the user started with.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed not stacking correctly, possibly causing some speed to be lost.}}&lt;br /&gt;
* {{BugFix|Fixed the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an error if it was run with no parameters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/84/Fortress-Blast-4.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.2, Mar 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Default value of [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; reduced from 125 to 75.}}&lt;br /&gt;
* {{BugFix|Fixed neutral intelligences remaining permanently disabled after playing [[Gift Hunt]] once.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/33/Fortress-Blast-4.2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.1, Mar 7 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] Attack/Defense mode not disabling after occurring at least once.}}&lt;br /&gt;
* {{BugFix|Fixed [[ULTRA POWERUP!!|Ultra Powerup]] not responding to player actions and thus being impossible to use.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/e/e3/Fortress-Blast-4.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2, Mar 6 2020 ==&lt;br /&gt;
&lt;br /&gt;
This update to Fortress Blast has been created with some small help from [https://steamcommunity.com/id/MrBenedevil Benedevil] (formatting) and [https://steamcommunity.com/id/Rushy1 Rushy] (bug fixing), who have recently joined the development team.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]]&amp;lt;/code&amp;gt;, which doesn&#039;t do anything, trust us. [[Super Bounce]], [[Magnetism]], [[Mystery]] and a bunch of other [[powerups]] definitely aren&#039;t affected by this.}}&lt;br /&gt;
* {{Addition|Extra defines created and functions categorised to improve code readability.}}&lt;br /&gt;
* {{Addition|Powerups now emit the Halloween spell spawn sound when they respawn.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} adjusted to be more readable and more accurate.}}&lt;br /&gt;
* {{Adjustment|Multiple internal variables renamed and merged to reduce the amount of memory required by the plugin.}}&lt;br /&gt;
* {{Adjustment|The command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now accepts one argument as well as two, using only one argument will always target the user.}}&lt;br /&gt;
* {{Adjustment|The powerups [[Mega Mann]] and [[ULTRA POWERUP!!|Ultra Powerup]] have been adjusted to reduce the amount of health gained by a Heavy to only 3x normal.}}&lt;br /&gt;
* {{BugFix|Prevented bots from using powerups when they shouldn&#039;t be able to.}}&lt;br /&gt;
* {{BugFix|Prevented dead victims of [[Frost Touch]] from making an unfreeze sound.}}&lt;br /&gt;
* {{BugFix|Sealed certain timer function handles that weren&#039;t being closed, causing eventual crashes.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/67/Fortress-Blast-4.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.1, Feb 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; which controls whether or not to automatically display the intro message in chat.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; which controls whether or not to spawn all [[powerups]] on round start.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; which will delete all powerups and respawn them in their regular [[Powerup spawns|spawns]].}}&lt;br /&gt;
* {{Addition|Added subcommand &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; &amp;quot;force&amp;quot; which will show the Fortress Blast intro message to all players.}}&lt;br /&gt;
* {{Addition|Chance of [[ULTRA POWERUP!!]] spawning is now passed to the {{link|manual}}.}}&lt;br /&gt;
* {{Adjustment|Chance of ULTRA POWERUP!! spawning lowered to 0.1%.}}&lt;br /&gt;
* {{Adjustment|ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; now supports decimal numbers.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now remembers your active weapon and remaining magazines.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/76/Fortress-Blast-4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.0, Feb 10 2020 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, +attack3&#039;ers! Fortress Blast has officially taken a Lootbox System, and we&#039;re ready to charge you $500 a day.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}}&lt;br /&gt;
* {{Addition|Added [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}}&lt;br /&gt;
* {{Addition|Added &amp;quot;[[ULTRA POWERUP!!]]&amp;quot;, which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to control the spawn chance of ULTRA POWERUP!!.}}&lt;br /&gt;
* {{Adjustment|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]]&amp;lt;/code&amp;gt;, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}}&lt;br /&gt;
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won&#039;t start until RED reaches their goal, and gifts don&#039;t spawn during setup.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}}&lt;br /&gt;
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}}&lt;br /&gt;
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/85/Fortress-Blast-4.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.1, Jan 28 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}}&lt;br /&gt;
* {{Addition|Players can no longer use powerups if they have lost the round or are in a stalemate.}}&lt;br /&gt;
* {{Addition|The collected powerup text now turns red if you&#039;re unable to use a powerup.}}&lt;br /&gt;
* {{Adjustment|Server tags are now added to the start if they get truncated.}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-checking now prevents powerup use instead of checking one second into use.}}&lt;br /&gt;
* {{BugFix|Powerup particles are now removed if their owner dies.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use Demoman&#039;s shields while using [[Time Travel]].}}&lt;br /&gt;
* {{Removal|Entering a Halloween Kart with a powerup no longer removes your powerup.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/f2/Fortress-Blast-3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.4, Jan 18 2020 ==&lt;br /&gt;
&lt;br /&gt;
This new update of Fortress Blast is dependent on a new function recently added to [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn]. If you are updating Fortress Blast from an older version, please check [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn&#039;s releases page] and update your version of Rest in Pawn as well.&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Replaced Fortress Blast&#039;s key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}}&lt;br /&gt;
&lt;br /&gt;
Due to an oversight, the version number will show as &#039;3.0.3&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/0/08/Fortress-Blast-3.0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.3, Jan 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|[[Teleportation]] now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/1/19/Fortress-Blast-3.0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.2, Dec 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]]&amp;lt;/code&amp;gt; which controls the admin flag needed to use &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; while debug mode is off.}}&lt;br /&gt;
* {{Addition|The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; can now be used by anyone if debug mode is on.}}&lt;br /&gt;
* {{BugFix|Fixed Engineers not being able to place buildings or switch weapons after using [[Time Travel]] while carrying a building.}}&lt;br /&gt;
* {{Removal|Using Time Travel while grappling no longer switches your weapon to primary.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/ad/Fortress-Blast-3.0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.1, Dec 17 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]]&amp;lt;/code&amp;gt; which controls whether or not bots are counted as players when calculating the [[Gift Hunt]] gift goal.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now disables the King of the Hill timer.}}&lt;br /&gt;
* {{BugFix|Fixed [[Blast]] not working if trying to damage a building with debug mode enabled.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] ocassionally not teleporting the player.}}&lt;br /&gt;
* {{BugFix|Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ce/Fortress-Blast-3.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0, Dec 10 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Magnetism]] [[Powerups|powerup]], which attracts or repels enemies depending on the user&#039;s current weapon slot.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; which controls whether or not Gift Hunt is enabled, disabled by default.}}&lt;br /&gt;
* {{Addition|The tag &amp;quot;fortressblast&amp;quot; is now automatically added to the current server with sv_tags.}}&lt;br /&gt;
* {{Adjustment|Players frozen with [[Frost Touch]] now have 90% damage resistance.}}&lt;br /&gt;
* {{Adjustment|File path checking is now done once per round instead of on map change.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt]] is now powered by [[Gift spawns|.json files]] instead of custom maps.}}&lt;br /&gt;
* {{Adjustment|Frost Touch ice statues no longer move after being created.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/81/Fortress-Blast-3.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2.1, Dec 3 2019 ==&lt;br /&gt;
&lt;br /&gt;
This Smissmas feels like the very first Smissmas to me! At least, the first one since we started tampering with stuff.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]]&amp;lt;/code&amp;gt; which controls whether Smissmas features are enabled or not.}}&lt;br /&gt;
* {{Addition|Intro message is now festive-coloured during Smissmas.}}&lt;br /&gt;
* {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}}&lt;br /&gt;
* {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ca/Fortress-Blast-2.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2, Nov 26 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added plugin description read by other SourceMod plugins.}}&lt;br /&gt;
* {{Addition|[[Blast]] now does damage to buildings as well.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; to control the damage ratio of players to buildings.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}&lt;br /&gt;
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/fe/Fortress-Blast-2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.1, Nov 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}}&lt;br /&gt;
* {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}}&lt;br /&gt;
* {{BugFix|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is no longer enforced after a round has been won.}}&lt;br /&gt;
* {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/2/26/Fortress-Blast-2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0.1, Nov 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/6e/Fortress-Blast-2.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0, Nov 21 2019 ==&lt;br /&gt;
&lt;br /&gt;
Christmas has come early to Fortress Blast. Before Thanksgiving, even. As you prepare to run frantically looking for gifts, we have created an entirely new gamemode to enjoy. Check out one of the maps here: https://gamebanana.com/maps/207070&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added logic for the map game mode [[Gift Hunt]].}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; which spawns a temporary [[Powerups|powerup]] at the crosshair.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]]&amp;lt;/code&amp;gt; which controls roughly how many gifts should spawn each respawn.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; which controls the base gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt; which controls when to increase the gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt; which controls how much to increase the gift goal by each time.}}&lt;br /&gt;
* {{BugFix|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; which kills players in enemy spawnrooms.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/9/97/Fortress-Blast-2.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.1, Nov 16 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt; which allows enabling only certain [[powerups]] with a bitfield.}}&lt;br /&gt;
* {{Addition|The MOTD is now responsive to the plugin&#039;s ConVars, specifically the powerups enabled and action required.}}&lt;br /&gt;
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}&lt;br /&gt;
* {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c2/Fortress-Blast-1.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.0, Nov 9 2019 ==&lt;br /&gt;
&lt;br /&gt;
Woohoo, 1.0! We&#039;re out of beta :) Stay tuned for micropurchases!&lt;br /&gt;
&lt;br /&gt;
For those nosy people who want to know what the code running on their computers does, here are some of what we changed:&lt;br /&gt;
* {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}}&lt;br /&gt;
* {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}}&lt;br /&gt;
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @bots and @humans.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] now puts you into third person.}}&lt;br /&gt;
* {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}}&lt;br /&gt;
* {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}}&lt;br /&gt;
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c6/Fortress-Blast-1.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1, Nov 6 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}}&lt;br /&gt;
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}}&lt;br /&gt;
* {{Removal|[[Powerups]] no longer spawn during waiting for players.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/71/Fortress-Blast-0.4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4, Nov 4 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}}&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; to allow server owners to set their own powerup.}}&lt;br /&gt;
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}}&lt;br /&gt;
* {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}}&lt;br /&gt;
* {{BugFix|Fixed powerup effects carrying over to new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/b/b8/Fortress-Blast-0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.3, Oct 30 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt;implemented.}}&lt;br /&gt;
* {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}}&lt;br /&gt;
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @all, @red and @blue.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; taking admin immunity into account.}}&lt;br /&gt;
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/4/4a/Fortress-Blast-0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.2, Oct 28 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added beta particles system.}}&lt;br /&gt;
* {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}}&lt;br /&gt;
* {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}}&lt;br /&gt;
* {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}}&lt;br /&gt;
* {{BugFix|Introductory chat message spam reduced.}}&lt;br /&gt;
* {{BugFix|Fixed players not losing powerups on death.}}&lt;br /&gt;
* {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}}&lt;br /&gt;
* {{BugFix|Fixed powerups ending early if they are used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}}&lt;br /&gt;
* {{BugFix|Fixed some Mannpower powerups not being replaced.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a4/Fortress-Blast-0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.1, Oct 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
First release! It has a few bugs but it&#039;s stable and should work good.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/34/Fortress-Blast-0.1.zip}}&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Ghost&amp;diff=971</id>
		<title>Ghost</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Ghost&amp;diff=971"/>
		<updated>2021-09-25T02:16:49Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Powerup ghost.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
Ghost is the sixteenth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 5.0 and is an entirely original powerup.&lt;br /&gt;
&lt;br /&gt;
Ghost is only able to spawn and be used when [[sm_fortressblast_event_scream|Scream Fortress features are enabled]]. Upon use, it transforms the player into a ghost for 5 seconds, with players near the ghost being scared for 2.5 seconds. The user can also float by holding jump to reach normally inaccessible places.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;xbsTMTazaZo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer information ==&lt;br /&gt;
&lt;br /&gt;
Fortress Blast uses condition 77 to turn players into ghosts, which makes them unable to activate &amp;lt;code&amp;gt;trigger_multiple&amp;lt;/code&amp;gt; entities. Due to this, the plugin checks whether the player is stuck inside anything after turning normal again, such as moving doors. If so, the player is immediately killed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Catapult&amp;diff=978</id>
		<title>Catapult</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Catapult&amp;diff=978"/>
		<updated>2021-09-25T02:10:57Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Powerup catapult.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
Catapult is the seventeenth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 5.0 and is an entirely original powerup.&lt;br /&gt;
&lt;br /&gt;
Upon use, it launches the player forward in the direction that they are pointing. Much like [[Super Jump]], the velocity of the player is affected by their direction and speed at the time of use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;KD4a2Whk_08&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Fortress_Blast:General_disclaimer&amp;diff=613</id>
		<title>Fortress Blast:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Fortress_Blast:General_disclaimer&amp;diff=613"/>
		<updated>2021-09-23T14:13:04Z</updated>

		<summary type="html">&lt;p&gt;Jack5: /* Fortress Blast team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Installation and maintenance ==&lt;br /&gt;
&lt;br /&gt;
By installing Fortress Blast, you are aware of the potential risks that may arise from using and editing the plugin, including changes to user experience, plugin conflicts, server crashes and other undocumented errors. Fortress Blast is not guaranteed to be bug-free, neither are any alterations made to the code of the plugin. No responsibility will be taken for any issues that may arise due to this.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
Any contributions (e.g. code, materials, models, scripts and sound effects) you make to Fortress Blast may be used without your explicit permission in updating the plugin&#039;s official repositories. These contributions span forks of the official repositories, standalone repositories and private assets. Contributions will be credited in the {{link|manual}}, and where appropriate on this wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fortress Blast team ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/user/jack5vlogging Jack5] - Concept, design, graphics and testing&lt;br /&gt;
* [https://steamcommunity.com/id/Naleksuh Naleksuh] - Programming, design and testing&lt;br /&gt;
&lt;br /&gt;
=== Other contributors ===&lt;br /&gt;
&lt;br /&gt;
* [https://steamcommunity.com/id/MrBenedevil Benedevil] - Temporary hosting&lt;br /&gt;
* [https://tf2maps.net/members/true-lemon.31187 ChargingTurnip] - Custom powerup model&lt;br /&gt;
* [https://www.youtube.com/channel/UC3XsFM8tiaMOxbx2PW-hiPQ MediExcalibur2012] - Advertising&lt;br /&gt;
* [https://steamcommunity.com/id/Rushy1 Rushy] - Temporary hosting&lt;br /&gt;
* [https://www.twitch.tv/whoopass_voice Whoopass] - Advertising&lt;br /&gt;
&lt;br /&gt;
== Copyright ==&lt;br /&gt;
&lt;br /&gt;
* Fortress Blast (CC) Jack5 &amp;amp; Naleksuh, Attribution 4.0 International.&lt;br /&gt;
* The Fortress Blast logo (CC) Jack5, Attribution 4.0 International.&lt;br /&gt;
* Marble Blast Gold © GarageGames &amp;amp; Monster Studios, all rights reserved.&lt;br /&gt;
* PlatinumQuest © MarbleBlast.com, all rights reserved.&lt;br /&gt;
* Valve, the Valve logo, Source, the Source logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo, Counter-Strike, the Counter-Strike logo, Half-Life, the Half-Life logo, &amp;amp; the Lambda logo © Valve Corporation, all rights reserved.&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Commands&amp;diff=143</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Commands&amp;diff=143"/>
		<updated>2021-09-23T14:11:45Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commands can be executed either in the in-game console, or by replacing &amp;lt;code&amp;gt;sm_&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt; (for all players to see) or &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; (hidden from public) and typing the command into chat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; || Opens the {{link|manual}} in the user&#039;s HTML MOTD. The manual is designed to assist players in quickly learning how Fortress Blast works without overwhelming them with information. If using this command as an administrator, passing the parameter `force` will show the introductory message for all players instantaneously.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; || Prints the map coordinates at the crosshair to chat in a format that can easily be copied into a [[Custom powerup spawns|.json file]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; || Removes all [[powerups]] from the map and respawns them at any appropriate [[powerup spawns]]. Can only be used by server administrators. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_setpowerup]] &amp;lt;name&amp;gt; &amp;lt;-1 or 1-{{powerups}}&amp;gt;&amp;lt;/code&amp;gt; || Sets a player&#039;s powerup by ID number. Can only be used by server administrators unless the [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt; is set to 1. The name specified can be all or part of a player&#039;s name, or one of the following tags: @me, @aim (player at crosshair), @all, @red, @blue, @humans or @bots. The name of the client can be omitted if self-applying a powerup.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_spawnpowerup]] &amp;lt;-1 or 1-{{powerups}}&amp;gt;&amp;lt;/code&amp;gt; || Places a powerup by ID number at where the player&#039;s crosshair is pointing. Can only be used by server administrators.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Powerups&amp;diff=249</id>
		<title>Powerups</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Powerups&amp;diff=249"/>
		<updated>2021-09-23T14:08:36Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Powerup model.png|thumb|right|The powerup model made by ChargingTurnip. All powerups use this model but differ in colour.]]&lt;br /&gt;
&lt;br /&gt;
Powerups are spawned in [[Powerup spawns|set locations around a map]] at the start of a round (depending on the current map&#039;s associated .json file), and/or are dropped when players die (depending on the settings of the [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_drop]]&amp;lt;/code&amp;gt; and its sub-ConVars). Collecting a powerup will replace any already collected powerup on the player&#039;s screen.&lt;br /&gt;
&lt;br /&gt;
Powerups that are spawned at the start of a round are permanent and respawn 10 seconds after being collected, however, powerups dropped on death only exist for 15 seconds upon spawn and do not respawn when collected. Particular powerups can be disabled by setting the value of the bitfield &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Powerup !! ID !! Color || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Bounce]] || 1 || Blue || This powerup lasts for 5 seconds, during which the user takes no fall damage, and is thrown into the air when they touch the ground based on their initial velocity. Gravity will reduce this velocity over time, meaning that jumping from a standstill will only net about 3 bounces.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Absorber]] || 2 || Red || This powerup lasts for 5 seconds, during which the user has 75% damage resistance, full knockback immunity and a red teleporter trail visible behind them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Speed]] || 3 || Orange || The user&#039;s speed is increased but gradually wears off.&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Jump]] || 4 || Pink || When this powerup is used, the user&#039;s upward velocity is immediately increased by 800. The only exception to this is when [[Mega Mann]] is active, in which case the upward velocity is only increased by 600.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gyrocopter]] || 5 || Green || This powerup lasts for 5 seconds, during which the user experiences 25% gravity.&lt;br /&gt;
|-&lt;br /&gt;
| [[Time Travel]] || 6 || Pale green || This powerup lasts for 3 seconds, during which the user is invisible and cannot attack or use their grappling hook. Their maximum speed is also set to 520 Hammer units per second during this time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast]] || 7 || Yellow || When this powerup is used, an explosion is immediately emitted from the user, harming enemies. From full health, it is able to kill Scouts and other classes with 125 health at point-blank, but all other classes can only be injured.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Mann]] || 8 || Gray || This powerup lasts for 10 seconds. Upon use, the user becomes 75% larger than normal and is overhealed to 4 times their current health (except Heavy, only overhealed to 3 times), capped by the multiplied maximum health. When the powerup expires, the user is returned to normal size and all overheal is removed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Touch]] || 9 || Pale pink || This powerup lasts for 8 seconds, during which a trail of slow-moving smoke is visible behind the user. If the user touches an enemy while Frost Touch is active, the enemy is frozen for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystery]] || 10 || Black || A completely randomised powerup. Upon use, it takes on the effects of another random enabled powerup. Unlike other powerups, Mystery cannot be the only powerup enabled.&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleportation]] || 11 || Pale red || 0.5 seconds after this powerup is used, the user is warped to a random active Teleporter belonging to their team. If there is none, they are instead respawned.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetism]] || 12 || Dark green || This powerup lasts for 5 seconds, during which enemies are attracted to the user if they have their melee equipped, and repelled if they have any other weapon slot equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[Effect Burst]] || 13 || Dull yellow || When this powerup is used, all enemies within a particular radius of the player are afflicted with one of four random status effects per player: bleeding, burning, jarated or milked.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dizzy Bomb]] || 14 || Bright blue || When this powerup is used, all enemies 512 units of the player will experience &#039;dizziness&#039;, their view being rotated from side to side, controlled by the [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Become Sentry]] || 15 || Bright pink || When this powerup is used, the user is transformed into a Level 3 Sentry, and will remain stuck in place until they attempt to jump or attack while not being sapped or when the Sentry dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 16 || Dark purple || This powerup lasts for 5 seconds, during which the user becomes a ghost that can float and scares nearby enemies. Only available during Halloween.&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapult]] || 17 || Salmon || When this powerup is used, the user is launched forward with large force.&lt;br /&gt;
|-&lt;br /&gt;
| [[ULTRA POWERUP!!]] || -1 ||Rainbow || This powerup is a combination of several other powerups along with full crits for 10 seconds. It is extremely rare to find, its chance of spawning controlled by the ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Developer information ==&lt;br /&gt;
&lt;br /&gt;
Powerups are &amp;lt;code&amp;gt;tf_halloween_pickup&amp;lt;/code&amp;gt; entities that the plugin stores IDs for. All of these entities, including ones not spawned by Fortress Blast, are deleted at the start of a round to prevent duplicate powerups existing. This does not conflict with stock maps that use these entities such as {{link|tf2wiki|Carnival of Carnage}}.&lt;br /&gt;
&lt;br /&gt;
The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; can be used to set the equipped powerup of any player or group of players based on the ID of the desired powerup.&lt;br /&gt;
&lt;br /&gt;
The powerup ID 0 differs within the code of Fortress Blast. When an entity has a powerup ID of 0, it signifies a gift in [[Gift Hunt]]. When a player has a powerup ID of 0, it signifies them not having a powerup. Collecting a gift will not remove a player&#039;s collected powerup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages to update with new powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=ULTRA_POWERUP!!&amp;diff=814</id>
		<title>ULTRA POWERUP!!</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=ULTRA_POWERUP!!&amp;diff=814"/>
		<updated>2021-09-23T14:07:27Z</updated>

		<summary type="html">&lt;p&gt;Jack5: How long as this typo been in the wiki!?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Powerup ultrapowerup animated.gif|frameless|right|128px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ULTRA POWERUP!!&#039;&#039;&#039; was added to Fortress Blast in version 4.0 and is a completely original powerup. It is an exceedingly rare powerup, having a default spawning chance of 0.1%, which is controlled by the [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt;. Due to its spawning chance, it cannot be ordered alongside the other [[powerups]] as it must be spawned differently.&lt;br /&gt;
&lt;br /&gt;
Up until version 5.0, the powerup was simply coloured white, the brightest powerup of all, but with the release of 5.0, it now cycles between 8 colours within 2 seconds: red, orange, yellow, green, cyan, blue, purple and magenta.&lt;br /&gt;
&lt;br /&gt;
Upon use, a modified version of the [https://www.youtube.com/watch?v=pW-9JlII3UU Saxxy 2011 Theme] plays and the following effects are added to the user for 10 seconds:&lt;br /&gt;
&lt;br /&gt;
* [[Shock Absorber]].&lt;br /&gt;
* [[Super Speed]], but it lasts for 10 seconds instead of 8.&lt;br /&gt;
* [[Mega Mann]], but the user receives the maximum health possible and is not resized.&lt;br /&gt;
* [[Frost Touch]], but with no damage resistance for frozen victims (disabled if a Halloween truce is active).&lt;br /&gt;
* [[Magnetism]] (disabled if a Halloween truce is active).&lt;br /&gt;
* Full critical hits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_UsA0wtUEf0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=ULTRA_POWERUP!!&amp;diff=813</id>
		<title>ULTRA POWERUP!!</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=ULTRA_POWERUP!!&amp;diff=813"/>
		<updated>2021-09-23T14:06:43Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Powerup ultrapowerup animated.gif|frameless|right|128px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ULRTA POWERUP!!&#039;&#039;&#039; was added to Fortress Blast in version 4.0 and is a completely original powerup. It is an exceedingly rare powerup, having a default spawning chance of 0.1%, which is controlled by the [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt;. Due to its spawning chance, it cannot be ordered alongside the other [[powerups]] as it must be spawned differently.&lt;br /&gt;
&lt;br /&gt;
Up until version 5.0, the powerup was simply coloured white, the brightest powerup of all, but with the release of 5.0, it now cycles between 8 colours within 2 seconds: red, orange, yellow, green, cyan, blue, purple and magenta.&lt;br /&gt;
&lt;br /&gt;
Upon use, a modified version of the [https://www.youtube.com/watch?v=pW-9JlII3UU Saxxy 2011 Theme] plays and the following effects are added to the user for 10 seconds:&lt;br /&gt;
&lt;br /&gt;
* [[Shock Absorber]].&lt;br /&gt;
* [[Super Speed]], but it lasts for 10 seconds instead of 8.&lt;br /&gt;
* [[Mega Mann]], but the user receives the maximum health possible and is not resized.&lt;br /&gt;
* [[Frost Touch]], but with no damage resistance for frozen victims (disabled if a Halloween truce is active).&lt;br /&gt;
* [[Magnetism]] (disabled if a Halloween truce is active).&lt;br /&gt;
* Full critical hits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_UsA0wtUEf0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Category:TF2_Events&amp;diff=986</id>
		<title>Category:TF2 Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Category:TF2_Events&amp;diff=986"/>
		<updated>2021-09-23T09:53:33Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Created page with &amp;quot;Team Fortress 2 in-game events as they appear in Fortress Blast through ConVars.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team Fortress 2 in-game events as they appear in Fortress Blast through [[ConVars]].&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_event_fools&amp;diff=885</id>
		<title>Sm fortressblast event fools</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_event_fools&amp;diff=885"/>
		<updated>2021-09-23T09:49:35Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_event_fools}}&amp;lt;code&amp;gt;sm_fortressblast_event_fools&amp;lt;/code&amp;gt; is not a [[ConVars|ConVar]] in Fortress Blast. The myth that such a ConVar was added in version 4.2 is false. It is a common mistake considering there are other event ConVars already in the plugin that have very similar names. There are no April Fools-themed features in Fortress Blast, such as the text &amp;quot;Fortress Blast&amp;quot; in the introductory message turning rainbow in color. All theorized features are complete fabrications, including any [[powerups|powerup]] changes such as:&lt;br /&gt;
&lt;br /&gt;
* [[Super Bounce]] causing the user to have 300% of their normal gravity, unless [[Gyrocopter]] is active, in which case the value having been changed to 75%.&lt;br /&gt;
* [[Mystery]] having a roughly 75% chance of selecting [[Gyrocopter]] if it is enabled.&lt;br /&gt;
* [[Magnetism]] and [[ULTRA POWERUP!!]] having their functions reversed, meaning repulsion would be active while any melee weapon is deployed, and attraction would be active with any other weapon.&lt;br /&gt;
* A majority of the powerups having the word &#039;Super&#039; artificially inserted into their names. This change in particular would be highly impractical if it were to exist, so impractical that it would not be reflected in the {{link|manual}}.&lt;br /&gt;
&lt;br /&gt;
Although this ConVar does not exist, event ConVars in general should be an integer between 0 and 2, each of which result in the following:&lt;br /&gt;
&lt;br /&gt;
* A value of 0 would prevent event features from appearing.&lt;br /&gt;
* A value of 1 would allow event features to appear, but only during the appropriate event period according to Team Fortress 2 (default value).&lt;br /&gt;
* A value of 2 would permanently allow event features to appear, regardless of the date.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:TF2 Events]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_event_xmas&amp;diff=650</id>
		<title>Sm fortressblast event xmas</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_event_xmas&amp;diff=650"/>
		<updated>2021-09-23T09:49:28Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_event_xmas}}&amp;lt;code&amp;gt;sm_fortressblast_event_xmas&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in Fortress Blast that was added in version 2.2.1. It controls the Christmas-themed (Smissmas) features of Fortress Blast. These features include the text &amp;quot;Fortress Blast&amp;quot; in the introductory message alternating between the colours red and green, and sleigh bells being audible when using the [[powerups]] [[Blast]] and [[Teleportation]], accompanied by particle effects of snowflakes.&lt;br /&gt;
&lt;br /&gt;
The value of the ConVar should be an integer between 0 and 2, each of which result in the following:&lt;br /&gt;
&lt;br /&gt;
* A value of 0 will prevent Smissmas features from appearing.&lt;br /&gt;
* A value of 1 will allow Smissmas features to appear, but only during the Smissmas period according to Team Fortress 2 (default value).&lt;br /&gt;
* A value of 2 will permanently allow Smissmas features to appear, regardless of the date.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:TF2 Events]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_event_scream&amp;diff=984</id>
		<title>Sm fortressblast event scream</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_event_scream&amp;diff=984"/>
		<updated>2021-09-23T09:49:21Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_event_scream}}&amp;lt;code&amp;gt;sm_fortressblast_event_scream&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in Fortress Blast that was added in version 5.0. It controls the Halloween-themed (Scream Fortress) features of Fortress Blast. These features include the text &amp;quot;Fortress Blast&amp;quot; in the introductory message alternating between spooky colors, particle effects and a witch sound from [[Super Jump]] and [[Gyrocopter]], a sound effect from [[Time Travel]] and [[Blast]] when the powerup ends/is used, the {{link|manual}} having a spooky look, and the enabling of [[Ghost]].&lt;br /&gt;
&lt;br /&gt;
The value of the ConVar should be an integer between 0 and 2, each of which result in the following:&lt;br /&gt;
&lt;br /&gt;
* A value of 0 will prevent Halloween features from appearing.&lt;br /&gt;
* A value of 1 will allow Halloween features to appear, but only during the Halloween period according to Team Fortress 2 (default value). Note that it must be Halloween, not a full moon. This can be activated from October 1-November 7, by playing on a Halloween map, or via an Eternaween spell.&lt;br /&gt;
* A value of 2 will permanently allow Halloween features to appear, regardless of the date.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:TF2 Events]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=548</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=548"/>
		<updated>2021-09-23T09:41:05Z</updated>

		<summary type="html">&lt;p&gt;Jack5: /* Version 5.0, Sep 21 2021 */ Remove excess links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. All dates are based on UTC -8 time.&lt;br /&gt;
&lt;br /&gt;
== Version 5.0, Sep 21 2021 ==&lt;br /&gt;
This new major release brings long-needed Scream Fortress support to Fortress Blast in time for October 2021. Thank you to everyone that has used and is using Fortress Blast, please enjoy this update.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_scream]]&amp;lt;/code&amp;gt; which controls whether {{link|tf2wiki|Scream Fortress}} features are enabled or not.}}&lt;br /&gt;
* {{Addition|Added powerup [[Catapult]], which catapults the player along the ground in the direction they are looking.}}&lt;br /&gt;
* {{Addition|Added Halloween-exclusive powerup [[Ghost]], which turns the player into a ghost for 5 seconds that scares nearby players and can float to unreachable places.}}&lt;br /&gt;
* {{Addition|[[Super Jump]] and [[Gyrocopter]] now play a witch laugh and spawn spooky particles during Scream Fortress.}}&lt;br /&gt;
* {{Addition|[[Time Travel]] and [[Blast]] now play a slasher sting during Scream Fortress, on end and on use respectively.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now appears spooky during Scream Fortress.}}&lt;br /&gt;
* {{Addition|Added spooky Fortress Blast intro text for Scream Fortress.}}&lt;br /&gt;
* {{Adjustment|Timer challenge now uses the tick count instead of RNG to reduce edge cases.}}&lt;br /&gt;
* {{Adjustment|Updated [[ULTRA POWERUP!!]] to be rainbow colored.}}&lt;br /&gt;
* {{Adjustment|Blast, [[Frost Touch]], [[Magnetism]], [[Effect Burst]], [[Dizzy Bomb]] and Ghost can no longer be used during a truce.}}&lt;br /&gt;
* {{Adjustment|ULTRA POWERUP!! no longer uses its Magnetism or Frost Touch effects during a truce.}}&lt;br /&gt;
* {{Adjustment|Sentries spawned with [[Become Sentry]] reduced to Level 2 instead of Level 3.}}&lt;br /&gt;
* {{Adjustment|Backstabs now bypass the resistance of [[Shock Absorber]] and Frost Touch.}}&lt;br /&gt;
* {{BugFix|Fixed players taking teleporters with [[Mega Mann]] by using it while queued to teleport.}}&lt;br /&gt;
* {{BugFix|Fixed players taking teleporters with Mega Mann via the {{link|tf2wiki|Eureka Effect}}.}}&lt;br /&gt;
* {{BugFix|Fixed players being assigned to using powerups when a player leaves and another player takes their slot}}&lt;br /&gt;
* {{BugFix|Fixed ULTRA POWERUP!! ending early if used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed ULTRA POWERUP!! ending Mega Mann prematurely.}}&lt;br /&gt;
* {{BugFix|Mega Mann no longer pushes players up on use if they are already using it to avoid getting stuck in ceilings.}}&lt;br /&gt;
* {{BugFix|Fixed players inside Sentries spawned with Become Sentry being able to take damage and potentially die.}}&lt;br /&gt;
* {{Removal|Pressing attack3 with &amp;lt;code&amp;gt;sm_fortressblast_action_use&amp;lt;/code&amp;gt; set to something else no longer shows a warning.}}&lt;br /&gt;
* {{Removal|1=Removed ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; as it is no longer necessary and duplicates functionality from other plugins. If you want to kill players in enemy spawnroom, consider using [https://forums.alliedmods.net/showthread.php?p=1847458 No Enemies In Spawn] instead.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/5/5c/Fortress-Blast-5.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.3, Apr 9 2021 ==&lt;br /&gt;
* {{Addition|Administrator commands now check flag bits directly instead of loading a blank command.}}&lt;br /&gt;
* {{Adjustment|Text for freeing a particle when all are in use now only shows up when in [[Debug mode|Debug Mode]].}}&lt;br /&gt;
* {{Adjustment|The maximum amount of particles a player can have has been increased to 25.}}&lt;br /&gt;
* {{Adjustment|Debug Mode text now uses the default chat color instead of pure white.}}&lt;br /&gt;
* {{BugFix|Fixed removal of particles and powerups expiring leaking handles.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an exception when used from the server console without enough parameters.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;sm_setpowerup&amp;lt;/code&amp;gt; triggering an exception when used with a pattern that no clients matched.}}&lt;br /&gt;
* {{Removal|[[Teleportation]] teleporting to spawn no longer shows a chat message.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/3e/Fortress-Blast-4.3.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.2, Apr 8 2021 ==&lt;br /&gt;
Note: Due to an error on the developers end, the source code does not match the compiled binary. Do not use this release, use 4.3.3 or the latest version instead.&lt;br /&gt;
* {{Addition|Players can no longer exit sentries within a second of [[Become Sentry|becoming one]] to prevent accidental exits.}}&lt;br /&gt;
* {{Addition|Players can no longer use [[Mystery]] if they cannot use any of the possible powerups Mystery can choose from.}}&lt;br /&gt;
* {{Adjustment|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is now set to 0 by default, it will be removed in a later version.}}&lt;br /&gt;
* {{BugFix|Fixed an &amp;quot;invalid handle&amp;quot; exception when TF2 reuses an entity ID previous used for a powerup for a new powerup.}}&lt;br /&gt;
* {{BugFix|Fixed Fortress Blast leaking handles when using [[Magnetism]] or [[ULTRA POWERUP!!]]}}&lt;br /&gt;
* {{BugFix|Fixed a SourceMod exception when TF2 shuts down with Fortress Blast loaded.}}&lt;br /&gt;
* {{BugFix|Fixed [[Effect Burst]] adding effects to the underlying hidden player when players were using [[Become Sentry]].}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/63/Fortress-Blast-4.3.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.1, Mar 26 2021 ==&lt;br /&gt;
* {{Addition|Random floats now use SourceMod&#039;s random numbers instead of Valve&#039;s in addition to integers.}}&lt;br /&gt;
* {{Adjustment|Mega Mann now caps max health based on the players class being Heavy rather than their max health being 300 or more.}}&lt;br /&gt;
* {{BugFix|Super Speed code will no longer alter players&#039; speed if their Super Speed has ran out.}}&lt;br /&gt;
* {{BugFix|Super Speed no longer caps players speed to 520 HU/s if their previous speed was above 520 HU/s.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; not affecting the welcome message from joining the server or the plugin reloading.}}&lt;br /&gt;
* {{Removal|Removal of bonus speed for Time Travel no longer shows the stunned icon.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a7/Fortress-Blast-4.3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3, Mar 22 2021 ==&lt;br /&gt;
&lt;br /&gt;
Where has Fortress Blast been for over a year? Just fixing bugs no one asked for and adding a powerup for stuff we stole from TF2. Because yes, we are the kind of people to update a random plugin nobody cares about anymore at midnight.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[powerups|powerup]] [[Become Sentry]] which causes the user to immediately turn into a Level 3 Sentry, which can be undone at any time except while being sapped.}}&lt;br /&gt;
* {{Addition|Powerups will now spawn immediately upon late loads.}}&lt;br /&gt;
* {{Addition|Unloading the plugin now deletes unusable powerups.}}&lt;br /&gt;
* {{Adjustment|CollectedPowerup function is now the only means used to set powerups.}}&lt;br /&gt;
* {{Adjustment|Fortress Blast now uses SourceMod&#039;s random numbers instead of Valve&#039;s to ensure numbers are more random.}}&lt;br /&gt;
* {{Adjustment|Player manual now only provides instructions on disabling HTML MOTDs if the user has them disabled.}}&lt;br /&gt;
* {{Adjustment|[[Shock Absorber]] and [[Frost Touch]] no longer provide damage resistance to telefrags.}}&lt;br /&gt;
* {{Adjustment|[[Super Bounce]] now chooses whether or not to mitigate damage based on the source rather than the amount.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now respawns users with full health and ammo when respawning due to no teleporters, instead of preserving their original health and ammo.}}&lt;br /&gt;
* {{Adjustment|The [[commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; no longer runs itself to set multiple players&#039; powerups.}}&lt;br /&gt;
* {{BugFix|Fixed an exploit allowing multiple [[Super Speed]] powerups to be used to gain a permanent speed advantage.}}&lt;br /&gt;
* {{BugFix|Fixed footsteps not playing correctly if too many Super Speeds were used at the same time.}}&lt;br /&gt;
* {{BugFix|Fixed some [[ConVars]] sometimes thinking certain [[powerup spawns|JSON files]] did not exist when in fact they did.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed ending with 2 HU/s speed higher than what the user started with.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed not stacking correctly, possibly causing some speed to be lost.}}&lt;br /&gt;
* {{BugFix|Fixed the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an error if it was run with no parameters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/84/Fortress-Blast-4.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.2, Mar 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Default value of [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; reduced from 125 to 75.}}&lt;br /&gt;
* {{BugFix|Fixed neutral intelligences remaining permanently disabled after playing [[Gift Hunt]] once.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/33/Fortress-Blast-4.2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.1, Mar 7 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] Attack/Defense mode not disabling after occurring at least once.}}&lt;br /&gt;
* {{BugFix|Fixed [[ULTRA POWERUP!!|Ultra Powerup]] not responding to player actions and thus being impossible to use.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/e/e3/Fortress-Blast-4.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2, Mar 6 2020 ==&lt;br /&gt;
&lt;br /&gt;
This update to Fortress Blast has been created with some small help from [https://steamcommunity.com/id/MrBenedevil Benedevil] (formatting) and [https://steamcommunity.com/id/Rushy1 Rushy] (bug fixing), who have recently joined the development team.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]]&amp;lt;/code&amp;gt;, which doesn&#039;t do anything, trust us. [[Super Bounce]], [[Magnetism]], [[Mystery]] and a bunch of other [[powerups]] definitely aren&#039;t affected by this.}}&lt;br /&gt;
* {{Addition|Extra defines created and functions categorised to improve code readability.}}&lt;br /&gt;
* {{Addition|Powerups now emit the Halloween spell spawn sound when they respawn.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} adjusted to be more readable and more accurate.}}&lt;br /&gt;
* {{Adjustment|Multiple internal variables renamed and merged to reduce the amount of memory required by the plugin.}}&lt;br /&gt;
* {{Adjustment|The command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now accepts one argument as well as two, using only one argument will always target the user.}}&lt;br /&gt;
* {{Adjustment|The powerups [[Mega Mann]] and [[ULTRA POWERUP!!|Ultra Powerup]] have been adjusted to reduce the amount of health gained by a Heavy to only 3x normal.}}&lt;br /&gt;
* {{BugFix|Prevented bots from using powerups when they shouldn&#039;t be able to.}}&lt;br /&gt;
* {{BugFix|Prevented dead victims of [[Frost Touch]] from making an unfreeze sound.}}&lt;br /&gt;
* {{BugFix|Sealed certain timer function handles that weren&#039;t being closed, causing eventual crashes.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/67/Fortress-Blast-4.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.1, Feb 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; which controls whether or not to automatically display the intro message in chat.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; which controls whether or not to spawn all [[powerups]] on round start.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; which will delete all powerups and respawn them in their regular [[Powerup spawns|spawns]].}}&lt;br /&gt;
* {{Addition|Added subcommand &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; &amp;quot;force&amp;quot; which will show the Fortress Blast intro message to all players.}}&lt;br /&gt;
* {{Addition|Chance of [[ULTRA POWERUP!!]] spawning is now passed to the {{link|manual}}.}}&lt;br /&gt;
* {{Adjustment|Chance of ULTRA POWERUP!! spawning lowered to 0.1%.}}&lt;br /&gt;
* {{Adjustment|ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; now supports decimal numbers.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now remembers your active weapon and remaining magazines.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/76/Fortress-Blast-4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.0, Feb 10 2020 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, +attack3&#039;ers! Fortress Blast has officially taken a Lootbox System, and we&#039;re ready to charge you $500 a day.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}}&lt;br /&gt;
* {{Addition|Added [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}}&lt;br /&gt;
* {{Addition|Added &amp;quot;[[ULTRA POWERUP!!]]&amp;quot;, which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to control the spawn chance of ULTRA POWERUP!!.}}&lt;br /&gt;
* {{Adjustment|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]]&amp;lt;/code&amp;gt;, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}}&lt;br /&gt;
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won&#039;t start until RED reaches their goal, and gifts don&#039;t spawn during setup.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}}&lt;br /&gt;
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}}&lt;br /&gt;
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/85/Fortress-Blast-4.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.1, Jan 28 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}}&lt;br /&gt;
* {{Addition|Players can no longer use powerups if they have lost the round or are in a stalemate.}}&lt;br /&gt;
* {{Addition|The collected powerup text now turns red if you&#039;re unable to use a powerup.}}&lt;br /&gt;
* {{Adjustment|Server tags are now added to the start if they get truncated.}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-checking now prevents powerup use instead of checking one second into use.}}&lt;br /&gt;
* {{BugFix|Powerup particles are now removed if their owner dies.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use Demoman&#039;s shields while using [[Time Travel]].}}&lt;br /&gt;
* {{Removal|Entering a Halloween Kart with a powerup no longer removes your powerup.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/f2/Fortress-Blast-3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.4, Jan 18 2020 ==&lt;br /&gt;
&lt;br /&gt;
This new update of Fortress Blast is dependent on a new function recently added to [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn]. If you are updating Fortress Blast from an older version, please check [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn&#039;s releases page] and update your version of Rest in Pawn as well.&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Replaced Fortress Blast&#039;s key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}}&lt;br /&gt;
&lt;br /&gt;
Due to an oversight, the version number will show as &#039;3.0.3&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/0/08/Fortress-Blast-3.0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.3, Jan 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|[[Teleportation]] now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/1/19/Fortress-Blast-3.0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.2, Dec 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]]&amp;lt;/code&amp;gt; which controls the admin flag needed to use &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; while debug mode is off.}}&lt;br /&gt;
* {{Addition|The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; can now be used by anyone if debug mode is on.}}&lt;br /&gt;
* {{BugFix|Fixed Engineers not being able to place buildings or switch weapons after using [[Time Travel]] while carrying a building.}}&lt;br /&gt;
* {{Removal|Using Time Travel while grappling no longer switches your weapon to primary.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/ad/Fortress-Blast-3.0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.1, Dec 17 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]]&amp;lt;/code&amp;gt; which controls whether or not bots are counted as players when calculating the [[Gift Hunt]] gift goal.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now disables the King of the Hill timer.}}&lt;br /&gt;
* {{BugFix|Fixed [[Blast]] not working if trying to damage a building with debug mode enabled.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] ocassionally not teleporting the player.}}&lt;br /&gt;
* {{BugFix|Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ce/Fortress-Blast-3.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0, Dec 10 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Magnetism]] [[Powerups|powerup]], which attracts or repels enemies depending on the user&#039;s current weapon slot.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; which controls whether or not Gift Hunt is enabled, disabled by default.}}&lt;br /&gt;
* {{Addition|The tag &amp;quot;fortressblast&amp;quot; is now automatically added to the current server with sv_tags.}}&lt;br /&gt;
* {{Adjustment|Players frozen with [[Frost Touch]] now have 90% damage resistance.}}&lt;br /&gt;
* {{Adjustment|File path checking is now done once per round instead of on map change.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt]] is now powered by [[Gift spawns|.json files]] instead of custom maps.}}&lt;br /&gt;
* {{Adjustment|Frost Touch ice statues no longer move after being created.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/81/Fortress-Blast-3.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2.1, Dec 3 2019 ==&lt;br /&gt;
&lt;br /&gt;
This Smissmas feels like the very first Smissmas to me! At least, the first one since we started tampering with stuff.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]]&amp;lt;/code&amp;gt; which controls whether Smissmas features are enabled or not.}}&lt;br /&gt;
* {{Addition|Intro message is now festive-coloured during Smissmas.}}&lt;br /&gt;
* {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}}&lt;br /&gt;
* {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ca/Fortress-Blast-2.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2, Nov 26 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added plugin description read by other SourceMod plugins.}}&lt;br /&gt;
* {{Addition|[[Blast]] now does damage to buildings as well.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; to control the damage ratio of players to buildings.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}&lt;br /&gt;
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/fe/Fortress-Blast-2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.1, Nov 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}}&lt;br /&gt;
* {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}}&lt;br /&gt;
* {{BugFix|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is no longer enforced after a round has been won.}}&lt;br /&gt;
* {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/2/26/Fortress-Blast-2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0.1, Nov 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/6e/Fortress-Blast-2.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0, Nov 21 2019 ==&lt;br /&gt;
&lt;br /&gt;
Christmas has come early to Fortress Blast. Before Thanksgiving, even. As you prepare to run frantically looking for gifts, we have created an entirely new gamemode to enjoy. Check out one of the maps here: https://gamebanana.com/maps/207070&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added logic for the map game mode [[Gift Hunt]].}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; which spawns a temporary [[Powerups|powerup]] at the crosshair.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]]&amp;lt;/code&amp;gt; which controls roughly how many gifts should spawn each respawn.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; which controls the base gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt; which controls when to increase the gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt; which controls how much to increase the gift goal by each time.}}&lt;br /&gt;
* {{BugFix|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; which kills players in enemy spawnrooms.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/9/97/Fortress-Blast-2.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.1, Nov 16 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt; which allows enabling only certain [[powerups]] with a bitfield.}}&lt;br /&gt;
* {{Addition|The MOTD is now responsive to the plugin&#039;s ConVars, specifically the powerups enabled and action required.}}&lt;br /&gt;
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}&lt;br /&gt;
* {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c2/Fortress-Blast-1.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.0, Nov 9 2019 ==&lt;br /&gt;
&lt;br /&gt;
Woohoo, 1.0! We&#039;re out of beta :) Stay tuned for micropurchases!&lt;br /&gt;
&lt;br /&gt;
For those nosy people who want to know what the code running on their computers does, here are some of what we changed:&lt;br /&gt;
* {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}}&lt;br /&gt;
* {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}}&lt;br /&gt;
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @bots and @humans.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] now puts you into third person.}}&lt;br /&gt;
* {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}}&lt;br /&gt;
* {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}}&lt;br /&gt;
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c6/Fortress-Blast-1.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1, Nov 6 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}}&lt;br /&gt;
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}}&lt;br /&gt;
* {{Removal|[[Powerups]] no longer spawn during waiting for players.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/71/Fortress-Blast-0.4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4, Nov 4 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}}&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; to allow server owners to set their own powerup.}}&lt;br /&gt;
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}}&lt;br /&gt;
* {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}}&lt;br /&gt;
* {{BugFix|Fixed powerup effects carrying over to new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/b/b8/Fortress-Blast-0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.3, Oct 30 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt;implemented.}}&lt;br /&gt;
* {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}}&lt;br /&gt;
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @all, @red and @blue.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; taking admin immunity into account.}}&lt;br /&gt;
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/4/4a/Fortress-Blast-0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.2, Oct 28 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added beta particles system.}}&lt;br /&gt;
* {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}}&lt;br /&gt;
* {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}}&lt;br /&gt;
* {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}}&lt;br /&gt;
* {{BugFix|Introductory chat message spam reduced.}}&lt;br /&gt;
* {{BugFix|Fixed players not losing powerups on death.}}&lt;br /&gt;
* {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}}&lt;br /&gt;
* {{BugFix|Fixed powerups ending early if they are used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}}&lt;br /&gt;
* {{BugFix|Fixed some Mannpower powerups not being replaced.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a4/Fortress-Blast-0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.1, Oct 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
First release! It has a few bugs but it&#039;s stable and should work good.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/34/Fortress-Blast-0.1.zip}}&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt_countbots&amp;diff=858</id>
		<title>Sm fortressblast gifthunt countbots</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt_countbots&amp;diff=858"/>
		<updated>2021-04-10T02:13:38Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_gifthunt_countbots}}&amp;lt;code&amp;gt;sm_fortressblast_gifthunt_countbots&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in [[Gift Hunt]], added in version 3.0.1. It controls whether or not bots should be counted when creating the gift goal. As the gift goal is able to change by the amount of players, this ConVar will determine whether or not bots should be considered a &amp;quot;player&amp;quot; when calculating the goal. If the ConVar is set to 0, bots will be ignored, and only human players will increase the goal. If the ConVar is set to 1, bots will be counted as players. The default value for this ConVar is 0.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:Gift Hunt]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt_goal&amp;diff=863</id>
		<title>Sm fortressblast gifthunt goal</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt_goal&amp;diff=863"/>
		<updated>2021-04-10T02:13:33Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_gifthunt_goal}}&amp;lt;code&amp;gt;sm_fortressblast_gifthunt_goal&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in [[Gift Hunt]], added in version 2.0. It decides the &amp;quot;base&amp;quot; amount when calculating the gift hunt goal. This may not be the actual goal, as other ConVars allow the goal to scale based on the number of players. This simply determines the amount to start from. The default value for this ConVar is 75.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:Gift Hunt]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt_increment&amp;diff=867</id>
		<title>Sm fortressblast gifthunt increment</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt_increment&amp;diff=867"/>
		<updated>2021-04-10T02:13:28Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_gifthunt_increment}}&amp;lt;code&amp;gt;sm_fortressblast_gifthunt_increment&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in [[Gift Hunt]], added in version 2.0. It controls the amount to scale the Gift Hunt goal by player groups (with the amount of players go into a group being controlled by &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt;). For all players that go into a player group (4 by default), the gift goal will be increased by the value of this ConVar. The default value for this ConVar is 25.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:Gift Hunt]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt_players&amp;diff=871</id>
		<title>Sm fortressblast gifthunt players</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt_players&amp;diff=871"/>
		<updated>2021-04-10T02:13:24Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_gifthunt_players}}&amp;lt;code&amp;gt;sm_fortressblast_gifthunt_players&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in [[Gift Hunt]], added in version 2.0. It controls the amount of players that should be required to increase the goal (by the amount defined in &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt;, 25 by default). This will be repeated, for every group of players on the server. The default value for this ConVar is 4.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:Gift Hunt]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=680</id>
		<title>Gift spawns</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_spawns&amp;diff=680"/>
		<updated>2021-04-10T02:12:34Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gift spawns for the miniature game mode [[Gift Hunt]] are defined exactly the same as [[powerup spawns]], but are instead found in the file &amp;lt;code&amp;gt;tf/scripts/fortress_blast/gift_spawns/&amp;lt;map name here&amp;gt;.json&amp;lt;/code&amp;gt;. All the rules when creating [[custom powerup spawns]] apply for gifts as well, but with the following exceptions:&lt;br /&gt;
* Gifts spawn 8 Hammer units above their specified Z coordinates. This is to prevent them from touching and phasing through the ground.&lt;br /&gt;
* Gifts spawn randomly around a map within their defined spawns, therefore it is preferable to avoid placing them in areas that are much easier to access by being on a particular team.&lt;br /&gt;
* Gifts are intended to be placed much closer together, roughly 144 Hammer units apart. This means that the &#039;&#039;&#039;basic method&#039;&#039;&#039; described when creating custom powerup spawns is far more difficult, due to how much measuring and memorisation is required. The &#039;&#039;&#039;advanced method&#039;&#039;&#039; is highly recommended, though placing &amp;lt;code&amp;gt;info_powerup_spawn&amp;lt;/code&amp;gt; entities is not necessary.&lt;br /&gt;
* In addition to the optional attributes powerup spawns have, a gift spawns .json file has an additional optional boolean attribute called &amp;lt;code&amp;gt;&amp;quot;attackdefense&amp;quot;&amp;lt;/code&amp;gt;. If set to true, gifts will only start spawning after setup time ends, and the game timer is frozen until the RED team reaches the gift goal. This should be used for map game modes such as Attack/Defense and Payload.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gift Hunt]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt&amp;diff=942</id>
		<title>Sm fortressblast gifthunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt&amp;diff=942"/>
		<updated>2021-04-10T02:12:21Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_gifthunt}}&amp;lt;code&amp;gt;sm_fortressblast_gifthunt&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in [[Gift Hunt]], added in version 3.0. It controls whether a game of Gift Hunt should happen on a [[Gift spawns|map that supports it]]. Note that the default value for this ConVar is 0, meaning that a game of Gift Hunt will never happen.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:Gift Hunt]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_Hunt&amp;diff=387</id>
		<title>Gift Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Gift_Hunt&amp;diff=387"/>
		<updated>2021-04-10T02:12:10Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gift Hunt is an optional miniature game mode included in Fortress Blast, inspired by Gem Hunt and Gem Collection from {{pq}}. It was introduced in version 2.0 of the plugin, but was updated in version 3.0 to improve map support. Gift Hunt is only available on maps that have an [[Gift spawns|associated .json file]] in the folder &amp;lt;code&amp;gt;tf/scripts/fortressblast/gift_spawns&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In Gift Hunt, small gifts appear randomly around a map. The mission of each team is to collect a certain number of gifts, which allows capture of all objectives on the map. Above gifts are sprites that can be seen through some walls, allowing gifts to be found quicker. The number of gifts required to unlock the objective can vary between servers and player counts. If all the gifts on the map have been collected, more will appear.&lt;br /&gt;
&lt;br /&gt;
Gift Hunt also has an Attack/Defense mode which can be enabled in a map&#039;s associated .json file. In this mode, gifts do not spawn until setup time is over and the round timer starts paused. If the BLU team collects the required number of gifts, their objective will unlock as normal, but if the RED team does so, the round timer will start ticking down.&lt;br /&gt;
&lt;br /&gt;
In the event where it has been more than 1 minute since one team reached the gift goal, and the other team has not, the amount each collected gift is worth for the other team may increase every minute, depending on the server&#039;s preferences, to a maximum of 5 times normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;qcLWb7yRHWM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer information ==&lt;br /&gt;
&lt;br /&gt;
You can enable or disable the game mode with the &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; [[ConVars|ConVar]]. Like [[powerups]], gifts in Gift Hunt are also &amp;lt;code&amp;gt;tf_halloween_pickup&amp;lt;/code&amp;gt; entities, however they have a plugin-given ID of 0. Using the [[Commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]] @me 0&amp;lt;/code&amp;gt; will only remove any equipped powerup and does not increment the collected gifts counter.&lt;br /&gt;
&lt;br /&gt;
On Capture the Flag maps with Gift Hunt .json files, the extended time spent playing caused by Gift Hunt does not work well with the default number of required intelligence captures. It is recommended to change the value of &amp;lt;code&amp;gt;tf_flag_caps_per_round&amp;lt;/code&amp;gt; from 3 to 1 on these maps through the server configuration files.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gift Hunt]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Category:Gift_Hunt&amp;diff=963</id>
		<title>Category:Gift Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Category:Gift_Hunt&amp;diff=963"/>
		<updated>2021-04-10T02:11:32Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Created page with &amp;quot;Gift Hunt is an optional miniature game mode included in Fortress Blast. Main article available here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gift Hunt is an optional miniature game mode included in Fortress Blast. [[Gift Hunt|Main article available here]].&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=545</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=545"/>
		<updated>2021-04-10T02:07:27Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. All dates are based on UTC -8 time.&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.3, Apr 9 2021 ==&lt;br /&gt;
* {{Addition|Administrator commands now check flag bits directly instead of loading a blank command.}}&lt;br /&gt;
* {{Adjustment|Text for freeing a particle when all are in use now only shows up when in [[Debug Mode]].}}&lt;br /&gt;
* {{Adjustment|The maximum amount of particles a player can have has been increased to 25.}}&lt;br /&gt;
* {{Adjustment|Debug Mode text now uses the default chat color instead of pure white.}}&lt;br /&gt;
* {{BugFix|Fixed removal of particles and powerups expiring leaking handles.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an exception when used from the server console without enough parameters.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;sm_setpowerup&amp;lt;/code&amp;gt; triggering an exception when used with a pattern that no clients matched.}}&lt;br /&gt;
* {{Removal|[[Teleportation]] teleporting to spawn no longer shows a chat message.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/3e/Fortress-Blast-4.3.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.2, Apr 8 2021 ==&lt;br /&gt;
Note: Due to an error on the developers end, the source code does not match the compiled binary. Do not use this release, use 4.3.3 or the latest version instead.&lt;br /&gt;
* {{Addition|Players can no longer exit sentries within a second of [[Become Sentry|becoming one]] to prevent accidental exits.}}&lt;br /&gt;
* {{Addition|Players can no longer use [[Mystery]] if they cannot use any of the possible powerups Mystery can choose from.}}&lt;br /&gt;
* {{Adjustment|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is now set to 0 by default, it will be removed in a later version.}}&lt;br /&gt;
* {{BugFix|Fixed an &amp;quot;invalid handle&amp;quot; exception when TF2 reuses an entity ID previous used for a powerup for a new powerup.}}&lt;br /&gt;
* {{BugFix|Fixed Fortress Blast leaking handles when using [[Magnetism]] or [[ULTRA POWERUP!!]]}}&lt;br /&gt;
* {{BugFix|Fixed a SourceMod exception when TF2 shuts down with Fortress Blast loaded.}}&lt;br /&gt;
* {{BugFix|Fixed [[Effect Burst]] adding effects to the underlying hidden player when players were using [[Become Sentry]].}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/63/Fortress-Blast-4.3.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.1, Mar 26 2021 ==&lt;br /&gt;
* {{Addition|Random floats now use SourceMod&#039;s random numbers instead of Valve&#039;s in addition to integers.}}&lt;br /&gt;
* {{Adjustment|Mega Mann now caps max health based on the players class being Heavy rather than their max health being 300 or more.}}&lt;br /&gt;
* {{BugFix|Super Speed code will no longer alter players&#039; speed if their Super Speed has ran out.}}&lt;br /&gt;
* {{BugFix|Super Speed no longer caps players speed to 520 HU/s if their previous speed was above 520 HU/s.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; not affecting the welcome message from joining the server or the plugin reloading.}}&lt;br /&gt;
* {{Removal|Removal of bonus speed for Time Travel no longer shows the stunned icon.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a7/Fortress-Blast-4.3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3, Mar 22 2021 ==&lt;br /&gt;
&lt;br /&gt;
Where has Fortress Blast been for over a year? Just fixing bugs no one asked for and adding a powerup for stuff we stole from TF2. Because yes, we are the kind of people to update a random plugin nobody cares about anymore at midnight.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[powerups|powerup]] [[Become Sentry]] which causes the user to immediately turn into a Level 3 Sentry, which can be undone at any time except while being sapped.}}&lt;br /&gt;
* {{Addition|Powerups will now spawn immediately upon late loads.}}&lt;br /&gt;
* {{Addition|Unloading the plugin now deletes unusable powerups.}}&lt;br /&gt;
* {{Adjustment|CollectedPowerup function is now the only means used to set powerups.}}&lt;br /&gt;
* {{Adjustment|Fortress Blast now uses SourceMod&#039;s random numbers instead of Valve&#039;s to ensure numbers are more random.}}&lt;br /&gt;
* {{Adjustment|Player manual now only provides instructions on disabling HTML MOTDs if the user has them disabled.}}&lt;br /&gt;
* {{Adjustment|[[Shock Absorber]] and [[Frost Touch]] no longer provide damage resistance to telefrags.}}&lt;br /&gt;
* {{Adjustment|[[Super Bounce]] now chooses whether or not to mitigate damage based on the source rather than the amount.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now respawns users with full health and ammo when respawning due to no teleporters, instead of preserving their original health and ammo.}}&lt;br /&gt;
* {{Adjustment|The [[commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; no longer runs itself to set multiple players&#039; powerups.}}&lt;br /&gt;
* {{BugFix|Fixed an exploit allowing multiple [[Super Speed]] powerups to be used to gain a permanent speed advantage.}}&lt;br /&gt;
* {{BugFix|Fixed footsteps not playing correctly if too many Super Speeds were used at the same time.}}&lt;br /&gt;
* {{BugFix|Fixed some [[ConVars]] sometimes thinking certain [[powerup spawns|JSON files]] did not exist when in fact they did.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed ending with 2 HU/s speed higher than what the user started with.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed not stacking correctly, possibly causing some speed to be lost.}}&lt;br /&gt;
* {{BugFix|Fixed the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an error if it was run with no parameters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/84/Fortress-Blast-4.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.2, Mar 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Default value of [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; reduced from 125 to 75.}}&lt;br /&gt;
* {{BugFix|Fixed neutral intelligences remaining permanently disabled after playing [[Gift Hunt]] once.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/33/Fortress-Blast-4.2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.1, Mar 7 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] Attack/Defense mode not disabling after occurring at least once.}}&lt;br /&gt;
* {{BugFix|Fixed [[ULTRA POWERUP!!|Ultra Powerup]] not responding to player actions and thus being impossible to use.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/e/e3/Fortress-Blast-4.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2, Mar 6 2020 ==&lt;br /&gt;
&lt;br /&gt;
This update to Fortress Blast has been created with some small help from [https://steamcommunity.com/id/MrBenedevil Benedevil] (formatting) and [https://steamcommunity.com/id/Rushy1 Rushy] (bug fixing), who have recently joined the development team.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]]&amp;lt;/code&amp;gt;, which doesn&#039;t do anything, trust us. [[Super Bounce]], [[Magnetism]], [[Mystery]] and a bunch of other [[powerups]] definitely aren&#039;t affected by this.}}&lt;br /&gt;
* {{Addition|Extra defines created and functions categorised to improve code readability.}}&lt;br /&gt;
* {{Addition|Powerups now emit the Halloween spell spawn sound when they respawn.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} adjusted to be more readable and more accurate.}}&lt;br /&gt;
* {{Adjustment|Multiple internal variables renamed and merged to reduce the amount of memory required by the plugin.}}&lt;br /&gt;
* {{Adjustment|The command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now accepts one argument as well as two, using only one argument will always target the user.}}&lt;br /&gt;
* {{Adjustment|The powerups [[Mega Mann]] and [[ULTRA POWERUP!!|Ultra Powerup]] have been adjusted to reduce the amount of health gained by a Heavy to only 3x normal.}}&lt;br /&gt;
* {{BugFix|Prevented bots from using powerups when they shouldn&#039;t be able to.}}&lt;br /&gt;
* {{BugFix|Prevented dead victims of [[Frost Touch]] from making an unfreeze sound.}}&lt;br /&gt;
* {{BugFix|Sealed certain timer function handles that weren&#039;t being closed, causing eventual crashes.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/67/Fortress-Blast-4.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.1, Feb 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; which controls whether or not to automatically display the intro message in chat.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; which controls whether or not to spawn all [[powerups]] on round start.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; which will delete all powerups and respawn them in their regular [[Powerup spawns|spawns]].}}&lt;br /&gt;
* {{Addition|Added subcommand &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; &amp;quot;force&amp;quot; which will show the Fortress Blast intro message to all players.}}&lt;br /&gt;
* {{Addition|Chance of [[ULTRA POWERUP!!]] spawning is now passed to the {{link|manual}}.}}&lt;br /&gt;
* {{Adjustment|Chance of ULTRA POWERUP!! spawning lowered to 0.1%.}}&lt;br /&gt;
* {{Adjustment|ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; now supports decimal numbers.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now remembers your active weapon and remaining magazines.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/76/Fortress-Blast-4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.0, Feb 10 2020 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, +attack3&#039;ers! Fortress Blast has officially taken a Lootbox System, and we&#039;re ready to charge you $500 a day.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}}&lt;br /&gt;
* {{Addition|Added [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}}&lt;br /&gt;
* {{Addition|Added &amp;quot;[[ULTRA POWERUP!!]]&amp;quot;, which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to control the spawn chance of ULTRA POWERUP!!.}}&lt;br /&gt;
* {{Adjustment|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]]&amp;lt;/code&amp;gt;, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}}&lt;br /&gt;
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won&#039;t start until RED reaches their goal, and gifts don&#039;t spawn during setup.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}}&lt;br /&gt;
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}}&lt;br /&gt;
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/85/Fortress-Blast-4.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.1, Jan 28 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}}&lt;br /&gt;
* {{Addition|Players can no longer use powerups if they have lost the round or are in a stalemate.}}&lt;br /&gt;
* {{Addition|The collected powerup text now turns red if you&#039;re unable to use a powerup.}}&lt;br /&gt;
* {{Adjustment|Server tags are now added to the start if they get truncated.}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-checking now prevents powerup use instead of checking one second into use.}}&lt;br /&gt;
* {{BugFix|Powerup particles are now removed if their owner dies.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use Demoman&#039;s shields while using [[Time Travel]].}}&lt;br /&gt;
* {{Removal|Entering a Halloween Kart with a powerup no longer removes your powerup.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/f2/Fortress-Blast-3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.4, Jan 18 2020 ==&lt;br /&gt;
&lt;br /&gt;
This new update of Fortress Blast is dependent on a new function recently added to [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn]. If you are updating Fortress Blast from an older version, please check [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn&#039;s releases page] and update your version of Rest in Pawn as well.&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Replaced Fortress Blast&#039;s key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}}&lt;br /&gt;
&lt;br /&gt;
Due to an oversight, the version number will show as &#039;3.0.3&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/0/08/Fortress-Blast-3.0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.3, Jan 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|[[Teleportation]] now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/1/19/Fortress-Blast-3.0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.2, Dec 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]]&amp;lt;/code&amp;gt; which controls the admin flag needed to use &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; while debug mode is off.}}&lt;br /&gt;
* {{Addition|The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; can now be used by anyone if debug mode is on.}}&lt;br /&gt;
* {{BugFix|Fixed Engineers not being able to place buildings or switch weapons after using [[Time Travel]] while carrying a building.}}&lt;br /&gt;
* {{Removal|Using Time Travel while grappling no longer switches your weapon to primary.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/ad/Fortress-Blast-3.0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.1, Dec 17 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]]&amp;lt;/code&amp;gt; which controls whether or not bots are counted as players when calculating the [[Gift Hunt]] gift goal.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now disables the King of the Hill timer.}}&lt;br /&gt;
* {{BugFix|Fixed [[Blast]] not working if trying to damage a building with debug mode enabled.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] ocassionally not teleporting the player.}}&lt;br /&gt;
* {{BugFix|Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ce/Fortress-Blast-3.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0, Dec 10 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Magnetism]] [[Powerups|powerup]], which attracts or repels enemies depending on the user&#039;s current weapon slot.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; which controls whether or not Gift Hunt is enabled, disabled by default.}}&lt;br /&gt;
* {{Addition|The tag &amp;quot;fortressblast&amp;quot; is now automatically added to the current server with sv_tags.}}&lt;br /&gt;
* {{Adjustment|Players frozen with [[Frost Touch]] now have 90% damage resistance.}}&lt;br /&gt;
* {{Adjustment|File path checking is now done once per round instead of on map change.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt]] is now powered by [[Gift spawns|.json files]] instead of custom maps.}}&lt;br /&gt;
* {{Adjustment|Frost Touch ice statues no longer move after being created.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/81/Fortress-Blast-3.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2.1, Dec 3 2019 ==&lt;br /&gt;
&lt;br /&gt;
This Smissmas feels like the very first Smissmas to me! At least, the first one since we started tampering with stuff.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]]&amp;lt;/code&amp;gt; which controls whether Smissmas features are enabled or not.}}&lt;br /&gt;
* {{Addition|Intro message is now festive-coloured during Smissmas.}}&lt;br /&gt;
* {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}}&lt;br /&gt;
* {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ca/Fortress-Blast-2.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2, Nov 26 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added plugin description read by other SourceMod plugins.}}&lt;br /&gt;
* {{Addition|[[Blast]] now does damage to buildings as well.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; to control the damage ratio of players to buildings.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}&lt;br /&gt;
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/fe/Fortress-Blast-2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.1, Nov 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}}&lt;br /&gt;
* {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}}&lt;br /&gt;
* {{BugFix|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is no longer enforced after a round has been won.}}&lt;br /&gt;
* {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/2/26/Fortress-Blast-2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0.1, Nov 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/6e/Fortress-Blast-2.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0, Nov 21 2019 ==&lt;br /&gt;
&lt;br /&gt;
Christmas has come early to Fortress Blast. Before Thanksgiving, even. As you prepare to run frantically looking for gifts, we have created an entirely new gamemode to enjoy. Check out one of the maps here: https://gamebanana.com/maps/207070&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added logic for the map game mode [[Gift Hunt]].}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; which spawns a temporary [[Powerups|powerup]] at the crosshair.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]]&amp;lt;/code&amp;gt; which controls roughly how many gifts should spawn each respawn.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; which controls the base gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt; which controls when to increase the gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt; which controls how much to increase the gift goal by each time.}}&lt;br /&gt;
* {{BugFix|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; which kills players in enemy spawnrooms.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/9/97/Fortress-Blast-2.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.1, Nov 16 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt; which allows enabling only certain [[powerups]] with a bitfield.}}&lt;br /&gt;
* {{Addition|The MOTD is now responsive to the plugin&#039;s ConVars, specifically the powerups enabled and action required.}}&lt;br /&gt;
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}&lt;br /&gt;
* {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c2/Fortress-Blast-1.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.0, Nov 9 2019 ==&lt;br /&gt;
&lt;br /&gt;
Woohoo, 1.0! We&#039;re out of beta :) Stay tuned for micropurchases!&lt;br /&gt;
&lt;br /&gt;
For those nosy people who want to know what the code running on their computers does, here are some of what we changed:&lt;br /&gt;
* {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}}&lt;br /&gt;
* {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}}&lt;br /&gt;
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @bots and @humans.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] now puts you into third person.}}&lt;br /&gt;
* {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}}&lt;br /&gt;
* {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}}&lt;br /&gt;
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c6/Fortress-Blast-1.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1, Nov 6 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}}&lt;br /&gt;
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}}&lt;br /&gt;
* {{Removal|[[Powerups]] no longer spawn during waiting for players.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/71/Fortress-Blast-0.4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4, Nov 4 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}}&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; to allow server owners to set their own powerup.}}&lt;br /&gt;
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}}&lt;br /&gt;
* {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}}&lt;br /&gt;
* {{BugFix|Fixed powerup effects carrying over to new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/b/b8/Fortress-Blast-0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.3, Oct 30 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt;implemented.}}&lt;br /&gt;
* {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}}&lt;br /&gt;
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @all, @red and @blue.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; taking admin immunity into account.}}&lt;br /&gt;
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/4/4a/Fortress-Blast-0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.2, Oct 28 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added beta particles system.}}&lt;br /&gt;
* {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}}&lt;br /&gt;
* {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}}&lt;br /&gt;
* {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}}&lt;br /&gt;
* {{BugFix|Introductory chat message spam reduced.}}&lt;br /&gt;
* {{BugFix|Fixed players not losing powerups on death.}}&lt;br /&gt;
* {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}}&lt;br /&gt;
* {{BugFix|Fixed powerups ending early if they are used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}}&lt;br /&gt;
* {{BugFix|Fixed some Mannpower powerups not being replaced.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a4/Fortress-Blast-0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.1, Oct 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
First release! It has a few bugs but it&#039;s stable and should work good.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/34/Fortress-Blast-0.1.zip}}&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=543</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=543"/>
		<updated>2021-04-10T02:02:51Z</updated>

		<summary type="html">&lt;p&gt;Jack5: 4.3.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. All dates are based on UTC -8 time.&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.3, Apr 9 2021 ==&lt;br /&gt;
Note: Due to an error on the developers end, the source code does not match the compiled binary. Do not use this release, use 4.3.3 or the latest version instead.&lt;br /&gt;
* {{Addition|Administrator commands now check flag bits directly instead of loading a blank command.}}&lt;br /&gt;
* {{Adjustment|Text for freeing a particle when all are in use now only shows up when in [[sm_fortressblast_debug|Debug Mode]].}}&lt;br /&gt;
* {{Adjustment|The maximum amount of particles a player can have has been increased to 25.}}&lt;br /&gt;
* {{Adjustment|Debug Mode text now uses the default chat color instead of pure white.}}&lt;br /&gt;
* {{BugFix|Fixed removal of particles and powerups expiring leaking handles.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an exception when used from the server console without enough parameters.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;sm_setpowerup&amp;lt;/code&amp;gt; triggering an exception when used with a pattern that no clients matched.}}&lt;br /&gt;
* {{Removal|[[Teleportation]] teleporting to spawn no longer shows a chat message.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/3e/Fortress-Blast-4.3.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.2, Apr 8 2021 ==&lt;br /&gt;
Note: Due to an error on the developers end, the source code does not match the compiled binary. Do not use this release, use 4.3.3 or the latest version instead.&lt;br /&gt;
* {{Addition|Players can no longer exit sentries within a second of [[Become Sentry|becoming one]] to prevent accidental exits.}}&lt;br /&gt;
* {{Addition|Players can no longer use [[Mystery]] if they cannot use any of the possible powerups Mystery can choose from.}}&lt;br /&gt;
* {{Adjustment|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is now set to 0 by default, it will be removed in a later version.}}&lt;br /&gt;
* {{BugFix|Fixed an &amp;quot;invalid handle&amp;quot; exception when TF2 reuses an entity ID previous used for a powerup for a new powerup.}}&lt;br /&gt;
* {{BugFix|Fixed Fortress Blast leaking handles when using [[Magnetism]] or [[ULTRA POWERUP!!]]}}&lt;br /&gt;
* {{BugFix|Fixed a SourceMod exception when TF2 shuts down with Fortress Blast loaded.}}&lt;br /&gt;
* {{BugFix|Fixed [[Effect Burst]] adding effects to the underlying hidden player when players were using [[Become Sentry]].}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/63/Fortress-Blast-4.3.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3.1, Mar 26 2021 ==&lt;br /&gt;
* {{Addition|Random floats now use SourceMod&#039;s random numbers instead of Valve&#039;s in addition to integers.}}&lt;br /&gt;
* {{Adjustment|Mega Mann now caps max health based on the players class being Heavy rather than their max health being 300 or more.}}&lt;br /&gt;
* {{BugFix|Super Speed code will no longer alter players&#039; speed if their Super Speed has ran out.}}&lt;br /&gt;
* {{BugFix|Super Speed no longer caps players speed to 520 HU/s if their previous speed was above 520 HU/s.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; not affecting the welcome message from joining the server or the plugin reloading.}}&lt;br /&gt;
* {{Removal|Removal of bonus speed for Time Travel no longer shows the stunned icon.}}&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a7/Fortress-Blast-4.3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.3, Mar 22 2021 ==&lt;br /&gt;
&lt;br /&gt;
Where has Fortress Blast been for over a year? Just fixing bugs no one asked for and adding a powerup for stuff we stole from TF2. Because yes, we are the kind of people to update a random plugin nobody cares about anymore at midnight.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[powerups|powerup]] [[Become Sentry]] which causes the user to immediately turn into a Level 3 Sentry, which can be undone at any time except while being sapped.}}&lt;br /&gt;
* {{Addition|Powerups will now spawn immediately upon late loads.}}&lt;br /&gt;
* {{Addition|Unloading the plugin now deletes unusable powerups.}}&lt;br /&gt;
* {{Adjustment|CollectedPowerup function is now the only means used to set powerups.}}&lt;br /&gt;
* {{Adjustment|Fortress Blast now uses SourceMod&#039;s random numbers instead of Valve&#039;s to ensure numbers are more random.}}&lt;br /&gt;
* {{Adjustment|Player manual now only provides instructions on disabling HTML MOTDs if the user has them disabled.}}&lt;br /&gt;
* {{Adjustment|[[Shock Absorber]] and [[Frost Touch]] no longer provide damage resistance to telefrags.}}&lt;br /&gt;
* {{Adjustment|[[Super Bounce]] now chooses whether or not to mitigate damage based on the source rather than the amount.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now respawns users with full health and ammo when respawning due to no teleporters, instead of preserving their original health and ammo.}}&lt;br /&gt;
* {{Adjustment|The [[commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; no longer runs itself to set multiple players&#039; powerups.}}&lt;br /&gt;
* {{BugFix|Fixed an exploit allowing multiple [[Super Speed]] powerups to be used to gain a permanent speed advantage.}}&lt;br /&gt;
* {{BugFix|Fixed footsteps not playing correctly if too many Super Speeds were used at the same time.}}&lt;br /&gt;
* {{BugFix|Fixed some [[ConVars]] sometimes thinking certain [[powerup spawns|JSON files]] did not exist when in fact they did.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed ending with 2 HU/s speed higher than what the user started with.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed not stacking correctly, possibly causing some speed to be lost.}}&lt;br /&gt;
* {{BugFix|Fixed the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an error if it was run with no parameters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/84/Fortress-Blast-4.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.2, Mar 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Default value of [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; reduced from 125 to 75.}}&lt;br /&gt;
* {{BugFix|Fixed neutral intelligences remaining permanently disabled after playing [[Gift Hunt]] once.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/33/Fortress-Blast-4.2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.1, Mar 7 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] Attack/Defense mode not disabling after occurring at least once.}}&lt;br /&gt;
* {{BugFix|Fixed [[ULTRA POWERUP!!|Ultra Powerup]] not responding to player actions and thus being impossible to use.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/e/e3/Fortress-Blast-4.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2, Mar 6 2020 ==&lt;br /&gt;
&lt;br /&gt;
This update to Fortress Blast has been created with some small help from [https://steamcommunity.com/id/MrBenedevil Benedevil] (formatting) and [https://steamcommunity.com/id/Rushy1 Rushy] (bug fixing), who have recently joined the development team.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]]&amp;lt;/code&amp;gt;, which doesn&#039;t do anything, trust us. [[Super Bounce]], [[Magnetism]], [[Mystery]] and a bunch of other [[powerups]] definitely aren&#039;t affected by this.}}&lt;br /&gt;
* {{Addition|Extra defines created and functions categorised to improve code readability.}}&lt;br /&gt;
* {{Addition|Powerups now emit the Halloween spell spawn sound when they respawn.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} adjusted to be more readable and more accurate.}}&lt;br /&gt;
* {{Adjustment|Multiple internal variables renamed and merged to reduce the amount of memory required by the plugin.}}&lt;br /&gt;
* {{Adjustment|The command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now accepts one argument as well as two, using only one argument will always target the user.}}&lt;br /&gt;
* {{Adjustment|The powerups [[Mega Mann]] and [[ULTRA POWERUP!!|Ultra Powerup]] have been adjusted to reduce the amount of health gained by a Heavy to only 3x normal.}}&lt;br /&gt;
* {{BugFix|Prevented bots from using powerups when they shouldn&#039;t be able to.}}&lt;br /&gt;
* {{BugFix|Prevented dead victims of [[Frost Touch]] from making an unfreeze sound.}}&lt;br /&gt;
* {{BugFix|Sealed certain timer function handles that weren&#039;t being closed, causing eventual crashes.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/67/Fortress-Blast-4.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.1, Feb 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; which controls whether or not to automatically display the intro message in chat.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; which controls whether or not to spawn all [[powerups]] on round start.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; which will delete all powerups and respawn them in their regular [[Powerup spawns|spawns]].}}&lt;br /&gt;
* {{Addition|Added subcommand &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; &amp;quot;force&amp;quot; which will show the Fortress Blast intro message to all players.}}&lt;br /&gt;
* {{Addition|Chance of [[ULTRA POWERUP!!]] spawning is now passed to the {{link|manual}}.}}&lt;br /&gt;
* {{Adjustment|Chance of ULTRA POWERUP!! spawning lowered to 0.1%.}}&lt;br /&gt;
* {{Adjustment|ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; now supports decimal numbers.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now remembers your active weapon and remaining magazines.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/76/Fortress-Blast-4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.0, Feb 10 2020 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, +attack3&#039;ers! Fortress Blast has officially taken a Lootbox System, and we&#039;re ready to charge you $500 a day.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}}&lt;br /&gt;
* {{Addition|Added [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}}&lt;br /&gt;
* {{Addition|Added &amp;quot;[[ULTRA POWERUP!!]]&amp;quot;, which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to control the spawn chance of ULTRA POWERUP!!.}}&lt;br /&gt;
* {{Adjustment|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]]&amp;lt;/code&amp;gt;, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}}&lt;br /&gt;
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won&#039;t start until RED reaches their goal, and gifts don&#039;t spawn during setup.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}}&lt;br /&gt;
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}}&lt;br /&gt;
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/85/Fortress-Blast-4.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.1, Jan 28 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}}&lt;br /&gt;
* {{Addition|Players can no longer use powerups if they have lost the round or are in a stalemate.}}&lt;br /&gt;
* {{Addition|The collected powerup text now turns red if you&#039;re unable to use a powerup.}}&lt;br /&gt;
* {{Adjustment|Server tags are now added to the start if they get truncated.}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-checking now prevents powerup use instead of checking one second into use.}}&lt;br /&gt;
* {{BugFix|Powerup particles are now removed if their owner dies.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use Demoman&#039;s shields while using [[Time Travel]].}}&lt;br /&gt;
* {{Removal|Entering a Halloween Kart with a powerup no longer removes your powerup.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/f2/Fortress-Blast-3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.4, Jan 18 2020 ==&lt;br /&gt;
&lt;br /&gt;
This new update of Fortress Blast is dependent on a new function recently added to [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn]. If you are updating Fortress Blast from an older version, please check [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn&#039;s releases page] and update your version of Rest in Pawn as well.&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Replaced Fortress Blast&#039;s key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}}&lt;br /&gt;
&lt;br /&gt;
Due to an oversight, the version number will show as &#039;3.0.3&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/0/08/Fortress-Blast-3.0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.3, Jan 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|[[Teleportation]] now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/1/19/Fortress-Blast-3.0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.2, Dec 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]]&amp;lt;/code&amp;gt; which controls the admin flag needed to use &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; while debug mode is off.}}&lt;br /&gt;
* {{Addition|The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; can now be used by anyone if debug mode is on.}}&lt;br /&gt;
* {{BugFix|Fixed Engineers not being able to place buildings or switch weapons after using [[Time Travel]] while carrying a building.}}&lt;br /&gt;
* {{Removal|Using Time Travel while grappling no longer switches your weapon to primary.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/ad/Fortress-Blast-3.0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.1, Dec 17 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]]&amp;lt;/code&amp;gt; which controls whether or not bots are counted as players when calculating the [[Gift Hunt]] gift goal.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now disables the King of the Hill timer.}}&lt;br /&gt;
* {{BugFix|Fixed [[Blast]] not working if trying to damage a building with debug mode enabled.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] ocassionally not teleporting the player.}}&lt;br /&gt;
* {{BugFix|Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ce/Fortress-Blast-3.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0, Dec 10 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Magnetism]] [[Powerups|powerup]], which attracts or repels enemies depending on the user&#039;s current weapon slot.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; which controls whether or not Gift Hunt is enabled, disabled by default.}}&lt;br /&gt;
* {{Addition|The tag &amp;quot;fortressblast&amp;quot; is now automatically added to the current server with sv_tags.}}&lt;br /&gt;
* {{Adjustment|Players frozen with [[Frost Touch]] now have 90% damage resistance.}}&lt;br /&gt;
* {{Adjustment|File path checking is now done once per round instead of on map change.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt]] is now powered by [[Gift spawns|.json files]] instead of custom maps.}}&lt;br /&gt;
* {{Adjustment|Frost Touch ice statues no longer move after being created.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/81/Fortress-Blast-3.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2.1, Dec 3 2019 ==&lt;br /&gt;
&lt;br /&gt;
This Smissmas feels like the very first Smissmas to me! At least, the first one since we started tampering with stuff.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]]&amp;lt;/code&amp;gt; which controls whether Smissmas features are enabled or not.}}&lt;br /&gt;
* {{Addition|Intro message is now festive-coloured during Smissmas.}}&lt;br /&gt;
* {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}}&lt;br /&gt;
* {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ca/Fortress-Blast-2.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2, Nov 26 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added plugin description read by other SourceMod plugins.}}&lt;br /&gt;
* {{Addition|[[Blast]] now does damage to buildings as well.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; to control the damage ratio of players to buildings.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}&lt;br /&gt;
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/fe/Fortress-Blast-2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.1, Nov 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}}&lt;br /&gt;
* {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}}&lt;br /&gt;
* {{BugFix|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is no longer enforced after a round has been won.}}&lt;br /&gt;
* {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/2/26/Fortress-Blast-2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0.1, Nov 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/6e/Fortress-Blast-2.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0, Nov 21 2019 ==&lt;br /&gt;
&lt;br /&gt;
Christmas has come early to Fortress Blast. Before Thanksgiving, even. As you prepare to run frantically looking for gifts, we have created an entirely new gamemode to enjoy. Check out one of the maps here: https://gamebanana.com/maps/207070&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added logic for the map game mode [[Gift Hunt]].}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; which spawns a temporary [[Powerups|powerup]] at the crosshair.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]]&amp;lt;/code&amp;gt; which controls roughly how many gifts should spawn each respawn.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; which controls the base gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt; which controls when to increase the gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt; which controls how much to increase the gift goal by each time.}}&lt;br /&gt;
* {{BugFix|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; which kills players in enemy spawnrooms.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/9/97/Fortress-Blast-2.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.1, Nov 16 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt; which allows enabling only certain [[powerups]] with a bitfield.}}&lt;br /&gt;
* {{Addition|The MOTD is now responsive to the plugin&#039;s ConVars, specifically the powerups enabled and action required.}}&lt;br /&gt;
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}&lt;br /&gt;
* {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c2/Fortress-Blast-1.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.0, Nov 9 2019 ==&lt;br /&gt;
&lt;br /&gt;
Woohoo, 1.0! We&#039;re out of beta :) Stay tuned for micropurchases!&lt;br /&gt;
&lt;br /&gt;
For those nosy people who want to know what the code running on their computers does, here are some of what we changed:&lt;br /&gt;
* {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}}&lt;br /&gt;
* {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}}&lt;br /&gt;
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @bots and @humans.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] now puts you into third person.}}&lt;br /&gt;
* {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}}&lt;br /&gt;
* {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}}&lt;br /&gt;
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c6/Fortress-Blast-1.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1, Nov 6 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}}&lt;br /&gt;
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}}&lt;br /&gt;
* {{Removal|[[Powerups]] no longer spawn during waiting for players.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/71/Fortress-Blast-0.4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4, Nov 4 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}}&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; to allow server owners to set their own powerup.}}&lt;br /&gt;
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}}&lt;br /&gt;
* {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}}&lt;br /&gt;
* {{BugFix|Fixed powerup effects carrying over to new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/b/b8/Fortress-Blast-0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.3, Oct 30 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt;implemented.}}&lt;br /&gt;
* {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}}&lt;br /&gt;
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @all, @red and @blue.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; taking admin immunity into account.}}&lt;br /&gt;
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/4/4a/Fortress-Blast-0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.2, Oct 28 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added beta particles system.}}&lt;br /&gt;
* {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}}&lt;br /&gt;
* {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}}&lt;br /&gt;
* {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}}&lt;br /&gt;
* {{BugFix|Introductory chat message spam reduced.}}&lt;br /&gt;
* {{BugFix|Fixed players not losing powerups on death.}}&lt;br /&gt;
* {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}}&lt;br /&gt;
* {{BugFix|Fixed powerups ending early if they are used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}}&lt;br /&gt;
* {{BugFix|Fixed some Mannpower powerups not being replaced.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a4/Fortress-Blast-0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.1, Oct 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
First release! It has a few bugs but it&#039;s stable and should work good.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/34/Fortress-Blast-0.1.zip}}&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=File:Fortress-Blast-4.3.3.zip&amp;diff=961</id>
		<title>File:Fortress-Blast-4.3.3.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=File:Fortress-Blast-4.3.3.zip&amp;diff=961"/>
		<updated>2021-04-10T01:57:21Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_spawnroom_kill&amp;diff=852</id>
		<title>Sm fortressblast spawnroom kill</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_spawnroom_kill&amp;diff=852"/>
		<updated>2021-04-09T06:14:06Z</updated>

		<summary type="html">&lt;p&gt;Jack5: sm_fortressblast_spawnroom_kill 0 by default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_spawnroom_kill}}&amp;lt;code&amp;gt;sm_fortressblast_spawnroom_kill&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in Fortress Blast. It was added to Fortress Blast in version 2.0.&lt;br /&gt;
&lt;br /&gt;
If the ConVar is set to 1, every player that goes inside the enemy team&#039;s spawnroom will be immediately killed. This is necessary to prevent exploits with [[Shock Absorber]] and [[Mega Mann]] that would otherwise allow players to go inside the enemy spawn. The ConVar can be set to 0 to be disabled, for gamemodes such as [[Server-specific setup|VS Saxton Hale or zombie game modes]] in which going inside the enemy&#039;s spawnroom is to be expected. The ConVar was set to 1 by default from 2.0, but since 4.3.2 this has been changed to 0.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=ConVars&amp;diff=190</id>
		<title>ConVars</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=ConVars&amp;diff=190"/>
		<updated>2021-04-09T06:13:39Z</updated>

		<summary type="html">&lt;p&gt;Jack5: sm_fortressblast_spawnroom_kill 0 by default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Some ConVar pages have yet to be created.}}&lt;br /&gt;
&lt;br /&gt;
ConVars can only be executed manually in the server console or automatically through .cfg files. Override the default values in &amp;lt;code&amp;gt;tf/cfg/server.cfg&amp;lt;/code&amp;gt;, and insert map-specific values in &amp;lt;code&amp;gt;tf/cfg/&amp;lt;map name here&amp;gt;.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ConVar !! Description !! Default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]] &amp;lt;button&amp;gt;&amp;lt;/code&amp;gt; || Sets the input to watch for when a player wants to use a [[Powerups|powerup]]. The following values are accepted: jump, duck, forward, back, use, cancel, left, right, moveleft, moveright, attack2, run, reload, alt1, alt2, score, speed, walk, zoom, weapon1, weapon2, bullrush, grenade1, grenade2 and attack3. || attack3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]] &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt; || Sets which admin flag is considered by Fortress Blast when allowing access to [[Commands|admin commands]] while [[sm_fortressblast_debug|debug mode]] is off. See the {{link|amwiki|Adding_Admins_(SourceMod)#Levels|SourceMod wiki}} for what flags are allowed. || z&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the percentage of damage dealt by the [[Blast]] powerup to enemy players that is applied to enemy buildings. || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables bots using powerups within a random amount of time. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot_min]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the minimum time after which bots will use a powerup. Requires &amp;lt;code&amp;gt;sm_fortressblast_bot&amp;lt;/code&amp;gt; be set to 1. || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot_max]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the maximum time before which bots must use a powerup. Requires &amp;lt;code&amp;gt;sm_fortressblast_bot&amp;lt;/code&amp;gt; be set to 1. If this is lower than &amp;lt;code&amp;gt;sm_fortressblast_bot_min&amp;lt;/code&amp;gt;, it will become equal to it instead. || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_debug]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables [[debug mode]], which displays debug messages in chat and lets all players on the server use the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt;. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || The length of time [[Dizzy Bomb]] lasts in seconds. || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || The number of rotational states Dizzy Bomb uses. || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets how the plugin should handle players dropping powerups on death. Note that dropped powerups do not obey gravity. If set to 0, players will never drop powerups. If set to 1, drops will only occur if the current map does not have [[powerup spawns]]. If set to 2, drops will always occur. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that a player will drop a powerup on death, out of 100. Requires &amp;lt;code&amp;gt;sm_fortressblast_drop&amp;lt;/code&amp;gt; be set to 1 or 2. || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop_team]] &amp;lt;1-3&amp;gt;&amp;lt;/code&amp;gt; || Sets the teams that will drop powerups on death. If set to 1, both teams will drop powerups. If set to 2, only RED players will drop powerups. If set to 3, only BLU players will drop powerups. Requires &amp;lt;code&amp;gt;sm_fortressblast_drop&amp;lt;/code&amp;gt; be set to 1 or 2. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || This ConVar is entirely fictional and acts as a placeholder item in this table, in order to educate people who for whatever reason believe it does exist. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets whether Smissmas mode should be enabled. If set to 0, the event will never take place. If set to 1, the event will take place at the appropriate time according to Team Fortress 2. If set to 2, the event will be on permanently. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables the [[Gift Hunt]] gamemode on maps with [[gift spawns]]. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Sets whether or not to count bots as players while generating the player-based Gift Hunt gift goal. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the [[Gift Hunt]] gift goal for the first player group, such as when there is only one player on the server. || 125&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets how much the Gift Hunt gift goal should increase for each player group besides the first. Requires &amp;lt;code&amp;gt;sm_fortressblast_gifthunt_players&amp;lt;/code&amp;gt; be set to a value between and including 1 and 31. || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Sets whether or not to multiply players&#039; gift collections once they get behind. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]] &amp;lt;0-32&amp;gt;&amp;lt;/code&amp;gt; || Sets how large each player group is when determining the new Gift Hunt gift goal. If a group is full and there are more players left, those players will be put into a new group, and so on. Values outside 1-31 prevent the gift goal from increasing. || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that each gift spawn in a .json file will spawn a gift when there are no gifts left, out of 100. || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_intro]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables automatically displaying the Fortress Blast introductory message. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_mannpower]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets whether Mannpower powerups are replaced with Fortress Blast powerups on maps with a &amp;lt;code&amp;gt;tf_logic_mannpower&amp;lt;/code&amp;gt; entity. If set to 0, Mannpower powerups are never replaced. If set to 1, replacing will only occur if the current map does not have an associated .json file. If set to 2, replacing will always occur. || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]] &amp;lt;1-32767&amp;gt;&amp;lt;/code&amp;gt; || A bitfield that denotes which powerups are enabled. A value outside of the possible range (or a value that only enables Mystery) will forcefully enable all powerups. Add the bits of your preferred powerups together to find the value you want. || -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables automatically spawning powerups when a round starts. If set to 0, powerups will need to be spawned in with the command sm_respawnpowerups instead. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables &amp;lt;code&amp;gt;func_respawnroom&amp;lt;/code&amp;gt; entities killing enemies that touch them. This is recommended if the Mega Mann powerup is enabled, as it can be used to exploit into partially solid objects. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that a newly spawned powerup will be [[ULTRA POWERUP!!]], out of 100. || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages to update with new powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Installation&amp;diff=99</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Installation&amp;diff=99"/>
		<updated>2021-03-24T04:41:28Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added version history link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To perform a basic install of Fortress Blast, complete the following steps:&lt;br /&gt;
* Download the latest Rest in Pawn .zip file from the [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn releases page] and extract the &amp;lt;code&amp;gt;addons&amp;lt;/code&amp;gt; folder into your server&#039;s &amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
* Download the latest Fortress Blast Source code .zip file from the [[version history|version history page]] or {{link|github|Fortress-Blast/releases|releases page}} and extract the contents of the &amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; folder into your server&#039;s &amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
* Add the Fortress Blast custom materials, models and sounds included in the above download to your FastDL server.&lt;br /&gt;
&lt;br /&gt;
The above install only comes with support for a limited number of official Team Fortress 2 maps. Visit the {{link|github|Fortress-Blast-Maps|maps repository}} and download the master branch for even more map support of both official and custom maps. If a map you are hosting is not supported, first learn about the [[Powerup spawns|.json files]] Fortress Blast uses, and then you can create [[Custom powerup spawns|custom powerup]] or [[gift spawns]] of your own. Also, depending on your server&#039;s maps and game modes, [[server-specific setup]] may be required.&lt;br /&gt;
&lt;br /&gt;
This basic installation does not allow you to [[Recompiling code|edit and recompile the Fortress Blast code]].&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=534</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=534"/>
		<updated>2021-03-24T04:38:53Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Updated downloads to use external links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. All dates are based on UTC -8 time.&lt;br /&gt;
&lt;br /&gt;
== Version 4.3, Mar 22 2021 ==&lt;br /&gt;
&lt;br /&gt;
Where has Fortress Blast been for over a year? Just fixing bugs no one asked for and adding a powerup for stuff we stole from TF2. Because yes, we are the kind of people to update a random plugin nobody cares about anymore at midnight.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[powerups|powerup]] [[Become Sentry]] which causes the user to immediately turn into a Level 3 Sentry, which can be undone at any time except while being sapped.}}&lt;br /&gt;
* {{Addition|Powerups will now spawn immediately upon late loads.}}&lt;br /&gt;
* {{Addition|Unloading the plugin now deletes unusable powerups.}}&lt;br /&gt;
* {{Adjustment|CollectedPowerup function is now the only means used to set powerups.}}&lt;br /&gt;
* {{Adjustment|Fortress Blast now uses SourceMod&#039;s random numbers instead of Valve&#039;s to ensure numbers are more random.}}&lt;br /&gt;
* {{Adjustment|Player manual now only provides instructions on disabling HTML MOTDs if the user has them disabled.}}&lt;br /&gt;
* {{Adjustment|[[Shock Absorber]] and [[Frost Touch]] no longer provide damage resistance to telefrags.}}&lt;br /&gt;
* {{Adjustment|[[Super Bounce]] now chooses whether or not to mitigate damage based on the source rather than the amount.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now respawns users with full health and ammo when respawning due to no teleporters, instead of preserving their original health and ammo.}}&lt;br /&gt;
* {{Adjustment|The [[commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; no longer runs itself to set multiple players&#039; powerups.}}&lt;br /&gt;
* {{BugFix|Fixed an exploit allowing multiple [[Super Speed]] powerups to be used to gain a permanent speed advantage.}}&lt;br /&gt;
* {{BugFix|Fixed footsteps not playing correctly if too many Super Speeds were used at the same time.}}&lt;br /&gt;
* {{BugFix|Fixed some [[ConVars]] sometimes thinking certain [[powerup spawns|JSON files]] did not exist when in fact they did.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed ending with 2 HU/s speed higher than what the user started with.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed not stacking correctly, possibly causing some speed to be lost.}}&lt;br /&gt;
* {{BugFix|Fixed the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an error if it was run with no parameters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/84/Fortress-Blast-4.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.2, Mar 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Default value of [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; reduced from 125 to 75.}}&lt;br /&gt;
* {{BugFix|Fixed neutral intelligences remaining permanently disabled after playing [[Gift Hunt]] once.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/33/Fortress-Blast-4.2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.1, Mar 7 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] Attack/Defense mode not disabling after occurring at least once.}}&lt;br /&gt;
* {{BugFix|Fixed the [[Ultra Powerup]] not responding to player actions and thus being impossible to use.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/e/e3/Fortress-Blast-4.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2, Mar 6 2020 ==&lt;br /&gt;
&lt;br /&gt;
This update to Fortress Blast has been created with some small help from [https://steamcommunity.com/id/MrBenedevil Benedevil] (formatting) and [https://steamcommunity.com/id/Rushy1 Rushy] (bug fixing), who have recently joined the development team.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]]&amp;lt;/code&amp;gt;, which doesn&#039;t do anything, trust us. [[Super Bounce]], [[Magnetism]], [[Mystery]] and a bunch of other [[powerups]] definitely aren&#039;t affected by this.}}&lt;br /&gt;
* {{Addition|Extra defines created and functions categorised to improve code readability.}}&lt;br /&gt;
* {{Addition|Powerups now emit the Halloween spell spawn sound when they respawn.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} adjusted to be more readable and more accurate.}}&lt;br /&gt;
* {{Adjustment|Multiple internal variables renamed and merged to reduce the amount of memory required by the plugin.}}&lt;br /&gt;
* {{Adjustment|The command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now accepts one argument as well as two, using only one argument will always target the user.}}&lt;br /&gt;
* {{Adjustment|The powerups [[Mega Mann]] and [[Ultra Powerup]] have been adjusted to reduce the amount of health gained by a Heavy to only 3x normal.}}&lt;br /&gt;
* {{BugFix|Prevented bots from using powerups when they shouldn&#039;t be able to.}}&lt;br /&gt;
* {{BugFix|Prevented dead victims of [[Frost Touch]] from making an unfreeze sound.}}&lt;br /&gt;
* {{BugFix|Sealed certain timer function handles that weren&#039;t being closed, causing eventual crashes.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/67/Fortress-Blast-4.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.1, Feb 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; which controls whether or not to automatically display the intro message in chat.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; which controls whether or not to spawn all [[powerups]] on round start.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; which will delete all powerups and respawn them in their regular [[Powerup spawns|spawns]].}}&lt;br /&gt;
* {{Addition|Added subcommand &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; &amp;quot;force&amp;quot; which will show the Fortress Blast intro message to all players.}}&lt;br /&gt;
* {{Addition|Chance of the [[Ultra Powerup]] spawning is now passed to the {{link|manual}}.}}&lt;br /&gt;
* {{Adjustment|Chance of the Ultra Powerup spawning lowered to 0.1%.}}&lt;br /&gt;
* {{Adjustment|ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; now supports decimal numbers.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now remembers your active weapon and remaining magazines.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/76/Fortress-Blast-4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.0, Feb 10 2020 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, +attack3&#039;ers! Fortress Blast has officially taken a Lootbox System, and we&#039;re ready to charge you $500 a day.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}}&lt;br /&gt;
* {{Addition|Added [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}}&lt;br /&gt;
* {{Addition|Added the [[Ultra Powerup]], which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to control the spawn chance of the Ultra Powerup.}}&lt;br /&gt;
* {{Adjustment|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]]&amp;lt;/code&amp;gt;, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}}&lt;br /&gt;
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won&#039;t start until RED reaches their goal, and gifts don&#039;t spawn during setup.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}}&lt;br /&gt;
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}}&lt;br /&gt;
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/85/Fortress-Blast-4.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.1, Jan 28 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}}&lt;br /&gt;
* {{Addition|Players can no longer use powerups if they have lost the round or are in a stalemate.}}&lt;br /&gt;
* {{Addition|The collected powerup text now turns red if you&#039;re unable to use a powerup.}}&lt;br /&gt;
* {{Adjustment|Server tags are now added to the start if they get truncated.}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-checking now prevents powerup use instead of checking one second into use.}}&lt;br /&gt;
* {{BugFix|Powerup particles are now removed if their owner dies.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use Demoman&#039;s shields while using [[Time Travel]].}}&lt;br /&gt;
* {{Removal|Entering a Halloween Kart with a powerup no longer removes your powerup.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/f2/Fortress-Blast-3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.4, Jan 18 2020 ==&lt;br /&gt;
&lt;br /&gt;
This new update of Fortress Blast is dependent on a new function recently added to [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn]. If you are updating Fortress Blast from an older version, please check [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn&#039;s releases page] and update your version of Rest in Pawn as well.&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Replaced Fortress Blast&#039;s key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}}&lt;br /&gt;
&lt;br /&gt;
Due to an oversight, the version number will show as &#039;3.0.3&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/0/08/Fortress-Blast-3.0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.3, Jan 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|[[Teleportation]] now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/1/19/Fortress-Blast-3.0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.2, Dec 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]]&amp;lt;/code&amp;gt; which controls the admin flag needed to use &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; while debug mode is off.}}&lt;br /&gt;
* {{Addition|The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; can now be used by anyone if debug mode is on.}}&lt;br /&gt;
* {{BugFix|Fixed Engineers not being able to place buildings or switch weapons after using [[Time Travel]] while carrying a building.}}&lt;br /&gt;
* {{Removal|Using Time Travel while grappling no longer switches your weapon to primary.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/ad/Fortress-Blast-3.0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.1, Dec 17 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]]&amp;lt;/code&amp;gt; which controls whether or not bots are counted as players when calculating the [[Gift Hunt]] gift goal.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now disables the King of the Hill timer.}}&lt;br /&gt;
* {{BugFix|Fixed [[Blast]] not working if trying to damage a building with debug mode enabled.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] ocassionally not teleporting the player.}}&lt;br /&gt;
* {{BugFix|Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ce/Fortress-Blast-3.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0, Dec 10 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Magnetism]] [[Powerups|powerup]], which attracts or repels enemies depending on the user&#039;s current weapon slot.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; which controls whether or not Gift Hunt is enabled, disabled by default.}}&lt;br /&gt;
* {{Addition|The tag &amp;quot;fortressblast&amp;quot; is now automatically added to the current server with sv_tags.}}&lt;br /&gt;
* {{Adjustment|Players frozen with [[Frost Touch]] now have 90% damage resistance.}}&lt;br /&gt;
* {{Adjustment|File path checking is now done once per round instead of on map change.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt]] is now powered by [[Gift spawns|.json files]] instead of custom maps.}}&lt;br /&gt;
* {{Adjustment|Frost Touch ice statues no longer move after being created.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/8/81/Fortress-Blast-3.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2.1, Dec 3 2019 ==&lt;br /&gt;
&lt;br /&gt;
This Smissmas feels like the very first Smissmas to me! At least, the first one since we started tampering with stuff.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]]&amp;lt;/code&amp;gt; which controls whether Smissmas features are enabled or not.}}&lt;br /&gt;
* {{Addition|Intro message is now festive-coloured during Smissmas.}}&lt;br /&gt;
* {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}}&lt;br /&gt;
* {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/ca/Fortress-Blast-2.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2, Nov 26 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added plugin description read by other SourceMod plugins.}}&lt;br /&gt;
* {{Addition|[[Blast]] now does damage to buildings as well.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; to control the damage ratio of players to buildings.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}&lt;br /&gt;
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/f/fe/Fortress-Blast-2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.1, Nov 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}}&lt;br /&gt;
* {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}}&lt;br /&gt;
* {{BugFix|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is no longer enforced after a round has been won.}}&lt;br /&gt;
* {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/2/26/Fortress-Blast-2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0.1, Nov 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/6/6e/Fortress-Blast-2.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0, Nov 21 2019 ==&lt;br /&gt;
&lt;br /&gt;
Christmas has come early to Fortress Blast. Before Thanksgiving, even. As you prepare to run frantically looking for gifts, we have created an entirely new gamemode to enjoy. Check out one of the maps here: https://gamebanana.com/maps/207070&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added logic for the map game mode [[Gift Hunt]].}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; which spawns a temporary [[Powerups|powerup]] at the crosshair.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]]&amp;lt;/code&amp;gt; which controls roughly how many gifts should spawn each respawn.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; which controls the base gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt; which controls when to increase the gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt; which controls how much to increase the gift goal by each time.}}&lt;br /&gt;
* {{BugFix|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; which kills players in enemy spawnrooms.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/9/97/Fortress-Blast-2.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.1, Nov 16 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt; which allows enabling only certain [[powerups]] with a bitfield.}}&lt;br /&gt;
* {{Addition|The MOTD is now responsive to the plugin&#039;s ConVars, specifically the powerups enabled and action required.}}&lt;br /&gt;
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}&lt;br /&gt;
* {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c2/Fortress-Blast-1.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.0, Nov 9 2019 ==&lt;br /&gt;
&lt;br /&gt;
Woohoo, 1.0! We&#039;re out of beta :) Stay tuned for micropurchases!&lt;br /&gt;
&lt;br /&gt;
For those nosy people who want to know what the code running on their computers does, here are some of what we changed:&lt;br /&gt;
* {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}}&lt;br /&gt;
* {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}}&lt;br /&gt;
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @bots and @humans.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] now puts you into third person.}}&lt;br /&gt;
* {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}}&lt;br /&gt;
* {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}}&lt;br /&gt;
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/c/c6/Fortress-Blast-1.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1, Nov 6 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}}&lt;br /&gt;
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}}&lt;br /&gt;
* {{Removal|[[Powerups]] no longer spawn during waiting for players.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/7/71/Fortress-Blast-0.4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4, Nov 4 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}}&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; to allow server owners to set their own powerup.}}&lt;br /&gt;
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}}&lt;br /&gt;
* {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}}&lt;br /&gt;
* {{BugFix|Fixed powerup effects carrying over to new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/b/b8/Fortress-Blast-0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.3, Oct 30 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt;implemented.}}&lt;br /&gt;
* {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}}&lt;br /&gt;
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @all, @red and @blue.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; taking admin immunity into account.}}&lt;br /&gt;
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/4/4a/Fortress-Blast-0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.2, Oct 28 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added beta particles system.}}&lt;br /&gt;
* {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}}&lt;br /&gt;
* {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}}&lt;br /&gt;
* {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}}&lt;br /&gt;
* {{BugFix|Introductory chat message spam reduced.}}&lt;br /&gt;
* {{BugFix|Fixed players not losing powerups on death.}}&lt;br /&gt;
* {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}}&lt;br /&gt;
* {{BugFix|Fixed powerups ending early if they are used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}}&lt;br /&gt;
* {{BugFix|Fixed some Mannpower powerups not being replaced.}}&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/a/a4/Fortress-Blast-0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.1, Oct 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
First release! It has a few bugs but it&#039;s stable and should work good.&lt;br /&gt;
&lt;br /&gt;
{{download|https://static.miraheze.org/fortressblastwiki/3/34/Fortress-Blast-0.1.zip}}&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=952</id>
		<title>Template:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=952"/>
		<updated>2021-03-24T04:35:43Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Changed to external links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: rgba(255, 119, 17, 0.2); border: 1px solid black; padding: 10px; display: inline-block; margin-top: 10px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[{{{1|https://github.com/Fortress-Blast/Fortress-Blast/releases}}} Download]&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Formatting templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=533</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=533"/>
		<updated>2021-03-24T04:31:11Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added download links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. All dates are based on UTC -8 time.&lt;br /&gt;
&lt;br /&gt;
== Version 4.3, Mar 22 2021 ==&lt;br /&gt;
&lt;br /&gt;
Where has Fortress Blast been for over a year? Just fixing bugs no one asked for and adding a powerup for stuff we stole from TF2. Because yes, we are the kind of people to update a random plugin nobody cares about anymore at midnight.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[powerups|powerup]] [[Become Sentry]] which causes the user to immediately turn into a Level 3 Sentry, which can be undone at any time except while being sapped.}}&lt;br /&gt;
* {{Addition|Powerups will now spawn immediately upon late loads.}}&lt;br /&gt;
* {{Addition|Unloading the plugin now deletes unusable powerups.}}&lt;br /&gt;
* {{Adjustment|CollectedPowerup function is now the only means used to set powerups.}}&lt;br /&gt;
* {{Adjustment|Fortress Blast now uses SourceMod&#039;s random numbers instead of Valve&#039;s to ensure numbers are more random.}}&lt;br /&gt;
* {{Adjustment|Player manual now only provides instructions on disabling HTML MOTDs if the user has them disabled.}}&lt;br /&gt;
* {{Adjustment|[[Shock Absorber]] and [[Frost Touch]] no longer provide damage resistance to telefrags.}}&lt;br /&gt;
* {{Adjustment|[[Super Bounce]] now chooses whether or not to mitigate damage based on the source rather than the amount.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now respawns users with full health and ammo when respawning due to no teleporters, instead of preserving their original health and ammo.}}&lt;br /&gt;
* {{Adjustment|The [[commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; no longer runs itself to set multiple players&#039; powerups.}}&lt;br /&gt;
* {{BugFix|Fixed an exploit allowing multiple [[Super Speed]] powerups to be used to gain a permanent speed advantage.}}&lt;br /&gt;
* {{BugFix|Fixed footsteps not playing correctly if too many Super Speeds were used at the same time.}}&lt;br /&gt;
* {{BugFix|Fixed some [[ConVars]] sometimes thinking certain [[powerup spawns|JSON files]] did not exist when in fact they did.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed ending with 2 HU/s speed higher than what the user started with.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed not stacking correctly, possibly causing some speed to be lost.}}&lt;br /&gt;
* {{BugFix|Fixed the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an error if it was run with no parameters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-4.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.2, Mar 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Default value of [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; reduced from 125 to 75.}}&lt;br /&gt;
* {{BugFix|Fixed neutral intelligences remaining permanently disabled after playing [[Gift Hunt]] once.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-4.2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.1, Mar 7 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] Attack/Defense mode not disabling after occurring at least once.}}&lt;br /&gt;
* {{BugFix|Fixed the [[Ultra Powerup]] not responding to player actions and thus being impossible to use.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-4.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2, Mar 6 2020 ==&lt;br /&gt;
&lt;br /&gt;
This update to Fortress Blast has been created with some small help from [https://steamcommunity.com/id/MrBenedevil Benedevil] (formatting) and [https://steamcommunity.com/id/Rushy1 Rushy] (bug fixing), who have recently joined the development team.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]]&amp;lt;/code&amp;gt;, which doesn&#039;t do anything, trust us. [[Super Bounce]], [[Magnetism]], [[Mystery]] and a bunch of other [[powerups]] definitely aren&#039;t affected by this.}}&lt;br /&gt;
* {{Addition|Extra defines created and functions categorised to improve code readability.}}&lt;br /&gt;
* {{Addition|Powerups now emit the Halloween spell spawn sound when they respawn.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} adjusted to be more readable and more accurate.}}&lt;br /&gt;
* {{Adjustment|Multiple internal variables renamed and merged to reduce the amount of memory required by the plugin.}}&lt;br /&gt;
* {{Adjustment|The command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now accepts one argument as well as two, using only one argument will always target the user.}}&lt;br /&gt;
* {{Adjustment|The powerups [[Mega Mann]] and [[Ultra Powerup]] have been adjusted to reduce the amount of health gained by a Heavy to only 3x normal.}}&lt;br /&gt;
* {{BugFix|Prevented bots from using powerups when they shouldn&#039;t be able to.}}&lt;br /&gt;
* {{BugFix|Prevented dead victims of [[Frost Touch]] from making an unfreeze sound.}}&lt;br /&gt;
* {{BugFix|Sealed certain timer function handles that weren&#039;t being closed, causing eventual crashes.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-4.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.1, Feb 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; which controls whether or not to automatically display the intro message in chat.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; which controls whether or not to spawn all [[powerups]] on round start.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; which will delete all powerups and respawn them in their regular [[Powerup spawns|spawns]].}}&lt;br /&gt;
* {{Addition|Added subcommand &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; &amp;quot;force&amp;quot; which will show the Fortress Blast intro message to all players.}}&lt;br /&gt;
* {{Addition|Chance of the [[Ultra Powerup]] spawning is now passed to the {{link|manual}}.}}&lt;br /&gt;
* {{Adjustment|Chance of the Ultra Powerup spawning lowered to 0.1%.}}&lt;br /&gt;
* {{Adjustment|ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; now supports decimal numbers.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now remembers your active weapon and remaining magazines.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.0, Feb 10 2020 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, +attack3&#039;ers! Fortress Blast has officially taken a Lootbox System, and we&#039;re ready to charge you $500 a day.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}}&lt;br /&gt;
* {{Addition|Added [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}}&lt;br /&gt;
* {{Addition|Added the [[Ultra Powerup]], which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to control the spawn chance of the Ultra Powerup.}}&lt;br /&gt;
* {{Adjustment|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]]&amp;lt;/code&amp;gt;, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}}&lt;br /&gt;
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won&#039;t start until RED reaches their goal, and gifts don&#039;t spawn during setup.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}}&lt;br /&gt;
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}}&lt;br /&gt;
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-4.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.1, Jan 28 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}}&lt;br /&gt;
* {{Addition|Players can no longer use powerups if they have lost the round or are in a stalemate.}}&lt;br /&gt;
* {{Addition|The collected powerup text now turns red if you&#039;re unable to use a powerup.}}&lt;br /&gt;
* {{Adjustment|Server tags are now added to the start if they get truncated.}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-checking now prevents powerup use instead of checking one second into use.}}&lt;br /&gt;
* {{BugFix|Powerup particles are now removed if their owner dies.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use Demoman&#039;s shields while using [[Time Travel]].}}&lt;br /&gt;
* {{Removal|Entering a Halloween Kart with a powerup no longer removes your powerup.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-3.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.4, Jan 18 2020 ==&lt;br /&gt;
&lt;br /&gt;
This new update of Fortress Blast is dependent on a new function recently added to [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn]. If you are updating Fortress Blast from an older version, please check [https://github.com/ErikMinekus/sm-ripext/releases Rest in Pawn&#039;s releases page] and update your version of Rest in Pawn as well.&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Replaced Fortress Blast&#039;s key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}}&lt;br /&gt;
Due to an oversight, the version number will show as &#039;3.0.3&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-3.0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.3, Jan 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|[[Teleportation]] now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-3.0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.2, Dec 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]]&amp;lt;/code&amp;gt; which controls the admin flag needed to use &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; while debug mode is off.}}&lt;br /&gt;
* {{Addition|The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; can now be used by anyone if debug mode is on.}}&lt;br /&gt;
* {{BugFix|Fixed Engineers not being able to place buildings or switch weapons after using [[Time Travel]] while carrying a building.}}&lt;br /&gt;
* {{Removal|Using Time Travel while grappling no longer switches your weapon to primary.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-3.0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.1, Dec 17 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]]&amp;lt;/code&amp;gt; which controls whether or not bots are counted as players when calculating the [[Gift Hunt]] gift goal.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now disables the King of the Hill timer.}}&lt;br /&gt;
* {{BugFix|Fixed [[Blast]] not working if trying to damage a building with debug mode enabled.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] ocassionally not teleporting the player.}}&lt;br /&gt;
* {{BugFix|Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-3.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0, Dec 10 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Magnetism]] [[Powerups|powerup]], which attracts or repels enemies depending on the user&#039;s current weapon slot.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; which controls whether or not Gift Hunt is enabled, disabled by default.}}&lt;br /&gt;
* {{Addition|The tag &amp;quot;fortressblast&amp;quot; is now automatically added to the current server with sv_tags.}}&lt;br /&gt;
* {{Adjustment|Players frozen with [[Frost Touch]] now have 90% damage resistance.}}&lt;br /&gt;
* {{Adjustment|File path checking is now done once per round instead of on map change.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt]] is now powered by [[Gift spawns|.json files]] instead of custom maps.}}&lt;br /&gt;
* {{Adjustment|Frost Touch ice statues no longer move after being created.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-3.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2.1, Dec 3 2019 ==&lt;br /&gt;
&lt;br /&gt;
This Smissmas feels like the very first Smissmas to me! At least, the first one since we started tampering with stuff.&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]]&amp;lt;/code&amp;gt; which controls whether Smissmas features are enabled or not.}}&lt;br /&gt;
* {{Addition|Intro message is now festive-coloured during Smissmas.}}&lt;br /&gt;
* {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}}&lt;br /&gt;
* {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-2.2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2, Nov 26 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added plugin description read by other SourceMod plugins.}}&lt;br /&gt;
* {{Addition|[[Blast]] now does damage to buildings as well.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; to control the damage ratio of players to buildings.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}&lt;br /&gt;
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-2.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.1, Nov 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}}&lt;br /&gt;
* {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}}&lt;br /&gt;
* {{BugFix|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is no longer enforced after a round has been won.}}&lt;br /&gt;
* {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-2.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0.1, Nov 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-2.0.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0, Nov 21 2019 ==&lt;br /&gt;
&lt;br /&gt;
Christmas has come early to Fortress Blast. Before Thanksgiving, even. As you prepare to run frantically looking for gifts, we have created an entirely new gamemode to enjoy. Check out one of the maps here: https://gamebanana.com/maps/207070&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added logic for the map game mode [[Gift Hunt]].}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; which spawns a temporary [[Powerups|powerup]] at the crosshair.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]]&amp;lt;/code&amp;gt; which controls roughly how many gifts should spawn each respawn.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; which controls the base gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt; which controls when to increase the gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt; which controls how much to increase the gift goal by each time.}}&lt;br /&gt;
* {{BugFix|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; which kills players in enemy spawnrooms.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-2.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.1, Nov 16 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt; which allows enabling only certain [[powerups]] with a bitfield.}}&lt;br /&gt;
* {{Addition|The MOTD is now responsive to the plugin&#039;s ConVars, specifically the powerups enabled and action required.}}&lt;br /&gt;
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}&lt;br /&gt;
* {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-1.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.0, Nov 9 2019 ==&lt;br /&gt;
&lt;br /&gt;
Woohoo, 1.0! We&#039;re out of beta :) Stay tuned for micropurchases!&lt;br /&gt;
&lt;br /&gt;
For those nosy people who want to know what the code running on their computers does, here are some of what we changed:&lt;br /&gt;
* {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}}&lt;br /&gt;
* {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}}&lt;br /&gt;
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @bots and @humans.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] now puts you into third person.}}&lt;br /&gt;
* {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}}&lt;br /&gt;
* {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}}&lt;br /&gt;
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-1.0.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1, Nov 6 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}}&lt;br /&gt;
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}}&lt;br /&gt;
* {{Removal|[[Powerups]] no longer spawn during waiting for players.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-0.4.1.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4, Nov 4 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}}&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; to allow server owners to set their own powerup.}}&lt;br /&gt;
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}}&lt;br /&gt;
* {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}}&lt;br /&gt;
* {{BugFix|Fixed powerup effects carrying over to new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-0.4.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.3, Oct 30 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt;implemented.}}&lt;br /&gt;
* {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}}&lt;br /&gt;
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @all, @red and @blue.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; taking admin immunity into account.}}&lt;br /&gt;
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-0.3.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.2, Oct 28 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added beta particles system.}}&lt;br /&gt;
* {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}}&lt;br /&gt;
* {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}}&lt;br /&gt;
* {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}}&lt;br /&gt;
* {{BugFix|Introductory chat message spam reduced.}}&lt;br /&gt;
* {{BugFix|Fixed players not losing powerups on death.}}&lt;br /&gt;
* {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}}&lt;br /&gt;
* {{BugFix|Fixed powerups ending early if they are used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}}&lt;br /&gt;
* {{BugFix|Fixed some Mannpower powerups not being replaced.}}&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-0.2.zip}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.1, Oct 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
First release! It has a few bugs but it&#039;s stable and should work good.&lt;br /&gt;
&lt;br /&gt;
{{download|File:Fortress-Blast-0.1.zip}}&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=951</id>
		<title>Template:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=951"/>
		<updated>2021-03-24T04:29:12Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: rgba(255, 119, 17, 0.2); border: 1px solid black; padding: 10px; display: inline-block; margin-top: 10px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[:{{{1|Version history}}}|Download]]&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Formatting templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=950</id>
		<title>Template:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=950"/>
		<updated>2021-03-24T04:26:52Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: rgba(255, 119, 17, 0.2); border: 1px solid black; padding: 10px; display: inline-block; margin-top: 10px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[{{{1|Version history}}}|Download]]&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Formatting templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=949</id>
		<title>Template:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=949"/>
		<updated>2021-03-24T04:23:37Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: rgba(255, 119, 17, 0.2); border: 1px solid black; padding: 10px; display: inline-block;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[{{{1|Version history}}}|Download]]&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Formatting templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=948</id>
		<title>Template:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=948"/>
		<updated>2021-03-24T04:21:43Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: rgba(255, 119, 17, 0.2); border: 1px solid black; padding: 10px; display: inline;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[{{{1|Version history}}}|Download]]&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Formatting templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=947</id>
		<title>Template:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Download&amp;diff=947"/>
		<updated>2021-03-24T04:18:29Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Created page with &amp;quot;&amp;lt;span style=&amp;quot;background-color: rgba(255, 119, 17, 0.2); border: 1px solid black; padding: 10px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Download&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;Catego...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background-color: rgba(255, 119, 17, 0.2); border: 1px solid black; padding: 10px;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[{{{1|Version history}}}|Download]]&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Formatting templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Server-specific_setup&amp;diff=438</id>
		<title>Server-specific setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Server-specific_setup&amp;diff=438"/>
		<updated>2021-03-24T04:03:07Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Updated bonus rounds setup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For servers running standard maps and standard game modes, the [[Installation|basic installation]] is enough for a functional server, however, conflicts with the default settings of Fortress Blast Ultra are possible. This can lead to a varying amount of problems, from a poor user experience to serious game-breaking issues. It is always a good idea to tweak the values of the [[ConVars]] if Fortress Blast Ultra is incompatible with a certain map, game mode or plugin.&lt;br /&gt;
&lt;br /&gt;
The following game modes and server features have advice on the best possible settings for each of them.&lt;br /&gt;
&lt;br /&gt;
== Arena ==&lt;br /&gt;
&lt;br /&gt;
On servers where the {{link|tf2wiki|Arena}} game mode is a central focus, the rate at which [[powerups]] are dropped on maps without a [[powerup spawns|.json file]] is too infrequent each round. This can be fixed by adjusting the value of the [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt;. A preferred value would be 100, giving everybody the opportunity to collect a powerup. Please note that this setup does not apply to Arena-based gamemodes with shifted balance, such as VS Saxton Hale.&lt;br /&gt;
&lt;br /&gt;
== Bonus rounds ==&lt;br /&gt;
&lt;br /&gt;
As of version 4.3, it is now possible to safely load and unload Fortress Blast in the middle of a game, and it will react accordingly, adding or removing all entities it creates.&lt;br /&gt;
&lt;br /&gt;
On older versions, Fortress Blast still contains ways to offload parts of the plugin so that it can be implemented as a bonus mid-game. First, set &amp;lt;code&amp;gt;[[sm_fortressblast_drop]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; to 0, and allow the plugin to be loaded at all times. Then, at the appropriate time, make the server execute the [[commands]] &amp;lt;code&amp;gt;[[sm_fortressblast]] force&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Gift Hunt ==&lt;br /&gt;
&lt;br /&gt;
See the [[Gift Hunt|main article]] for optimal settings.&lt;br /&gt;
&lt;br /&gt;
== Mann vs. Machine ==&lt;br /&gt;
&lt;br /&gt;
Due to restrictions in Team Fortress 2, there is no way to prevent players from collecting powerups. As a result, all .json files specifying [[powerup spawns]] on {{link|tf2wiki|Mann vs. Machine}} maps have spawns placed in areas or corners that bots would find undesirable to travel through. Drops can be disabled with the ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop]]&amp;lt;/code&amp;gt; set to 0 in `tf/cfg/server.cfg` (assuming only Mann vs. Machine maps are run on the server), and bots won&#039;t use powerups if &amp;lt;code&amp;gt;[[sm_fortressblast_bot]]&amp;lt;/code&amp;gt; is set to 0.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if the intention is for bots to use powerups, drops can be utilised for this purpose. Even though it is not possible to control players using powerups, it can be controlled which teams drop them. Set &amp;lt;code&amp;gt;[[sm_fortressblast_drop]]&amp;lt;/code&amp;gt; to 2 and &amp;lt;code&amp;gt;[[sm_fortressblast_drop_team]]&amp;lt;/code&amp;gt; to 3 in the aforementioned .cfg file, and adjust &amp;lt;code&amp;gt;[[sm_fortressblast_bot_min]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[sm_fortressblast_bot_max]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; to your liking. Using this method, bots will drop powerups behind them for other bots to collect.&lt;br /&gt;
&lt;br /&gt;
== PASS Time ==&lt;br /&gt;
&lt;br /&gt;
In {{link|tf2wiki|PASS Time}}, the Special attack key is used for players to call for a pass. If the key is repeatedly pressed or held down, the player will be kicked from the server for spamming the call command. For this reason, it is not ideal to have the Special attack key also assigned to using powerups in Fortress Blast. To fix this, it is recommended that in the .cfg files for each PASS Time map on the server, the ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; be set to reload, or some other action that is not attack3.&lt;br /&gt;
&lt;br /&gt;
== Maps with random spawns ==&lt;br /&gt;
&lt;br /&gt;
Maps with randomised spawns (such as [https://gamebanana.com/maps/cats/8775 Hold the Flag maps]) may have custom spawn protection that grants newly spawned players ÜberCharge for a limited amount of time. This adversely affects the powerups [[Magnetism]], [[Dizzy Bomb]] and the [[Ultra Powerup]], for the map recognises the movement of players forced by these powerups as &#039;spawning&#039;, and thus gives them unintended immunity. To disable Magnetism and Dizzy Bomb, they need to be removed from the bitfield &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt;. To disable the Ultra Powerup, set &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to 0. &lt;br /&gt;
&lt;br /&gt;
== VS Saxton Hale ==&lt;br /&gt;
&lt;br /&gt;
VS Saxton Hale (or Freak Fortress 2) has one player on the BLU team with an enormous pool of health. Because of this, the game mode would be thrown out of balance if drops or the [[powerups]] [[Mega Mann]], [[Frost Touch]] or the [[Ultra Powerup]] were enabled. All of these only serve to diminish the effectiveness of the Hale because of how they are one-sided benefits for the RED team. Drops can be disabled by setting &amp;lt;code&amp;gt;[[sm_fortressblast_drop]]&amp;lt;/code&amp;gt; to 0. To disable Mega Mann and Frost Touch, they need to be removed from the bitfield &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt;. To disable the Ultra Powerup, set &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to 0. &lt;br /&gt;
&lt;br /&gt;
== Zombie gamemodes ==&lt;br /&gt;
&lt;br /&gt;
There are multiple zombie-related gamemodes for Team Fortress 2, but the information presented here is based on two in particular: Zombie Survival and Zombie Fortress. Other zombie gamemodes often share similarities with one or the other.&lt;br /&gt;
&lt;br /&gt;
=== Zombie Survival ===&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, the BLU team can only use melee, and the RED team must use buildings to block their enemies. Because of this stark contrast between the two teams, it is difficult to implement Fortress Blast. Drops are mostly used by one team, so they should be disabled by setting &amp;lt;code&amp;gt;[[sm_fortressblast_drop]]&amp;lt;/code&amp;gt; to 0. Additionally, the powerups [[Time Travel]], [[Mega Mann]], [[Frost Touch]] and the [[Ultra Powerup]] should be disabled. To disable the regular powerups, they need to be removed from the bitfield &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt;. To disable the Ultra Powerup, set &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to 0. Lastly, [[Blast]] presents problems where the RED team&#039;s buildings can easily be destroyed, so &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; should be set to 0 to prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Zombie Fortress ===&lt;br /&gt;
&lt;br /&gt;
Zombie Fortress (or Super Zombie Fortress) has the same problems as listed above, but in addition to this, its maps are very long and linear, based around several objectives that the RED team must run to capture. Each of these take a while to capture, meaning the RED team spends a lot of time waiting. For this reason, there should be fewer [[powerup spawns]] in intermediate areas, and a greater number near crucial areas like Control Points. Also, since the RED team is constantly moving forward in the map, at no point will an Engineer&#039;s Teleporter ever be of use, so [[Teleportation]] should be removed from the bitfield &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=ConVars&amp;diff=188</id>
		<title>ConVars</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=ConVars&amp;diff=188"/>
		<updated>2021-03-24T04:00:55Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Edited stub message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Some ConVar pages have yet to be created.}}&lt;br /&gt;
&lt;br /&gt;
ConVars can only be executed manually in the server console or automatically through .cfg files. Override the default values in &amp;lt;code&amp;gt;tf/cfg/server.cfg&amp;lt;/code&amp;gt;, and insert map-specific values in &amp;lt;code&amp;gt;tf/cfg/&amp;lt;map name here&amp;gt;.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ConVar !! Description !! Default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]] &amp;lt;button&amp;gt;&amp;lt;/code&amp;gt; || Sets the input to watch for when a player wants to use a [[Powerups|powerup]]. The following values are accepted: jump, duck, forward, back, use, cancel, left, right, moveleft, moveright, attack2, run, reload, alt1, alt2, score, speed, walk, zoom, weapon1, weapon2, bullrush, grenade1, grenade2 and attack3. || attack3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]] &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt; || Sets which admin flag is considered by Fortress Blast when allowing access to [[Commands|admin commands]] while [[sm_fortressblast_debug|debug mode]] is off. See the {{link|amwiki|Adding_Admins_(SourceMod)#Levels|SourceMod wiki}} for what flags are allowed. || z&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the percentage of damage dealt by the [[Blast]] powerup to enemy players that is applied to enemy buildings. || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables bots using powerups within a random amount of time. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot_min]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the minimum time after which bots will use a powerup. Requires &amp;lt;code&amp;gt;sm_fortressblast_bot&amp;lt;/code&amp;gt; be set to 1. || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot_max]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the maximum time before which bots must use a powerup. Requires &amp;lt;code&amp;gt;sm_fortressblast_bot&amp;lt;/code&amp;gt; be set to 1. If this is lower than &amp;lt;code&amp;gt;sm_fortressblast_bot_min&amp;lt;/code&amp;gt;, it will become equal to it instead. || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_debug]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables [[debug mode]], which displays debug messages in chat and lets all players on the server use the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt;. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || The length of time [[Dizzy Bomb]] lasts in seconds. || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || The number of rotational states Dizzy Bomb uses. || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets how the plugin should handle players dropping powerups on death. Note that dropped powerups do not obey gravity. If set to 0, players will never drop powerups. If set to 1, drops will only occur if the current map does not have [[powerup spawns]]. If set to 2, drops will always occur. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that a player will drop a powerup on death, out of 100. Requires &amp;lt;code&amp;gt;sm_fortressblast_drop&amp;lt;/code&amp;gt; be set to 1 or 2. || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop_team]] &amp;lt;1-3&amp;gt;&amp;lt;/code&amp;gt; || Sets the teams that will drop powerups on death. If set to 1, both teams will drop powerups. If set to 2, only RED players will drop powerups. If set to 3, only BLU players will drop powerups. Requires &amp;lt;code&amp;gt;sm_fortressblast_drop&amp;lt;/code&amp;gt; be set to 1 or 2. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || This ConVar is entirely fictional and acts as a placeholder item in this table, in order to educate people who for whatever reason believe it does exist. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets whether Smissmas mode should be enabled. If set to 0, the event will never take place. If set to 1, the event will take place at the appropriate time according to Team Fortress 2. If set to 2, the event will be on permanently. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables the [[Gift Hunt]] gamemode on maps with [[gift spawns]]. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Sets whether or not to count bots as players while generating the player-based Gift Hunt gift goal. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the [[Gift Hunt]] gift goal for the first player group, such as when there is only one player on the server. || 125&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets how much the Gift Hunt gift goal should increase for each player group besides the first. Requires &amp;lt;code&amp;gt;sm_fortressblast_gifthunt_players&amp;lt;/code&amp;gt; be set to a value between and including 1 and 31. || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Sets whether or not to multiply players&#039; gift collections once they get behind. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]] &amp;lt;0-32&amp;gt;&amp;lt;/code&amp;gt; || Sets how large each player group is when determining the new Gift Hunt gift goal. If a group is full and there are more players left, those players will be put into a new group, and so on. Values outside 1-31 prevent the gift goal from increasing. || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that each gift spawn in a .json file will spawn a gift when there are no gifts left, out of 100. || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_intro]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables automatically displaying the Fortress Blast introductory message. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_mannpower]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets whether Mannpower powerups are replaced with Fortress Blast powerups on maps with a &amp;lt;code&amp;gt;tf_logic_mannpower&amp;lt;/code&amp;gt; entity. If set to 0, Mannpower powerups are never replaced. If set to 1, replacing will only occur if the current map does not have an associated .json file. If set to 2, replacing will always occur. || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]] &amp;lt;1-32767&amp;gt;&amp;lt;/code&amp;gt; || A bitfield that denotes which powerups are enabled. A value outside of the possible range (or a value that only enables Mystery) will forcefully enable all powerups. Add the bits of your preferred powerups together to find the value you want. || -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables automatically spawning powerups when a round starts. If set to 0, powerups will need to be spawned in with the command sm_respawnpowerups instead. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables &amp;lt;code&amp;gt;func_respawnroom&amp;lt;/code&amp;gt; entities killing enemies that touch them. This is recommended if the Mega Mann powerup is enabled, as it can be used to exploit into partially solid objects. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that a newly spawned powerup will be the [[Ultra Powerup]], out of 100. || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages to update with new powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_intro&amp;diff=945</id>
		<title>Sm fortressblast intro</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_intro&amp;diff=945"/>
		<updated>2021-03-24T03:58:35Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_intro}}&amp;lt;code&amp;gt;sm_fortressblast_intro&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in Fortress Blast, added in version 4.1. When enabled, it causes an introductory message to appear in a player&#039;s in-game chat 3 seconds after they join the server, which reads as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[Fortress Blast] This server is running Fortress Blast v&amp;lt;code&amp;gt;#.#.#&amp;lt;/code&amp;gt;!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;If you would like to know more or are unsure what a powerup does, type the command !fortressblast into chat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ConVar&#039;s value is 1 by default.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_intro&amp;diff=944</id>
		<title>Sm fortressblast intro</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_intro&amp;diff=944"/>
		<updated>2021-03-24T03:57:54Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Created page with &amp;quot;{{DISPLAYTITLE:sm_fortressblast_intro}}&amp;lt;code&amp;gt;sm_fortressblast_intro&amp;lt;/code&amp;gt; is a ConVar in Fortress Blast, added in version 4.1. When enabled, it causes a message t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_intro}}&amp;lt;code&amp;gt;sm_fortressblast_intro&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in Fortress Blast, added in version 4.1. When enabled, it causes a message to appear in chat 3 seconds after a user joins the server, which reads as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[Fortress Blast] This server is running Fortress Blast v&amp;lt;code&amp;gt;#.#.#&amp;lt;/code&amp;gt;!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;If you would like to know more or are unsure what a powerup does, type the command !fortressblast into chat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ConVar&#039;s value is 1 by default.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt&amp;diff=941</id>
		<title>Sm fortressblast gifthunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_gifthunt&amp;diff=941"/>
		<updated>2021-03-24T03:51:28Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Created page with &amp;quot;{{DISPLAYTITLE:sm_fortressblast_gifthunt}}&amp;lt;code&amp;gt;sm_fortressblast_gifthunt&amp;lt;/code&amp;gt; is a ConVar in Gift Hunt, added in version 3.0. It controls whether a game of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_gifthunt}}&amp;lt;code&amp;gt;sm_fortressblast_gifthunt&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in [[Gift Hunt]], added in version 3.0. It controls whether a game of Gift Hunt should happen on a [[Gift spawns|map that supports it]]. Note that the default value for this ConVar is 0, meaning that a game of Gift Hunt will never happen.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;diff=938</id>
		<title>Become Sentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Become_Sentry&amp;diff=938"/>
		<updated>2021-03-23T21:55:39Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added Become Sentry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Powerup become sentry.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
Become Sentry is the fifteenth [[Powerups|powerup]] in Fortress Blast. It was added to Fortress Blast in version 4.3 and is an entirely original powerup.&lt;br /&gt;
&lt;br /&gt;
Become Sentry can only be used while a player is standing on the ground. Once this condition is met and the powerup is used, the user&#039;s model will disappear and be replaced by a Level 3 Sentry, freezing the user in place. This Sentry rotates and shoots autonomously as a normal Sentry would. At any time the user may press the jump or primary attack key, which will cause the Sentry to be destroyed and the player will regain control of their model. The only time that a player may not exit a Sentry is while it is being sapped, yet they will automatically exit it when it dies.&lt;br /&gt;
&lt;br /&gt;
The resulting Sentry&#039;s health is independent of its parent player&#039;s original health. For example, if a player was to become a Sentry at half health the Sentry would spawn at full health, and no matter how much damage the Sentry takes that same player will always exit it at half health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;exVxW4FxRzM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=File:Powerup_become_sentry.png&amp;diff=936</id>
		<title>File:Powerup become sentry.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=File:Powerup_become_sentry.png&amp;diff=936"/>
		<updated>2021-03-23T21:40:58Z</updated>

		<summary type="html">&lt;p&gt;Jack5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=ConVars&amp;diff=187</id>
		<title>ConVars</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=ConVars&amp;diff=187"/>
		<updated>2021-03-23T08:03:24Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added Become Sentry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|All ConVar pages need review, they do not match the formatting of the powerup or command pages.}}&lt;br /&gt;
&lt;br /&gt;
ConVars can only be executed manually in the server console or automatically through .cfg files. Override the default values in &amp;lt;code&amp;gt;tf/cfg/server.cfg&amp;lt;/code&amp;gt;, and insert map-specific values in &amp;lt;code&amp;gt;tf/cfg/&amp;lt;map name here&amp;gt;.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ConVar !! Description !! Default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]] &amp;lt;button&amp;gt;&amp;lt;/code&amp;gt; || Sets the input to watch for when a player wants to use a [[Powerups|powerup]]. The following values are accepted: jump, duck, forward, back, use, cancel, left, right, moveleft, moveright, attack2, run, reload, alt1, alt2, score, speed, walk, zoom, weapon1, weapon2, bullrush, grenade1, grenade2 and attack3. || attack3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]] &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt; || Sets which admin flag is considered by Fortress Blast when allowing access to [[Commands|admin commands]] while [[sm_fortressblast_debug|debug mode]] is off. See the {{link|amwiki|Adding_Admins_(SourceMod)#Levels|SourceMod wiki}} for what flags are allowed. || z&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the percentage of damage dealt by the [[Blast]] powerup to enemy players that is applied to enemy buildings. || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables bots using powerups within a random amount of time. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot_min]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the minimum time after which bots will use a powerup. Requires &amp;lt;code&amp;gt;sm_fortressblast_bot&amp;lt;/code&amp;gt; be set to 1. || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_bot_max]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the maximum time before which bots must use a powerup. Requires &amp;lt;code&amp;gt;sm_fortressblast_bot&amp;lt;/code&amp;gt; be set to 1. If this is lower than &amp;lt;code&amp;gt;sm_fortressblast_bot_min&amp;lt;/code&amp;gt;, it will become equal to it instead. || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_debug]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables [[debug mode]], which displays debug messages in chat and lets all players on the server use the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt;. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || The length of time [[Dizzy Bomb]] lasts in seconds. || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || The number of rotational states Dizzy Bomb uses. || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets how the plugin should handle players dropping powerups on death. Note that dropped powerups do not obey gravity. If set to 0, players will never drop powerups. If set to 1, drops will only occur if the current map does not have [[powerup spawns]]. If set to 2, drops will always occur. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that a player will drop a powerup on death, out of 100. Requires &amp;lt;code&amp;gt;sm_fortressblast_drop&amp;lt;/code&amp;gt; be set to 1 or 2. || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_drop_team]] &amp;lt;1-3&amp;gt;&amp;lt;/code&amp;gt; || Sets the teams that will drop powerups on death. If set to 1, both teams will drop powerups. If set to 2, only RED players will drop powerups. If set to 3, only BLU players will drop powerups. Requires &amp;lt;code&amp;gt;sm_fortressblast_drop&amp;lt;/code&amp;gt; be set to 1 or 2. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || This ConVar is entirely fictional and acts as a placeholder item in this table, in order to educate people who for whatever reason believe it does exist. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets whether Smissmas mode should be enabled. If set to 0, the event will never take place. If set to 1, the event will take place at the appropriate time according to Team Fortress 2. If set to 2, the event will be on permanently. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables the [[Gift Hunt]] gamemode on maps with [[gift spawns]]. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Sets whether or not to count bots as players while generating the player-based Gift Hunt gift goal. || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets the [[Gift Hunt]] gift goal for the first player group, such as when there is only one player on the server. || 125&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]] &amp;lt;#&amp;gt;&amp;lt;/code&amp;gt; || Sets how much the Gift Hunt gift goal should increase for each player group besides the first. Requires &amp;lt;code&amp;gt;sm_fortressblast_gifthunt_players&amp;lt;/code&amp;gt; be set to a value between and including 1 and 31. || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Sets whether or not to multiply players&#039; gift collections once they get behind. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]] &amp;lt;0-32&amp;gt;&amp;lt;/code&amp;gt; || Sets how large each player group is when determining the new Gift Hunt gift goal. If a group is full and there are more players left, those players will be put into a new group, and so on. Values outside 1-31 prevent the gift goal from increasing. || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that each gift spawn in a .json file will spawn a gift when there are no gifts left, out of 100. || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_intro]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables automatically displaying the Fortress Blast introductory message. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_mannpower]] &amp;lt;0-2&amp;gt;&amp;lt;/code&amp;gt; || Sets whether Mannpower powerups are replaced with Fortress Blast powerups on maps with a &amp;lt;code&amp;gt;tf_logic_mannpower&amp;lt;/code&amp;gt; entity. If set to 0, Mannpower powerups are never replaced. If set to 1, replacing will only occur if the current map does not have an associated .json file. If set to 2, replacing will always occur. || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]] &amp;lt;1-32767&amp;gt;&amp;lt;/code&amp;gt; || A bitfield that denotes which powerups are enabled. A value outside of the possible range (or a value that only enables Mystery) will forcefully enable all powerups. Add the bits of your preferred powerups together to find the value you want. || -1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables automatically spawning powerups when a round starts. If set to 0, powerups will need to be spawned in with the command sm_respawnpowerups instead. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]] &amp;lt;0-1&amp;gt;&amp;lt;/code&amp;gt; || Disables or enables &amp;lt;code&amp;gt;func_respawnroom&amp;lt;/code&amp;gt; entities killing enemies that touch them. This is recommended if the Mega Mann powerup is enabled, as it can be used to exploit into partially solid objects. || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]] &amp;lt;0-100&amp;gt;&amp;lt;/code&amp;gt; || Sets the chance that a newly spawned powerup will be the [[Ultra Powerup]], out of 100. || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages to update with new powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_powerups&amp;diff=464</id>
		<title>Sm fortressblast powerups</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Sm_fortressblast_powerups&amp;diff=464"/>
		<updated>2021-03-23T08:02:56Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added Become Sentry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:sm_fortressblast_powerups}}&amp;lt;code&amp;gt;sm_fortressblast_powerups&amp;lt;/code&amp;gt; is a [[ConVars|ConVar]] in Fortress Blast that was added in version 1.1. It controls the [[powerups]] that are placed at the start of a round, dropped on death, and used by [[Mystery]]. It does not affect powerups that are set with &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; or spawned with &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;cannot&#039;&#039; disable the [[Ultra Powerup]] with this ConVar. Instead, &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; should be set to 0.&lt;br /&gt;
&lt;br /&gt;
To enable all powerups, use a value of -1 to avoid having to update the ConVar every time new powerups are added. Otherwise, the value of the ConVar should be a integer which is the sum of the needed powerups&#039; bits, which are defined as below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Powerup !! Bit&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Bounce]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Absorber]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Speed]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Jump]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gyrocopter]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Time Travel]] || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Mann]] || 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Touch]] || 256&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystery]] || 512&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleportation]] || 1024&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetism]] || 2048&lt;br /&gt;
|-&lt;br /&gt;
| [[Effect Burst]] || 4096&lt;br /&gt;
|-&lt;br /&gt;
| [[Dizzy Bomb]] || 8192&lt;br /&gt;
|-&lt;br /&gt;
| [[Become Sentry]] || 16384&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here are some example values for this ConVar:&lt;br /&gt;
&lt;br /&gt;
* Enable Blast and Gyrocopter: 64 + 16 = 80&lt;br /&gt;
* Enable Teleportation and Super Bounce: 1024 + 1 = 1025&lt;br /&gt;
* Enable Mega Mann, Shock Absorber, Super Jump, and Mystery: 128 + 2 + 8 + 512 = 650&lt;br /&gt;
* Enable Time Travel only: 32 = 32&lt;br /&gt;
&lt;br /&gt;
Keep in mind that Mystery cannot be the only powerup enabled, because it requires at least one other powerup enabled. If this happens to be the case, all powerups will forcibly be enabled. This will also happen if you attempt to set a number bigger than 16383, as that is the highest value that can be obtained with these bits.&lt;br /&gt;
&lt;br /&gt;
[[Category:ConVars]]&lt;br /&gt;
[[Category:Pages to update with new powerups]]&lt;br /&gt;
[[Category:ConVars passed through the MOTD]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Powerups&amp;diff=263</id>
		<title>Template:Powerups</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Template:Powerups&amp;diff=263"/>
		<updated>2021-03-23T08:02:23Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added Become Sentry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;15&amp;lt;noinclude&amp;gt;[[Category:Pages to update with new powerups]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Powerups&amp;diff=246</id>
		<title>Powerups</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Powerups&amp;diff=246"/>
		<updated>2021-03-23T08:01:52Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added Become Sentry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Powerup model.png|thumb|right|The powerup model made by ChargingTurnip. All powerups use this model but differ in colour.]]&lt;br /&gt;
&lt;br /&gt;
Powerups are spawned in [[Powerup spawns|set locations around a map]] at the start of a round (depending on the current map&#039;s associated .json file), and/or are dropped when players die (depending on the settings of the [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_drop]]&amp;lt;/code&amp;gt; and its sub-ConVars). Collecting a powerup will replace any already collected powerup on the player&#039;s screen.&lt;br /&gt;
&lt;br /&gt;
Powerups that are spawned at the start of a round are permanent and respawn 10 seconds after being collected, however, powerups dropped on death only exist for 15 seconds upon spawn and do not respawn when collected. Particular powerups can be disabled by setting the value of the bitfield &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Powerup !! ID !! Color || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Bounce]] || 1 || Blue || This powerup lasts for 5 seconds, during which the user takes no fall damage, and is thrown into the air when they touch the ground based on their initial velocity. Gravity will reduce this velocity over time, meaning that jumping from a standstill will only net about 3 bounces.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Absorber]] || 2 || Red || This powerup lasts for 5 seconds, during which the user has 75% damage resistance, full knockback immunity and a red teleporter trail visible behind them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Speed]] || 3 || Orange || The user&#039;s speed is increased but gradually wears off.&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Jump]] || 4 || Pink || When this powerup is used, the user&#039;s upward velocity is immediately increased by 800. The only exception to this is when [[Mega Mann]] is active, in which case the upward velocity is only increased by 600.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gyrocopter]] || 5 || Green || This powerup lasts for 5 seconds, during which the user experiences 25% gravity.&lt;br /&gt;
|-&lt;br /&gt;
| [[Time Travel]] || 6 || Pale green || This powerup lasts for 3 seconds, during which the user is invisible and cannot attack or use their grappling hook. Their maximum speed is also set to 520 Hammer units per second during this time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast]] || 7 || Yellow || When this powerup is used, an explosion is immediately emitted from the user, harming enemies. From full health, it is able to kill Scouts and other classes with 125 health at point-blank, but all other classes can only be injured.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Mann]] || 8 || Gray || This powerup lasts for 10 seconds. Upon use, the user becomes 75% larger than normal and is overhealed to 4 times their current health (except Heavy, only overhealed to 3 times), capped by the multiplied maximum health. When the powerup expires, the user is returned to normal size and all overheal is removed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Touch]] || 9 || Pale pink || This powerup lasts for 8 seconds, during which a trail of slow-moving smoke is visible behind the user. If the user touches an enemy while Frost Touch is active, the enemy is frozen for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystery]] || 10 || Black || A completely randomised powerup. Upon use, it takes on the effects of another random enabled powerup. Unlike other powerups, Mystery cannot be the only powerup enabled.&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleportation]] || 11 || Pale red || 0.5 seconds after this powerup is used, the user is warped to a random active Teleporter belonging to their team. If there is none, they are instead respawned.&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetism]] || 12 || Dark green || This powerup lasts for 5 seconds, during which enemies are attracted to the user if they have their melee equipped, and repelled if they have any other weapon slot equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[Effect Burst]] || 13 || Dull yellow || When this powerup is used, all enemies within a particular radius of the player are afflicted with one of four random status effects per player: bleeding, burning, jarated or milked.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dizzy Bomb]] || 14 || Bright blue || When this powerup is used, all enemies 512 units of the player will experience &#039;dizziness&#039;, their view being rotated from side to side, controlled by the [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Become Sentry]] || 15 || Bright pink || When this powerup is used, the user is transformed into a Level 3 Sentry, and will remain stuck in place until they attempt to jump or attack while not being sapped or when the Sentry dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[ULTRA POWERUP!!]] || -1 || White || This powerup is a combination of several other powerups along with full crits for 10 seconds. It is extremely rare to find, its chance of spawning controlled by the ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Developer information ==&lt;br /&gt;
&lt;br /&gt;
Powerups are &amp;lt;code&amp;gt;tf_halloween_pickup&amp;lt;/code&amp;gt; entities that the plugin stores IDs for. All of these entities, including ones not spawned by Fortress Blast, are deleted at the start of a round to prevent duplicate powerups existing. This does not conflict with stock maps that use these entities such as {{link|tf2wiki|Carnival of Carnage}}.&lt;br /&gt;
&lt;br /&gt;
The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; can be used to set the equipped powerup of any player or group of players based on the ID of the desired powerup.&lt;br /&gt;
&lt;br /&gt;
The powerup ID 0 differs within the code of Fortress Blast. When an entity has a powerup ID of 0, it signifies a gift in [[Gift Hunt]]. When a player has a powerup ID of 0, it signifies them not having a powerup. Collecting a gift will not remove a player&#039;s collected powerup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages to update with new powerups]]&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Fortress_Blast:General_disclaimer&amp;diff=612</id>
		<title>Fortress Blast:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Fortress_Blast:General_disclaimer&amp;diff=612"/>
		<updated>2021-03-23T07:37:37Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Updated copyright&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Installation and maintenance ==&lt;br /&gt;
&lt;br /&gt;
By installing Fortress Blast, you are aware of the potential risks that may arise from using and editing the plugin, including changes to user experience, plugin conflicts, server crashes and other undocumented errors. Fortress Blast is not guaranteed to be bug-free, neither are any alterations made to the code of the plugin. No responsibility will be taken for any issues that may arise due to this.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
Any contributions (e.g. code, materials, models, scripts and sound effects) you make to Fortress Blast may be used without your explicit permission in updating the plugin&#039;s official repositories. These contributions span forks of the official repositories, standalone repositories and private assets. Contributions will be credited in the {{link|manual}}, and where appropriate on this wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fortress Blast team ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/user/jack5vlogging Jack5] - Concept, design, graphics and testing&lt;br /&gt;
* [https://steamcommunity.com/id/Naleksuh Naleksuh] - Programming and testing&lt;br /&gt;
&lt;br /&gt;
=== Other contributors ===&lt;br /&gt;
&lt;br /&gt;
* [https://steamcommunity.com/id/MrBenedevil Benedevil] - Temporary hosting&lt;br /&gt;
* [https://tf2maps.net/members/true-lemon.31187 ChargingTurnip] - Custom powerup model&lt;br /&gt;
* [https://www.youtube.com/channel/UC3XsFM8tiaMOxbx2PW-hiPQ MediExcalibur2012] - Advertising&lt;br /&gt;
* [https://steamcommunity.com/id/Rushy1 Rushy] - Temporary hosting&lt;br /&gt;
* [https://www.twitch.tv/whoopass_voice Whoopass] - Advertising&lt;br /&gt;
&lt;br /&gt;
== Copyright ==&lt;br /&gt;
&lt;br /&gt;
* Fortress Blast (CC) Jack5 &amp;amp; Naleksuh, Attribution 4.0 International.&lt;br /&gt;
* The Fortress Blast logo (CC) Jack5, Attribution 4.0 International.&lt;br /&gt;
* Marble Blast Gold © GarageGames &amp;amp; Monster Studios, all rights reserved.&lt;br /&gt;
* PlatinumQuest © MarbleBlast.com, all rights reserved.&lt;br /&gt;
* Valve, the Valve logo, Source, the Source logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo, Counter-Strike, the Counter-Strike logo, Half-Life, the Half-Life logo, &amp;amp; the Lambda logo © Valve Corporation, all rights reserved.&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Fortress_Blast:General_disclaimer&amp;diff=611</id>
		<title>Fortress Blast:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Fortress_Blast:General_disclaimer&amp;diff=611"/>
		<updated>2021-03-23T07:36:49Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added Whoopass and moved past team members&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Installation and maintenance ==&lt;br /&gt;
&lt;br /&gt;
By installing Fortress Blast, you are aware of the potential risks that may arise from using and editing the plugin, including changes to user experience, plugin conflicts, server crashes and other undocumented errors. Fortress Blast is not guaranteed to be bug-free, neither are any alterations made to the code of the plugin. No responsibility will be taken for any issues that may arise due to this.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
Any contributions (e.g. code, materials, models, scripts and sound effects) you make to Fortress Blast may be used without your explicit permission in updating the plugin&#039;s official repositories. These contributions span forks of the official repositories, standalone repositories and private assets. Contributions will be credited in the {{link|manual}}, and where appropriate on this wiki.&lt;br /&gt;
&lt;br /&gt;
=== Fortress Blast team ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/user/jack5vlogging Jack5] - Concept, design, graphics and testing&lt;br /&gt;
* [https://steamcommunity.com/id/Naleksuh Naleksuh] - Programming and testing&lt;br /&gt;
&lt;br /&gt;
=== Other contributors ===&lt;br /&gt;
&lt;br /&gt;
* [https://steamcommunity.com/id/MrBenedevil Benedevil] - Temporary hosting&lt;br /&gt;
* [https://tf2maps.net/members/true-lemon.31187 ChargingTurnip] - Custom powerup model&lt;br /&gt;
* [https://www.youtube.com/channel/UC3XsFM8tiaMOxbx2PW-hiPQ MediExcalibur2012] - Advertising&lt;br /&gt;
* [https://steamcommunity.com/id/Rushy1 Rushy] - Temporary hosting&lt;br /&gt;
* [https://www.twitch.tv/whoopass_voice Whoopass] - Advertising&lt;br /&gt;
&lt;br /&gt;
== Copyright ==&lt;br /&gt;
&lt;br /&gt;
* Fortress Blast (CC) Benedevil, Jack5, Naleksuh &amp;amp; Rushy, Attribution 4.0 International.&lt;br /&gt;
* The Fortress Blast logo (CC) Jack5, Attribution 4.0 International.&lt;br /&gt;
* Marble Blast Gold © GarageGames &amp;amp; Monster Studios, all rights reserved.&lt;br /&gt;
* PlatinumQuest © MarbleBlast.com, all rights reserved.&lt;br /&gt;
* Valve, the Valve logo, Source, the Source logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo, Counter-Strike, the Counter-Strike logo, Half-Life, the Half-Life logo, &amp;amp; the Lambda logo © Valve Corporation, all rights reserved.&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=529</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=529"/>
		<updated>2021-03-23T07:35:23Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Fixed missing code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. All dates are based on UTC -8 time.&lt;br /&gt;
&lt;br /&gt;
== Version 4.3, Mar 22 2021 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[powerups|powerup]] [[Become Sentry]] which causes the user to immediately turn into a Level 3 Sentry, which can be undone at any time except while being sapped.}}&lt;br /&gt;
* {{Addition|Powerups will now spawn immediately upon late loads.}}&lt;br /&gt;
* {{Addition|Unloading the plugin now deletes unusable powerups.}}&lt;br /&gt;
* {{Adjustment|CollectedPowerup function is now the only means used to set powerups.}}&lt;br /&gt;
* {{Adjustment|Fortress Blast now uses SourceMod&#039;s random numbers instead of Valve&#039;s to ensure numbers are more random.}}&lt;br /&gt;
* {{Adjustment|Player manual now only provides instructions on disabling HTML MOTDs if the user has them disabled.}}&lt;br /&gt;
* {{Adjustment|[[Shock Absorber]] and [[Frost Touch]] no longer provide damage resistance to telefrags.}}&lt;br /&gt;
* {{Adjustment|[[Super Bounce]] now chooses whether or not to mitigate damage based on the source rather than the amount.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now respawns users with full health and ammo when respawning due to no teleporters, instead of preserving their original health and ammo.}}&lt;br /&gt;
* {{Adjustment|The [[commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; no longer runs itself to set multiple players&#039; powerups.}}&lt;br /&gt;
* {{BugFix|Fixed an exploit allowing multiple [[Super Speed]] powerups to be used to gain a permanent speed advantage.}}&lt;br /&gt;
* {{BugFix|Fixed footsteps not playing correctly if too many Super Speeds were used at the same time.}}&lt;br /&gt;
* {{BugFix|Fixed some [[ConVars]] sometimes thinking certain [[powerup spawns|JSON files]] did not exist when in fact they did.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed ending with 2 HU/s speed higher than what the user started with.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed not stacking correctly, possibly causing some speed to be lost.}}&lt;br /&gt;
* {{BugFix|Fixed the command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; triggering an error if it was run with no parameters.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.2, Mar 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Default value of [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; reduced from 125 to 75.}}&lt;br /&gt;
* {{BugFix|Fixed neutral intelligences remaining permanently disabled after playing [[Gift Hunt]] once.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.1, Mar 7 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] Attack/Defense mode not disabling after occurring at least once.}}&lt;br /&gt;
* {{BugFix|Fixed the [[Ultra Powerup]] not responding to player actions and thus being impossible to use.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2, Mar 6 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]]&amp;lt;/code&amp;gt;, which doesn&#039;t do anything, trust us. [[Super Bounce]], [[Magnetism]], [[Mystery]] and a bunch of other [[powerups]] definitely aren&#039;t affected by this.}}&lt;br /&gt;
* {{Addition|Extra defines created and functions categorised to improve code readability.}}&lt;br /&gt;
* {{Addition|Powerups now emit the Halloween spell spawn sound when they respawn.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} adjusted to be more readable and more accurate.}}&lt;br /&gt;
* {{Adjustment|Multiple internal variables renamed and merged to reduce the amount of memory required by the plugin.}}&lt;br /&gt;
* {{Adjustment|The command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now accepts one argument as well as two, using only one argument will always target the user.}}&lt;br /&gt;
* {{Adjustment|The powerups [[Mega Mann]] and [[Ultra Powerup]] have been adjusted to reduce the amount of health gained by a Heavy to only 3x normal.}}&lt;br /&gt;
* {{BugFix|Prevented bots from using powerups when they shouldn&#039;t be able to.}}&lt;br /&gt;
* {{BugFix|Prevented dead victims of [[Frost Touch]] from making an unfreeze sound.}}&lt;br /&gt;
* {{BugFix|Sealed certain timer function handles that weren&#039;t being closed, causing eventual crashes.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.1, Feb 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; which controls whether or not to automatically display the intro message in chat.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; which controls whether or not to spawn all [[powerups]] on round start.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; which will delete all powerups and respawn them in their regular [[Powerup spawns|spawns]].}}&lt;br /&gt;
* {{Addition|Added subcommand &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; &amp;quot;force&amp;quot; which will show the Fortress Blast intro message to all players.}}&lt;br /&gt;
* {{Addition|Chance of the [[Ultra Powerup]] spawning is now passed to the {{link|manual}}.}}&lt;br /&gt;
* {{Adjustment|Chance of the Ultra Powerup spawning lowered to 0.1%.}}&lt;br /&gt;
* {{Adjustment|ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; now supports decimal numbers.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now remembers your active weapon and remaining magazines.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.0, Feb 10 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}}&lt;br /&gt;
* {{Addition|Added [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}}&lt;br /&gt;
* {{Addition|Added the [[Ultra Powerup]], which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to control the spawn chance of the Ultra Powerup.}}&lt;br /&gt;
* {{Adjustment|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]]&amp;lt;/code&amp;gt;, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}}&lt;br /&gt;
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won&#039;t start until RED reaches their goal, and gifts don&#039;t spawn during setup.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}}&lt;br /&gt;
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}}&lt;br /&gt;
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.1, Jan 28 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}}&lt;br /&gt;
* {{Addition|Players can no longer use powerups if they have lost the round or are in a stalemate.}}&lt;br /&gt;
* {{Addition|The collected powerup text now turns red if you&#039;re unable to use a powerup.}}&lt;br /&gt;
* {{Adjustment|Server tags are now added to the start if they get truncated.}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-checking now prevents powerup use instead of checking one second into use.}}&lt;br /&gt;
* {{BugFix|Powerup particles are now removed if their owner dies.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use Demoman&#039;s shields while using [[Time Travel]].}}&lt;br /&gt;
* {{Removal|Entering a Halloween Kart with a powerup no longer removes your powerup.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.4, Jan 18 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Replaced Fortress Blast&#039;s key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}}&lt;br /&gt;
Due to an oversight, the version number will show as &#039;3.0.3&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.3, Jan 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|[[Teleportation]] now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.2, Dec 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]]&amp;lt;/code&amp;gt; which controls the admin flag needed to use &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; while debug mode is off.}}&lt;br /&gt;
* {{Addition|The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; can now be used by anyone if debug mode is on.}}&lt;br /&gt;
* {{BugFix|Fixed Engineers not being able to place buildings or switch weapons after using [[Time Travel]] while carrying a building.}}&lt;br /&gt;
* {{Removal|Using Time Travel while grappling no longer switches your weapon to primary.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.1, Dec 17 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]]&amp;lt;/code&amp;gt; which controls whether or not bots are counted as players when calculating the [[Gift Hunt]] gift goal.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now disables the King of the Hill timer.}}&lt;br /&gt;
* {{BugFix|Fixed [[Blast]] not working if trying to damage a building with debug mode enabled.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] ocassionally not teleporting the player.}}&lt;br /&gt;
* {{BugFix|Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0, Dec 10 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Magnetism]] [[Powerups|powerup]], which attracts or repels enemies depending on the user&#039;s current weapon slot.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; which controls whether or not Gift Hunt is enabled, disabled by default.}}&lt;br /&gt;
* {{Addition|The tag &amp;quot;fortressblast&amp;quot; is now automatically added to the current server with sv_tags.}}&lt;br /&gt;
* {{Adjustment|Players frozen with [[Frost Touch]] now have 90% damage resistance.}}&lt;br /&gt;
* {{Adjustment|File path checking is now done once per round instead of on map change.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt]] is now powered by [[Gift spawns|.json files]] instead of custom maps.}}&lt;br /&gt;
* {{Adjustment|Frost Touch ice statues no longer move after being created.}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2.1, Dec 3 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]]&amp;lt;/code&amp;gt; which controls whether Smissmas features are enabled or not.}}&lt;br /&gt;
* {{Addition|Intro message is now festive-coloured during Smissmas.}}&lt;br /&gt;
* {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}}&lt;br /&gt;
* {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2, Nov 26 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added plugin description read by other SourceMod plugins.}}&lt;br /&gt;
* {{Addition|[[Blast]] now does damage to buildings as well.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; to control the damage ratio of players to buildings.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}&lt;br /&gt;
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.1, Nov 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}}&lt;br /&gt;
* {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}}&lt;br /&gt;
* {{BugFix|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is no longer enforced after a round has been won.}}&lt;br /&gt;
* {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0.1, Nov 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0, Nov 21 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added logic for the map game mode [[Gift Hunt]].}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; which spawns a temporary [[Powerups|powerup]] at the crosshair.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]]&amp;lt;/code&amp;gt; which controls roughly how many gifts should spawn each respawn.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; which controls the base gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt; which controls when to increase the gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt; which controls how much to increase the gift goal by each time.}}&lt;br /&gt;
* {{BugFix|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; which kills players in enemy spawnrooms.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.1, Nov 16 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt; which allows enabling only certain [[powerups]] with a bitfield.}}&lt;br /&gt;
* {{Addition|The MOTD is now responsive to the plugin&#039;s ConVars, specifically the powerups enabled and action required.}}&lt;br /&gt;
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}&lt;br /&gt;
* {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.0, Nov 9 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}}&lt;br /&gt;
* {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}}&lt;br /&gt;
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @bots and @humans.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] now puts you into third person.}}&lt;br /&gt;
* {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}}&lt;br /&gt;
* {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}}&lt;br /&gt;
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1, Nov 6 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}}&lt;br /&gt;
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}}&lt;br /&gt;
* {{Removal|[[Powerups]] no longer spawn during waiting for players.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4, Nov 4 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}}&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; to allow server owners to set their own powerup.}}&lt;br /&gt;
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}}&lt;br /&gt;
* {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}}&lt;br /&gt;
* {{BugFix|Fixed powerup effects carrying over to new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.3, Oct 30 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt;implemented.}}&lt;br /&gt;
* {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}}&lt;br /&gt;
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @all, @red and @blue.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; taking admin immunity into account.}}&lt;br /&gt;
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.2, Oct 28 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added beta particles system.}}&lt;br /&gt;
* {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}}&lt;br /&gt;
* {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}}&lt;br /&gt;
* {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}}&lt;br /&gt;
* {{BugFix|Introductory chat message spam reduced.}}&lt;br /&gt;
* {{BugFix|Fixed players not losing powerups on death.}}&lt;br /&gt;
* {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}}&lt;br /&gt;
* {{BugFix|Fixed powerups ending early if they are used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}}&lt;br /&gt;
* {{BugFix|Fixed some Mannpower powerups not being replaced.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.1, Oct 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* Initial release of Fortress Blast&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
	<entry>
		<id>https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=528</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.fortressblast.naleksuh.com/w/index.php?title=Version_history&amp;diff=528"/>
		<updated>2021-03-23T07:34:51Z</updated>

		<summary type="html">&lt;p&gt;Jack5: Added 4.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page chronicles the releases of Fortress Blast and how each of them changed from their previous releases, sorted in reverse chronological order. All dates are based on UTC -8 time.&lt;br /&gt;
&lt;br /&gt;
== Version 4.3, Mar 22 2021 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[powerups|powerup]] [[Become Sentry]] which causes the user to immediately turn into a Level 3 Sentry, which can be undone at any time except while being sapped.}}&lt;br /&gt;
* {{Addition|Powerups will now spawn immediately upon late loads.}}&lt;br /&gt;
* {{Addition|Unloading the plugin now deletes unusable powerups.}}&lt;br /&gt;
* {{Adjustment|CollectedPowerup function is now the only means used to set powerups.}}&lt;br /&gt;
* {{Adjustment|Fortress Blast now uses SourceMod&#039;s random numbers instead of Valve&#039;s to ensure numbers are more random.}}&lt;br /&gt;
* {{Adjustment|Player manual now only provides instructions on disabling HTML MOTDs if the user has them disabled.}}&lt;br /&gt;
* {{Adjustment|[[Shock Absorber]] and [[Frost Touch]] no longer provide damage resistance to telefrags.}}&lt;br /&gt;
* {{Adjustment|[[Super Bounce]] now chooses whether or not to mitigate damage based on the source rather than the amount.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now respawns users with full health and ammo when respawning due to no teleporters, instead of preserving their original health and ammo.}}&lt;br /&gt;
* {{Adjustment|The [[commands|command]] &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; no longer runs itself to set multiple players&#039; powerups.}}&lt;br /&gt;
* {{BugFix|Fixed an exploit allowing multiple [[Super Speed]] powerups to be used to gain a permanent speed advantage.}}&lt;br /&gt;
* {{BugFix|Fixed footsteps not playing correctly if too many Super Speeds were used at the same time.}}&lt;br /&gt;
* {{BugFix|Fixed some [[ConVars]] sometimes thinking certain [[powerup spawns|JSON files]] did not exist when in fact they did.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed ending with 2 HU/s speed higher than what the user started with.}}&lt;br /&gt;
* {{BugFix|Fixed Super Speed not stacking correctly, possibly causing some speed to be lost.}}&lt;br /&gt;
* {{BugFix|Fixed the command sm_setpowerup triggering an error if it was run with no parameters.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.2, Mar 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Default value of [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; reduced from 125 to 75.}}&lt;br /&gt;
* {{BugFix|Fixed neutral intelligences remaining permanently disabled after playing [[Gift Hunt]] once.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2.1, Mar 7 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] Attack/Defense mode not disabling after occurring at least once.}}&lt;br /&gt;
* {{BugFix|Fixed the [[Ultra Powerup]] not responding to player actions and thus being impossible to use.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.2, Mar 6 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_fools]]&amp;lt;/code&amp;gt;, which doesn&#039;t do anything, trust us. [[Super Bounce]], [[Magnetism]], [[Mystery]] and a bunch of other [[powerups]] definitely aren&#039;t affected by this.}}&lt;br /&gt;
* {{Addition|Extra defines created and functions categorised to improve code readability.}}&lt;br /&gt;
* {{Addition|Powerups now emit the Halloween spell spawn sound when they respawn.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} adjusted to be more readable and more accurate.}}&lt;br /&gt;
* {{Adjustment|Multiple internal variables renamed and merged to reduce the amount of memory required by the plugin.}}&lt;br /&gt;
* {{Adjustment|The command &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now accepts one argument as well as two, using only one argument will always target the user.}}&lt;br /&gt;
* {{Adjustment|The powerups [[Mega Mann]] and [[Ultra Powerup]] have been adjusted to reduce the amount of health gained by a Heavy to only 3x normal.}}&lt;br /&gt;
* {{BugFix|Prevented bots from using powerups when they shouldn&#039;t be able to.}}&lt;br /&gt;
* {{BugFix|Prevented dead victims of [[Frost Touch]] from making an unfreeze sound.}}&lt;br /&gt;
* {{BugFix|Sealed certain timer function handles that weren&#039;t being closed, causing eventual crashes.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.1, Feb 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_intro]]&amp;lt;/code&amp;gt; which controls whether or not to automatically display the intro message in chat.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_powerups_roundstart]]&amp;lt;/code&amp;gt; which controls whether or not to spawn all [[powerups]] on round start.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_respawnpowerups]]&amp;lt;/code&amp;gt; which will delete all powerups and respawn them in their regular [[Powerup spawns|spawns]].}}&lt;br /&gt;
* {{Addition|Added subcommand &amp;lt;code&amp;gt;[[sm_fortressblast]]&amp;lt;/code&amp;gt; &amp;quot;force&amp;quot; which will show the Fortress Blast intro message to all players.}}&lt;br /&gt;
* {{Addition|Chance of the [[Ultra Powerup]] spawning is now passed to the {{link|manual}}.}}&lt;br /&gt;
* {{Adjustment|Chance of the Ultra Powerup spawning lowered to 0.1%.}}&lt;br /&gt;
* {{Adjustment|ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_drop_rate]]&amp;lt;/code&amp;gt; now supports decimal numbers.}}&lt;br /&gt;
* {{Adjustment|[[Teleportation]] now remembers your active weapon and remaining magazines.}}&lt;br /&gt;
&lt;br /&gt;
== Version 4.0, Feb 10 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Dizzy Bomb]] [[Powerups|powerup]], which rotates the screens of all enemies within 512 units of the user for 5 seconds.}}&lt;br /&gt;
* {{Addition|Added [[ConVars]] &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_states]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_fortressblast_dizzy_length]]&amp;lt;/code&amp;gt; to control the number of rotational states and length of time Dizzy Bomb utilises, these settings are useful for players that suffer from vertigo.}}&lt;br /&gt;
* {{Addition|Added the [[Ultra Powerup]], which gives 75% damage resistance, [[Super Speed]], four times overheal, [[Frost Touch]] with no victim damage resistance, [[Magnetism]] and full criticals, all for 10 seconds.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_ultra_spawnchance]]&amp;lt;/code&amp;gt; to control the spawn chance of the Ultra Powerup.}}&lt;br /&gt;
* {{Adjustment|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_multiply]]&amp;lt;/code&amp;gt;, which gradually increases the amount each gift is worth for the losing team in [[Gift Hunt]].}}&lt;br /&gt;
* {{Adjustment|[[Blast]] and [[Effect Burst]] now play sounds for enemies affected depending on the status effect.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports Attack/Defense, in this mode the timer won&#039;t start until RED reaches their goal, and gifts don&#039;t spawn during setup.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now supports neutral flag maps such as Hold The Flag.}}&lt;br /&gt;
* {{Adjustment|Gifts no longer spawn if both teams have reached the gift goal.}}&lt;br /&gt;
* {{Adjustment|The {{link|manual}} now uses an encrypted connection.}}&lt;br /&gt;
* {{BugFix|Fixed player movement sometimes flickering if trying to move during the pre-round freeze time.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.1, Jan 28 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Effect Burst]] [[Powerups|powerup]], which upon use will give one of four negative effects to enemies in a large radius.}}&lt;br /&gt;
* {{Addition|The {{link|manual}} now knows whether or not [[Gift Hunt]] is enabled.}}&lt;br /&gt;
* {{Addition|Players can no longer use powerups if they have lost the round or are in a stalemate.}}&lt;br /&gt;
* {{Addition|The collected powerup text now turns red if you&#039;re unable to use a powerup.}}&lt;br /&gt;
* {{Adjustment|Server tags are now added to the start if they get truncated.}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-checking now prevents powerup use instead of checking one second into use.}}&lt;br /&gt;
* {{BugFix|Powerup particles are now removed if their owner dies.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use Demoman&#039;s shields while using [[Time Travel]].}}&lt;br /&gt;
* {{Removal|Entering a Halloween Kart with a powerup no longer removes your powerup.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.4, Jan 18 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|Replaced Fortress Blast&#039;s key check with the built-in one from Rest in Pawn, make sure to update Rest in Pawn as well for this to work.}}&lt;br /&gt;
Due to an oversight, the version number will show as &#039;3.0.3&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.3, Jan 13 2020 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|[[Teleportation]] now respawns players while remembering their health and ammo, this fixes teleporting to inactive spawnpoints.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.2, Dec 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_admin_flag]]&amp;lt;/code&amp;gt; which controls the admin flag needed to use &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; while debug mode is off.}}&lt;br /&gt;
* {{Addition|The [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; can now be used by anyone if debug mode is on.}}&lt;br /&gt;
* {{BugFix|Fixed Engineers not being able to place buildings or switch weapons after using [[Time Travel]] while carrying a building.}}&lt;br /&gt;
* {{Removal|Using Time Travel while grappling no longer switches your weapon to primary.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0.1, Dec 17 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_countbots]]&amp;lt;/code&amp;gt; which controls whether or not bots are counted as players when calculating the [[Gift Hunt]] gift goal.}}&lt;br /&gt;
* {{Adjustment|Gift Hunt now disables the King of the Hill timer.}}&lt;br /&gt;
* {{BugFix|Fixed [[Blast]] not working if trying to damage a building with debug mode enabled.}}&lt;br /&gt;
* {{BugFix|Fixed [[Teleportation]] ocassionally not teleporting the player.}}&lt;br /&gt;
* {{BugFix|Fixed Teleportation not spawning snowflake particles if the player was sent to spawn.}}&lt;br /&gt;
&lt;br /&gt;
== Version 3.0, Dec 10 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Magnetism]] [[Powerups|powerup]], which attracts or repels enemies depending on the user&#039;s current weapon slot.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt]]&amp;lt;/code&amp;gt; which controls whether or not Gift Hunt is enabled, disabled by default.}}&lt;br /&gt;
* {{Addition|The tag &amp;quot;fortressblast&amp;quot; is now automatically added to the current server with sv_tags.}}&lt;br /&gt;
* {{Adjustment|Players frozen with [[Frost Touch]] now have 90% damage resistance.}}&lt;br /&gt;
* {{Adjustment|File path checking is now done once per round instead of on map change.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt]] is now powered by [[Gift spawns|.json files]] instead of custom maps.}}&lt;br /&gt;
* {{Adjustment|Frost Touch ice statues no longer move after being created.}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2.1, Dec 3 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_event_xmas]]&amp;lt;/code&amp;gt; which controls whether Smissmas features are enabled or not.}}&lt;br /&gt;
* {{Addition|Intro message is now festive-coloured during Smissmas.}}&lt;br /&gt;
* {{Addition|[[Blast]] and [[Teleportation]] have extra particles and sounds during Smissmas.}}&lt;br /&gt;
* {{Adjustment|[[Gift Hunt|Gifts]] are now only checked every tenth of a second to relieve server stress.}}&lt;br /&gt;
* {{BugFix|Fixed parts of [[Frost Touch]] ice statues disappearing depending on the class.}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.2, Nov 26 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added plugin description read by other SourceMod plugins.}}&lt;br /&gt;
* {{Addition|[[Blast]] now does damage to buildings as well.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_blast_buildings]]&amp;lt;/code&amp;gt; to control the damage ratio of players to buildings.}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_coordsjson]]&amp;lt;/code&amp;gt; which prints the coordinates at the crosshair to chat (in a format easible insertable into a .json file).}}&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck-check is now done by ray-tracing, which means players may stand still without being respawned.}}&lt;br /&gt;
* {{BugFix|Fixed bad ConVar reading which allowed any player to set their powerup with an admin command.}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.1, Nov 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Teleportation]] [[Powerups|powerup]], which takes the user to an active team Teleporter, or back to their spawn if there are none.}}&lt;br /&gt;
* {{Adjustment|[[ConVars]] are now stored in memory rather than being queried repeatedly.}}&lt;br /&gt;
* {{BugFix|&amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; is no longer enforced after a round has been won.}}&lt;br /&gt;
* {{BugFix|Players using [[Mega Mann]] can no longer use teleporters.}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0.1, Nov 22 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{BugFix|Fixed [[Gift Hunt]] player count not resetting upon new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use [[powerups]] while frozen with [[Frost Touch]].}}&lt;br /&gt;
&lt;br /&gt;
== Version 2.0, Nov 21 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added logic for the map game mode [[Gift Hunt]].}}&lt;br /&gt;
* {{Addition|Added [[Commands|command]] &amp;lt;code&amp;gt;[[sm_spawnpowerup]]&amp;lt;/code&amp;gt; which spawns a temporary [[Powerups|powerup]] at the crosshair.}}&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_rate]]&amp;lt;/code&amp;gt; which controls roughly how many gifts should spawn each respawn.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_goal]]&amp;lt;/code&amp;gt; which controls the base gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_players]]&amp;lt;/code&amp;gt; which controls when to increase the gift goal.}}&lt;br /&gt;
* {{Addition|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_gifthunt_increment]]&amp;lt;/code&amp;gt; which controls how much to increase the gift goal by each time.}}&lt;br /&gt;
* {{BugFix|Added ConVar &amp;lt;code&amp;gt;[[sm_fortressblast_spawnroom_kill]]&amp;lt;/code&amp;gt; which kills players in enemy spawnrooms.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the Sapper during [[Time Travel]].}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.1, Nov 16 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_powerups]]&amp;lt;/code&amp;gt; which allows enabling only certain [[powerups]] with a bitfield.}}&lt;br /&gt;
* {{Addition|The MOTD is now responsive to the plugin&#039;s ConVars, specifically the powerups enabled and action required.}}&lt;br /&gt;
* {{Adjustment|Debug mode text is now printed to the server console as well as to chat.}}&lt;br /&gt;
* {{BugFix|Engineers can no longer place buildings while in [[Mega Mann]] before the stuck check has taken place.}}&lt;br /&gt;
&lt;br /&gt;
== Version 1.0, Nov 9 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added [[Frost Touch]] [[Powerups|powerup]], which freezes enemies on touch.}}&lt;br /&gt;
* {{Addition|Added [[Mystery]] powerup, which takes on the effects of another random powerup.}}&lt;br /&gt;
* {{Addition|Powerups now use a custom model courtesy of ChargingTurnip.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @bots and @humans.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] now puts you into third person.}}&lt;br /&gt;
* {{Adjustment|[[Super Jump]] now takes into account your existing velocity.}}&lt;br /&gt;
* {{Adjustment|Super Jump only gives you half height if you are using [[Mega Mann]].}}&lt;br /&gt;
* {{BugFix|Fixed an issue where a previous update broke the Mannpower support.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1, Nov 6 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Adjustment|[[Mega Mann]] stuck checking is now done by a timer instead of tick counting.}}&lt;br /&gt;
* {{BugFix|Avoided getting stuck on slopes when using Mega Mann by raising players 16 units off the ground.}}&lt;br /&gt;
* {{Removal|[[Powerups]] no longer spawn during waiting for players.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.4, Nov 4 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added new [[Mega Mann]] [[Powerups|powerup]], which gives the player 1.75x size and 4x health for 10 seconds.}}&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_action_use]]&amp;lt;/code&amp;gt; to allow server owners to set their own powerup.}}&lt;br /&gt;
* {{Adjustment|Default death drop rate is now 10% instead of 5%.}}&lt;br /&gt;
* {{Adjustment|[[Time Travel]] lowered to 3 seconds instead of 5.}}&lt;br /&gt;
* {{Adjustment|Changed [[Blast]] powerup to remove cloak and Time Travel.}}&lt;br /&gt;
* {{BugFix|Fixed powerup effects carrying over to new rounds.}}&lt;br /&gt;
* {{BugFix|Fixed Blast powerup lagging the server when used in Medieval mode.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.3, Oct 30 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|New [[ConVars|ConVar]] &amp;lt;code&amp;gt;[[sm_fortressblast_debug]]&amp;lt;/code&amp;gt;implemented.}}&lt;br /&gt;
* {{Addition|Added new [[Blast]] [[Powerups|powerup]], which creates an explosion that damages any nearby enemies.}}&lt;br /&gt;
* {{Addition|Fortress Blast menu now uses an MOTD instead of in-game menus.}}&lt;br /&gt;
* {{Addition|&amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; now supports @all, @red and @blue.}}&lt;br /&gt;
* {{BugFix|Fixed &amp;lt;code&amp;gt;[[sm_setpowerup]]&amp;lt;/code&amp;gt; taking admin immunity into account.}}&lt;br /&gt;
* {{BugFix|Plugin now forcibly removes powerups each new round instead of relying on TF2.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.2, Oct 28 2019 ==&lt;br /&gt;
&lt;br /&gt;
* {{Addition|Added beta particles system.}}&lt;br /&gt;
* {{Addition|More [[ConVars]] for controlling [[Powerups|powerup]] drops on death.}}&lt;br /&gt;
* {{Adjustment|Collected powerup text moved from top-right to middle-right to avoid conflicting with killfeed.}}&lt;br /&gt;
* {{Adjustment|[[Super Speed]] now takes into account external speed changes like weapons and minigun revving.}}&lt;br /&gt;
* {{BugFix|Introductory chat message spam reduced.}}&lt;br /&gt;
* {{BugFix|Fixed players not losing powerups on death.}}&lt;br /&gt;
* {{BugFix|Fixed [[Super Bounce]] glitching when attempting to jump with a very low stored velocity.}}&lt;br /&gt;
* {{BugFix|Fixed powerups ending early if they are used multiple times.}}&lt;br /&gt;
* {{BugFix|Fixed being able to use the grappling hook during [[Time Travel]].}}&lt;br /&gt;
* {{BugFix|Fixed some Mannpower powerups not being replaced.}}&lt;br /&gt;
&lt;br /&gt;
== Version 0.1, Oct 25 2019 ==&lt;br /&gt;
&lt;br /&gt;
* Initial release of Fortress Blast&lt;/div&gt;</summary>
		<author><name>Jack5</name></author>
	</entry>
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